增加NaitveWindow类
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@ -32,12 +32,15 @@ add_library(opencax SHARED
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NativeEGLOCCT/NativeRender.h
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NativeEGLOCCT/NativeRenderThread.h
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NativeEGLOCCT/NativeManager.h
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NativeEGLOCCT/NativeWindow.h
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# Cpp Src
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NativeEGLOCCT/EGLCore.cpp
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NativeEGLOCCT/NativeRender.cpp
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NativeEGLOCCT/NativeRenderThread.cpp
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NativeEGLOCCT/NativeManager.cpp
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napi_init.cpp)
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NativeEGLOCCT/NativeWindow.cpp
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napi_init.cpp
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)
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# 查找系统库
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find_library(EGL-lib EGL)
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@ -1,4 +1,5 @@
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#include "NativeRender.h"
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#include <cstdio>
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#include <cmath>
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#include <OSD_Environment.hxx>
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@ -35,7 +36,8 @@ NativeRender::~NativeRender() {
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shapes_.clear();
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}
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bool NativeRender::init(int width, int height) {
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bool NativeRender::init(OHNativeWindow* window,int width, int height) {
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nativeWindow_=new NativeWindow(window);
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width_ = width;
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height_ = height;
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if (view_.IsNull()) {
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@ -49,7 +51,6 @@ bool NativeRender::init(int width, int height) {
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void NativeRender::setupViewer() {
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Handle(Aspect_DisplayConnection) displayConnection;
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// 创建图形驱动
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static Handle(OpenGl_GraphicDriver) graphicDriver;
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if (graphicDriver.IsNull()) {
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@ -57,7 +58,6 @@ void NativeRender::setupViewer() {
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graphicDriver->ChangeOptions().buffersNoSwap = Standard_True;
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}
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graphicDriver_ = graphicDriver;
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// 创建V3d_Viewer
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viewer_ = new V3d_Viewer(graphicDriver_);
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viewer_->SetDefaultLights();
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@ -71,7 +71,6 @@ void NativeRender::setupContext() {
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void NativeRender::setupView() {
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view_ = viewer_->CreateView();
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// 设置渲染参数
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view_->ChangeRenderingParams().Method = Graphic3d_RM_RASTERIZATION;
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view_->ChangeRenderingParams().IsShadowEnabled = Standard_False;
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@ -97,6 +96,7 @@ void NativeRender::setupView() {
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}
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bool NativeRender::loadModel(const std::string& filePath) {
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//view_->SetWindow(nativeWindow_);
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// 清除现有模型
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for (auto& shape : shapes_) {
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context_->Remove(shape, Standard_False);
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@ -243,7 +243,7 @@ void NativeRender::render() {
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void NativeRender::resize(int width, int height) {
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width_ = width;
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height_ = height;
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if (!view_.IsNull() && nativeWindow_ != nullptr) {
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if (!view_.IsNull()) {
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view_->SetWindow(nativeWindow_);
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view_->MustBeResized();
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}
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@ -17,8 +17,9 @@
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#include <Quantity_Color.hxx>
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#include <gp_Quaternion.hxx>
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#include <gp_EulerSequence.hxx>
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#include "NativeWindow.h"
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class Aspect_Window;
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class NativeWindow;
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class gp_Quaternion;
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class Graphic3d_Camera;
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@ -28,7 +29,7 @@ public:
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NativeRender();
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~NativeRender();
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bool init(int width, int height);
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bool init(OHNativeWindow* window,int width, int height);
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bool loadModel(const std::string& filePath);
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void render();
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void resize(int width, int height);
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@ -58,7 +59,7 @@ private:
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float translationX_;
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float translationY_;
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Quantity_Color clearColor_;
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Aspect_Window* nativeWindow_;
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Handle(NativeWindow) nativeWindow_;
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};
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} // namespace NativeRender
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#endif // NATIVE_RENDER_H
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@ -1,7 +1,8 @@
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#include "NativeRenderThread.h"
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#include "NativeEGLOCCT/common.h"
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#include <cstdio>
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#include <unistd.h>
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#include <hilog/log.h>
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namespace NativeOpenCAX {
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NativeRenderThread::NativeRenderThread()
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@ -28,7 +29,7 @@ bool NativeRenderThread::start(OHNativeWindow* window) {
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}
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// 初始化OCCT渲染器
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if (!renderer_.init(windowWidth_, windowHeight_)) {
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if (!renderer_.init(nativeWindow_,windowWidth_, windowHeight_)) {
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printf("Failed to initialize OCCT renderer\n");
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eglCore_.destroy();
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return false;
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@ -105,7 +106,6 @@ void NativeRenderThread::renderLoop() {
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break;
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}
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}
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if (!isRunning_) {
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break;
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}
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@ -114,7 +114,7 @@ void NativeRenderThread::renderLoop() {
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eglCore_.makeCurrent();
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renderer_.render();
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eglCore_.swapBuffers();
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OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "NativeRenderThead", "NativeRenderThead Done");
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// 调用渲染完成回调
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Callback callback;
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{
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86
entry/src/main/cpp/NativeEGLOCCT/NativeWindow.cpp
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86
entry/src/main/cpp/NativeEGLOCCT/NativeWindow.cpp
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@ -0,0 +1,86 @@
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//
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// Created on 2026/2/26.
