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@ -439,22 +439,6 @@ namespace VersionFlow.Editors
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EditorUtility.DisplayProgressBar("算hash", $"{step}/{total}", step / total * 1f);
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}
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//var procedu = Parallel.ForEach(bundleNames, item =>
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//{
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// var fullPath = $"{bundleOutputPath}/{item}";
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// var hash = AssetBundleParser.ParserHash(fullPath);
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// lock (bundleExtraInfo)
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// {
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// bundleExtraInfo[item].BundleHash = hash;
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// }
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// step++;
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//});
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//while (!procedu.IsCompleted)
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//{
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// EditorUtility.DisplayProgressBar("算hash", $"{step}/{total}", step / total * 1f);
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//}
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EditorUtility.ClearProgressBar();
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}
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17
Assets/VersionFlow/Readme.md
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Assets/VersionFlow/Readme.md
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@ -0,0 +1,17 @@
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# VersionFlow 插件使用说明
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### 基本流程
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1. **配置打包设置**
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通过菜单 `VersionFlow/Settings` 设置 AssetBundle 打包资源
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2. **构建与上传**
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操作流程:获取远端版本号 → 执行构建 → 上传资源
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3. **配置运行时设置**
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设置资源下载地址
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4. **启动更新流程**
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调用 `VersionFlow.StartVersionFlow()` 开始下载
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5. **加载资源**
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使用 `VersionFlow.BundleManager` 中的 API 加载资源
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7
Assets/VersionFlow/Readme.md.meta
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7
Assets/VersionFlow/Readme.md.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 836675c603609774e883700107169501
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,8 +3,11 @@ using UnityEngine;
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using UnityEngine.UI;
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using VersionFlow.Runtime;
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public class DEMO : MonoBehaviour, IVersionFlowVisual
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namespace VersionFlow.Demo
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{
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public class DEMO : MonoBehaviour, IVersionFlowVisual
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{
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private void Awake()
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{
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StartCoroutine(VersionFlowX.StartVersionFlow(this));
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@ -55,4 +58,5 @@ public class DEMO : MonoBehaviour, IVersionFlowVisual
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public void SetVersion(string localVer, string remoteVer)
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{
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}
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}
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}
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@ -2,10 +2,13 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class ui : MonoBehaviour
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namespace VersionFlow.Demo
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{
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public class UI : MonoBehaviour
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{
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public void Close()
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{
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Destroy(gameObject);
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}
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}
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}
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