OpenCAX/entry/src/main/cpp/NativeEGLOCCT/EGLConst.h
2026-02-25 15:30:46 +08:00

160 lines
4.0 KiB
C

/*
* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEXCOMPONENT_EGLCONST_H
#define NATIVEXCOMPONENT_EGLCONST_H
// [Start egl_const_h]
// EGLConst.h
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
const unsigned int LOG_PRINT_DOMAIN = 0xFF00;
/**
* Program 错误
*/
const GLuint PROGRAM_ERROR = 0;
/**
* 位置错误。
*/
const GLint POSITION_ERROR = -1;
/**
* 默认x坐标。
*/
const int DEFAULT_X_POSITION = 0;
/**
* 默认y坐标。
*/
const int DEFAULT_Y_POSITION = 0;
/**
* Gl 红色默认值。
*/
const GLfloat GL_RED_DEFAULT = 0.0;
/**
* Gl 绿色默认值。
*/
const GLfloat GL_GREEN_DEFAULT = 0.0;
/**
* Gl 蓝色默认值。
*/
const GLfloat GL_BLUE_DEFAULT = 0.0;
/**
* Gl 透明度。
*/
const GLfloat GL_ALPHA_DEFAULT = 1.0;
/**
* Pointer 数量。
*/
const GLint POINTER_SIZE = 2;
/**
* Triangle fan 尺寸。
*/
const GLsizei TRIANGLE_FAN_SIZE = 4;
/**
* 50%。
*/
const float FIFTY_PERCENT = 0.5;
/**
* 位置句柄名字。
*/
const char POSITION_NAME[] = "a_position";
// [StartExclude egl_const_h]
/**
* numeric value 0.
*/
const int NUM_0 = 0;
/**
* numeric value 4.
*/
const int NUM_4 = 4;
// [EndExclude egl_const_h]
/**
* 背景色 #f4f4f4.
*/
const GLfloat BACKGROUND_COLOR[] = {244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f};
// [StartExclude egl_const_h]
/**
* Background color #ffffff00.
*/
const GLfloat TRANSPARENT_COLOR[] = {255.0f / 255, 255.0f / 255, 255.0f / 255, 0.0f};
// [EndExclude egl_const_h]
/**
* Draw 颜色 #7E8FFB.
*/
const GLfloat DRAW_COLOR[] = {126.0f / 255, 143.0f / 255, 251.0f / 255, 1.0f};
/**
* Change 颜色 #92D6CC.
*/
const GLfloat CHANGE_COLOR[] = {146.0f / 255, 214.0f / 255, 204.0f / 255, 1.0f};
/**
* 背景区域。
*/
const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f};
const EGLint ATTRIB_LIST[] = {
// 键,值。
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
// 结束。
EGL_NONE};
const EGLint CONTEXT_ATTRIBS[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
/**
* 顶点着色器
*/
const char VERTEX_SHADER[] = "#version 300 es\n"
"layout(location = 0) in vec4 a_position;\n"
"layout(location = 1) in vec4 a_color; \n"
"out vec4 v_color; \n"
"void main() \n"
"{ \n"
" gl_Position = a_position; \n"
" v_color = a_color; \n"
"} \n";
/**
* 片元着色器。
*/
const char FRAGMENT_SHADER[] = "#version 300 es\n"
"precision mediump float; \n"
"in vec4 v_color; \n"
"out vec4 fragColor; \n"
"void main() \n"
"{ \n"
" fragColor = v_color; \n"
"} \n";
// [End egl_const_h]
#endif // NATIVEXCOMPONENT_EGLCONST_H