63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
#ifndef NATIVE_RENDER_H
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#define NATIVE_RENDER_H
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#include <string>
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#include <vector>
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#include "AIS_Shape.hxx"
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#include "../common.h"
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#include <Standard_Handle.hxx>
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#include <gp_Trsf.hxx>
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#include <gp_EulerSequence.hxx>
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#include <gp_Quaternion.hxx>
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#include <BRepBndLib.hxx>
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#include <BRepBuilderAPI_Transform.hxx>
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#include "../V3d/V3dTri/V3dTri.h"
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#include "../V3d/V3dTri/V3dTriCube.h"
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#include "../V3d/V3dCamera/V3dCamera.h"
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#include "../V3d/V3dCtx/V3dCtx.h"
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#include "../V3d/V3dOGD/V3dOGD.h"
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#include "../V3d/V3dWin/V3dWin.h"
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#include "../V3d/V3dView/V3dView.h"
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#include "../V3d/V3dViewer/V3dViewer.h"
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//TextLabel_Dev
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#include <AIS_TextLabel.hxx>
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namespace NativeOpenCAX {
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class Render {
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public:
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Render(int width, int height);
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~Render();
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bool init(EGLDisplay eglDisp,EGLContext ctx,EGLConfig eglConfig);
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bool loadModel(const std::string& filePath);
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void render();
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void resize(int width, int height);
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void setRotation(float xAngle, float yAngle);
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void resetView();
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void setClearColor(float r, float g, float b, float a);
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void setZoomLevel(float zoom);
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void setTranslation(float x, float y);
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void setCameraRotationMode(bool state);
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//视图
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void SwitchView(std::string);
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void InitDevText();
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private:
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int width;
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int height;
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V3dTri* v3dTri;
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V3dTriCube* v3dTriCube;
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V3dCamera* v3dCamera;
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V3dCtx* v3dCtx;
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V3dOGD* v3dOgd;
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V3dDrawer* v3dDrawer;
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V3dView* v3dView;
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V3dViewer* v3dViewer;
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V3dWin* v3dWin;
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std::vector<Handle(AIS_Shape)> shapes_;
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};
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} // namespace NativeRender
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#endif // NATIVE_RENDER_H
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