66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
// Created by: Anastasia BORISOVA
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _AIS_AnimationCamera_HeaderFile
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#define _AIS_AnimationCamera_HeaderFile
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#include "AIS_Animation.hxx"
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class Graphic3d_Camera;
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class V3d_View;
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//! Camera animation.
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class AIS_AnimationCamera : public AIS_Animation
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{
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DEFINE_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation)
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public:
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//! Main constructor.
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Standard_EXPORT AIS_AnimationCamera(const TCollection_AsciiString& theAnimationName,
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const Handle(V3d_View)& theView);
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//! Return the target view.
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const Handle(V3d_View)& View() const { return myView; }
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//! Set target view.
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void SetView(const Handle(V3d_View)& theView) { myView = theView; }
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//! Return camera start position.
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const Handle(Graphic3d_Camera)& CameraStart() const { return myCamStart; }
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//! Define camera start position.
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void SetCameraStart(const Handle(Graphic3d_Camera)& theCameraStart)
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{
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myCamStart = theCameraStart;
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}
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//! Return camera end position.
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const Handle(Graphic3d_Camera)& CameraEnd() const { return myCamEnd; }
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//! Define camera end position.
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void SetCameraEnd(const Handle(Graphic3d_Camera)& theCameraEnd) { myCamEnd = theCameraEnd; }
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protected:
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//! Update the progress.
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Standard_EXPORT virtual void update(const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
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protected:
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Handle(V3d_View) myView; //!< view to setup camera
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Handle(Graphic3d_Camera) myCamStart; //!< starting camera position
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Handle(Graphic3d_Camera) myCamEnd; //!< end camera position
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};
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DEFINE_STANDARD_HANDLE(AIS_AnimationCamera, AIS_Animation)
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#endif // _AIS_AnimationCamera_HeaderFile
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