OpenCAX/entry/src/main/cpp/include/opencascade/Aspect_Touch.hxx
2026-02-19 19:05:41 +08:00

58 lines
1.9 KiB
C++

// Copyright (c) 2016-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_Touch_HeaderFile
#define _Aspect_Touch_HeaderFile
#include "NCollection_Vec2.hxx"
//! Structure holding touch position - original and current location.
class Aspect_Touch
{
public:
NCollection_Vec2<Standard_Real> From; //!< original touch position
NCollection_Vec2<Standard_Real> To; //!< current touch position
// clang-format off
Standard_Boolean IsPreciseDevice; //!< precise device input (e.g. mouse cursor, NOT emulated from touch screen)
// clang-format on
//! Return values delta.
NCollection_Vec2<Standard_Real> Delta() const { return To - From; }
//! Empty constructor
Aspect_Touch()
: From(0.0, 0.0),
To(0.0, 0.0),
IsPreciseDevice(false)
{
}
//! Constructor with initialization.
Aspect_Touch(const NCollection_Vec2<Standard_Real>& thePnt, Standard_Boolean theIsPreciseDevice)
: From(thePnt),
To(thePnt),
IsPreciseDevice(theIsPreciseDevice)
{
}
//! Constructor with initialization.
Aspect_Touch(Standard_Real theX, Standard_Real theY, Standard_Boolean theIsPreciseDevice)
: From(theX, theY),
To(theX, theY),
IsPreciseDevice(theIsPreciseDevice)
{
}
};
#endif // _Aspect_Touch_HeaderFile