58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// Copyright (c) 2016-2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Aspect_Touch_HeaderFile
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#define _Aspect_Touch_HeaderFile
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#include "NCollection_Vec2.hxx"
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//! Structure holding touch position - original and current location.
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class Aspect_Touch
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{
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public:
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NCollection_Vec2<Standard_Real> From; //!< original touch position
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NCollection_Vec2<Standard_Real> To; //!< current touch position
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// clang-format off
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Standard_Boolean IsPreciseDevice; //!< precise device input (e.g. mouse cursor, NOT emulated from touch screen)
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// clang-format on
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//! Return values delta.
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NCollection_Vec2<Standard_Real> Delta() const { return To - From; }
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//! Empty constructor
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Aspect_Touch()
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: From(0.0, 0.0),
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To(0.0, 0.0),
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IsPreciseDevice(false)
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{
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}
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//! Constructor with initialization.
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Aspect_Touch(const NCollection_Vec2<Standard_Real>& thePnt, Standard_Boolean theIsPreciseDevice)
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: From(thePnt),
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To(thePnt),
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IsPreciseDevice(theIsPreciseDevice)
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{
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}
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//! Constructor with initialization.
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Aspect_Touch(Standard_Real theX, Standard_Real theY, Standard_Boolean theIsPreciseDevice)
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: From(theX, theY),
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To(theX, theY),
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IsPreciseDevice(theIsPreciseDevice)
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{
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}
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};
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#endif // _Aspect_Touch_HeaderFile
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