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//
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// Node APIs are not fully supported. To solve the compilation error of the interface cannot be found,
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// please include "napi/native_api.h".
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#include "NativeWindow.h"
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namespace NativeOpenCAX {
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NativeWindow::NativeWindow(OHNativeWindow *window)
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:nativeWindow_(window),
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width_(0),
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height_(0) {
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if (!window) {
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throw std::invalid_argument("OHNativeWindow cannot be null");
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}
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}
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NativeWindow::~NativeWindow() {}
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void NativeWindow::Map() const {
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}
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void NativeWindow::Unmap() const {
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};
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Standard_Real NativeWindow::Ratio() const {
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if (height_ > 0) {
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return static_cast<Standard_Real>(width_) / static_cast<Standard_Real>(height_);
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} else {
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// Return 1.0 if height is invalid (e.g., 0 or negative)
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return 1.0;
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}
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}
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void NativeWindow::Position(int &theX1, int &theY1, int &theX2, int &theY2) const {
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theX1 = 0;
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theY1 = 0;
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theX2 = width_;
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theY2 = height_;
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}
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void NativeWindow::Size(int &theWidth, int &theHeight) const {
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theWidth = width_;
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theHeight = height_;
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}
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Standard_Boolean NativeWindow::IsMapped() const {
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// 对于 NativeWindow,通常意味着它已经与原生窗口系统关联并准备就绪。
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// 可以根据 nativeWindow_ 是否有效来判断,或者根据实际状态。
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// 最简单的实现是返回 Standard_True。
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return Standard_True;
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}
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Aspect_TypeOfResize NativeWindow::DoResize() {
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return Aspect_TOR_UNKNOWN;
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}
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Standard_Boolean NativeWindow::DoMapping() const {
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// 通常对于嵌入式窗口,如果 NativeWindow 对象存在,我们就认为映射是有效的。
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// 这也可以根据 nativeWindow_ 的有效性来判断。
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return Standard_True;
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}
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Aspect_Drawable NativeWindow::NativeHandle() const {
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// OHNativeWindow* 本身就可以被视为一个原生 Drawable 句柄
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// 或者你需要通过特定 API 获取更精确的句柄,例如 eglSurface_
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// 在这个场景下,直接返回 nativeWindow_ 的指针值通常是合适的。
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// 注意:Aspect_Drawable 通常是 void* 或一个整数类型。
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return reinterpret_cast<Aspect_Drawable>(nativeWindow_);
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}
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Aspect_Drawable NativeWindow::NativeParentHandle() const {
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// 对于 XComponent 等嵌入式窗口,通常没有明确的父窗口句柄,
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// 或者其父窗口由框架管理,这里可以返回 0 或者调用特定 API 获取。
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// 暂时返回 0,表示没有或未知父窗口。
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return (Aspect_Drawable)0;
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// 或者,如果你有方法获取父窗口句柄,则返回它:
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// return (Aspect_Drawable)getParentNativeWindow();
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}
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Aspect_FBConfig NativeWindow::NativeFBConfig() const {
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// 对于大多数 Android/HarmonyOS 场景下的 OpenGL ES 应用,
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// Framebuffer Config 由 EGL 管理,此函数可返回 0。
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return 0;
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}
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} // namespace NativeOpenCAX
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38
entry/src/main/cpp/NativeEGLOCCT/NativeWindow.h
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38
entry/src/main/cpp/NativeEGLOCCT/NativeWindow.h
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@ -0,0 +1,38 @@
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//
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// Created on 2026/2/26.
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//
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// Node APIs are not fully supported. To solve the compilation error of the interface cannot be found,
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// please include "napi/native_api.h".
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#ifndef NATIVE_WINDOW_H
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#define NATIVE_WINDOW_H
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#include "Aspect_Window.hxx"
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#include <ace/xcomponent/native_interface_xcomponent.h>
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namespace NativeOpenCAX {
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class NativeWindow : public Aspect_Window {
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public:
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explicit NativeWindow(OHNativeWindow *window);
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virtual ~NativeWindow();
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virtual void Map() const override;
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virtual void Unmap() const override;
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// Remove '= 0' from the following declarations
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virtual Standard_Boolean IsMapped() const override;
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virtual Aspect_TypeOfResize DoResize() override;
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virtual Standard_Boolean DoMapping() const override;
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virtual Standard_Real Ratio() const override;
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virtual void Position(int &theX1, int &theY1, int &theX2, int &theY2) const override;
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virtual void Size(int &theWidth, int &theHeight) const override;
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// Remove '= 0' from the following declarations
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virtual Aspect_Drawable NativeHandle() const override;
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virtual Aspect_Drawable NativeParentHandle() const override;
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virtual Aspect_FBConfig NativeFBConfig() const override;
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OHNativeWindow *GetNativeWindow() const { return nativeWindow_; }
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private:
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OHNativeWindow *nativeWindow_;
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mutable int width_;
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mutable int height_;
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};
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} // namespace NativeOpenCAX
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#endif // OPENCAX_NATIVEWINDOW_H
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