OpenCAX/entry/src/main/cpp/include/opencascade/Graphic3d_CubeMapOrder.hxx
2026-02-19 19:05:41 +08:00

157 lines
6.2 KiB
C++

// Author: Ilya Khramov
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_CubeMapOrder_HeaderFile
#define _Graphic3d_CubeMapOrder_HeaderFile
#include "Graphic3d_CubeMapSide.hxx"
#include "Standard_Macro.hxx"
class Graphic3d_ValidatedCubeMapOrder;
//! Graphic3d_CubeMapOrder maps sides of cubemap on tiles in packed cubemap image
//! to support different tiles order in such images.
//! Also it can be considered as permutation of numbers from 0 to 5.
//! It stores permutation in one integer as convolution.
class Graphic3d_CubeMapOrder
{
public:
//! Default constructor.
//! Creates empty order with zero convolution.
Standard_EXPORT Graphic3d_CubeMapOrder();
//! Initializes order with values.
Standard_EXPORT Graphic3d_CubeMapOrder(unsigned char thePosXLocation,
unsigned char theNegXLocation,
unsigned char thePosYLocation,
unsigned char theNegYLocation,
unsigned char thePosZLocation,
unsigned char theNegZLocation);
//! Creates Graphic3d_CubeMapOrder using Graphic3d_ValidatedCubeMapOrder.
Standard_EXPORT Graphic3d_CubeMapOrder(const Graphic3d_ValidatedCubeMapOrder& theOrder);
//! Alias of 'operator='.
Standard_EXPORT Graphic3d_CubeMapOrder& Set(const Graphic3d_CubeMapOrder& theOrder);
//! Checks whether order is valid and returns object containing it.
//! If order is invalid then exception will be thrown.
//! This method is only way to create Graphic3d_ValidatedCubeMapOrder except copy constructor.
Standard_EXPORT Graphic3d_ValidatedCubeMapOrder Validated() const;
public:
//! Sets number of tile in packed cubemap image according passed cubemap side.
Standard_EXPORT Graphic3d_CubeMapOrder& Set(Graphic3d_CubeMapSide theCubeMapSide,
unsigned char theValue);
//! Sets default order (just from 0 to 5)
Standard_EXPORT Graphic3d_CubeMapOrder& SetDefault();
//! Applies another cubemap order as permutation for the current one.
Standard_EXPORT Graphic3d_CubeMapOrder& Permute(const Graphic3d_ValidatedCubeMapOrder& anOrder);
//! Returns permuted by other cubemap order copy of current one.
Standard_EXPORT Graphic3d_CubeMapOrder
Permuted(const Graphic3d_ValidatedCubeMapOrder& anOrder) const;
//! Swaps values of two cubemap sides.
Standard_EXPORT Graphic3d_CubeMapOrder& Swap(Graphic3d_CubeMapSide theFirstSide,
Graphic3d_CubeMapSide theSecondSide);
//! Returns copy of current order with swapped values of two cubemap sides.
Standard_EXPORT Graphic3d_CubeMapOrder Swapped(Graphic3d_CubeMapSide theFirstSide,
Graphic3d_CubeMapSide theSecondSide) const;
//! Returns value of passed cubemap side.
Standard_EXPORT unsigned char Get(Graphic3d_CubeMapSide theCubeMapSide) const;
//! Alias of 'Get'.
Standard_EXPORT unsigned char operator[](Graphic3d_CubeMapSide theCubeMapSide) const;
//! Makes order empty.
Standard_EXPORT Graphic3d_CubeMapOrder& Clear();
//! Checks whether order is empty.
Standard_EXPORT bool IsEmpty() const;
//! Checks whether order has repetitions.
Standard_EXPORT bool HasRepetitions() const;
//! Checks whether attempts to assign index greater than 5 to any side happed.
Standard_EXPORT bool HasOverflows() const;
//! Checks whether order is valid.
//! Order is valid when it doesn't have repetitions
//! and there were not attempts to assign indexes greater than 5.
Standard_EXPORT bool IsValid() const;
public:
//! Returns default order in protector container class.
//! It is guaranteed to be valid.
Standard_EXPORT static const Graphic3d_ValidatedCubeMapOrder& Default();
private:
//! Alias of 'Get' with other parameter's type for more handful iteration.
unsigned char get(unsigned char theCubeMapSide) const;
//! Alias of 'set' with other parameter's type for more handful iteration and applying
//! permutations.
void set(unsigned char theCubeMapSide, unsigned char theValue);
//! 'Set' without overflow's checking.
void set(Graphic3d_CubeMapSide theCubeMapSide, unsigned char theValue);
private:
unsigned int myConvolution; //!< Contains all values of permutation as power convolution
bool myHasOverflows; //!< Indicates if there are attempts to assign index greater than 5
};
//! Graphic3d_ValidatedCubeMapOrder contains completely valid order object.
//! The only way to create this class except copy constructor is 'Validated' method of
//! Graphic3d_CubeMapOrder. This class can initialize Graphic3d_CubeMapOrder. It is supposed to be
//! used in case of necessity of completely valid order (in function argument as example). It helps
//! to automate order's valid checks.
class Graphic3d_ValidatedCubeMapOrder
{
public:
friend class Graphic3d_CubeMapOrder;
//! Allows skip access to 'Order' field and work directly.
const Graphic3d_CubeMapOrder* operator->() const { return &Order; }
//! Copy constructor.
Graphic3d_ValidatedCubeMapOrder(const Graphic3d_ValidatedCubeMapOrder& theOther)
: Order(theOther.Order)
{
}
public:
const Graphic3d_CubeMapOrder Order; //!< Completely valid order
private:
//! Only Graphic3d_CubeMapOrder can generate Graphic3d_ValidatedCubeMapOrder in 'Validated'
//! method.
Graphic3d_ValidatedCubeMapOrder(const Graphic3d_CubeMapOrder theOrder)
: Order(theOrder)
{
}
//! Deleted 'operator='
Graphic3d_ValidatedCubeMapOrder& operator=(const Graphic3d_ValidatedCubeMapOrder&);
};
#endif // _Graphic3d_CubeMapOrder_HeaderFile