45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef NATIVE_RENDER_H
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#define NATIVE_RENDER_H
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#include <string>
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#include <vector>
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#include "common.h"
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#include "EGLCore.h"
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#include <Standard_Handle.hxx>
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#include "Context/Context.h"
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#include "Camera/Camera.h"
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#include "Axis/WorldAxis.h"
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#include "Axis/LocalAxis.h"
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#include "OpenGLGraphicDriver/OpenGLGraphicDriver.h"
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#include "TextStyle/TextStyle.h"
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#include "View/View.h"
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#include "Viewer/Viewer.h"
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#include <gp_Trsf.hxx>
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#include <gp_EulerSequence.hxx>
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#include <gp_Quaternion.hxx>
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namespace NativeOpenCAX {
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class NativeRender {
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public:
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NativeRender();
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~NativeRender();
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bool init(int width, int height,EGLCore* eglCore);
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bool loadModel(const std::string& filePath);
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void render();
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void resize(int width, int height);
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void setRotation(float xAngle, float yAngle);
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void resetView();
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void setClearColor(float r, float g, float b, float a);
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void setZoomLevel(float zoom);
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void setTranslation(float x, float y);
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void setCameraRotationMode(bool state);
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private:
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RenderOption rendOption;
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AxisOption axis;
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std::vector<Handle(AIS_Shape)> shapes_;
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};
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} // namespace NativeRender
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#endif // NATIVE_RENDER_H
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