42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Aspect_XRDigitalActionData_HeaderFile
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#define _Aspect_XRDigitalActionData_HeaderFile
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#include "Standard_TypeDef.hxx"
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//! Digital input XR action data.
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struct Aspect_XRDigitalActionData
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{
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uint64_t ActiveOrigin; //!< The origin that caused this action's current state
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// clang-format off
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float UpdateTime; //!< Time relative to now when this event happened. Will be negative to indicate a past time
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bool IsActive; //!< whether or not this action is currently available to be bound in the active action set
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bool IsPressed; //!< Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed
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bool IsChanged; //!< Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame
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// clang-format on
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//! Empty constructor.
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Aspect_XRDigitalActionData()
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: ActiveOrigin(0),
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UpdateTime(0.0f),
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IsActive(false),
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IsPressed(false),
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IsChanged(false)
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{
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}
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};
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#endif // _Aspect_XRDigitalActionData_HeaderFile
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