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@ -439,22 +439,6 @@ namespace VersionFlow.Editors
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EditorUtility.DisplayProgressBar("算hash", $"{step}/{total}", step / total * 1f);
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}
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//var procedu = Parallel.ForEach(bundleNames, item =>
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//{
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// var fullPath = $"{bundleOutputPath}/{item}";
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// var hash = AssetBundleParser.ParserHash(fullPath);
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// lock (bundleExtraInfo)
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// {
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// bundleExtraInfo[item].BundleHash = hash;
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// }
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// step++;
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//});
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//while (!procedu.IsCompleted)
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//{
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// EditorUtility.DisplayProgressBar("算hash", $"{step}/{total}", step / total * 1f);
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//}
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EditorUtility.ClearProgressBar();
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}
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@ -506,4 +490,4 @@ namespace VersionFlow.Editors
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AssetDatabase.Refresh();
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}
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}
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}
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}
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17
Assets/VersionFlow/Readme.md
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Assets/VersionFlow/Readme.md
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@ -0,0 +1,17 @@
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# VersionFlow 插件使用说明
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### 基本流程
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1. **配置打包设置**
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通过菜单 `VersionFlow/Settings` 设置 AssetBundle 打包资源
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2. **构建与上传**
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操作流程:获取远端版本号 → 执行构建 → 上传资源
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3. **配置运行时设置**
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设置资源下载地址
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4. **启动更新流程**
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调用 `VersionFlow.StartVersionFlow()` 开始下载
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5. **加载资源**
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使用 `VersionFlow.BundleManager` 中的 API 加载资源
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7
Assets/VersionFlow/Readme.md.meta
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7
Assets/VersionFlow/Readme.md.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 836675c603609774e883700107169501
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -467,4 +467,4 @@ namespace VersionFlow.Runtime
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Error = m_downloadReq.result == UnityWebRequest.Result.Success ? null : m_downloadReq.error;
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}
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}
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}
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}
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@ -3,56 +3,60 @@ using UnityEngine;
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using UnityEngine.UI;
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using VersionFlow.Runtime;
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public class DEMO : MonoBehaviour, IVersionFlowVisual
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namespace VersionFlow.Demo
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{
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private void Awake()
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{
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StartCoroutine(VersionFlowX.StartVersionFlow(this));
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}
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private void Update()
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public class DEMO : MonoBehaviour, IVersionFlowVisual
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{
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if (Input.GetKeyDown(KeyCode.Keypad1))
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VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p1.prefab", uiParent);
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if (Input.GetKeyDown(KeyCode.Keypad2))
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VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p2.prefab", uiParent);
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}
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private void Awake()
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{
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StartCoroutine(VersionFlowX.StartVersionFlow(this));
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}
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[SerializeField]
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Text ui_state;
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[SerializeField]
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Slider ui_slider;
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[SerializeField]
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RectTransform uiParent;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Keypad1))
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VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p1.prefab", uiParent);
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if (Input.GetKeyDown(KeyCode.Keypad2))
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VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p2.prefab", uiParent);
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}
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public void StateChange(EnumVersionFlowState state)
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{
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ui_state.text = state.ToString();
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}
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[SerializeField]
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Text ui_state;
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[SerializeField]
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Slider ui_slider;
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[SerializeField]
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RectTransform uiParent;
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public void ShowDownloadProgress(ulong downloadBytes, ulong totalBytes)
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{
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ui_slider.minValue = 0;
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ui_slider.maxValue = totalBytes;
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ui_slider.value = downloadBytes;
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}
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public void StateChange(EnumVersionFlowState state)
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{
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ui_state.text = state.ToString();
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}
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public void HideDownloadProgress()
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{
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ui_slider.gameObject.SetActive(false);
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}
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public void ShowDownloadProgress(ulong downloadBytes, ulong totalBytes)
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{
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ui_slider.minValue = 0;
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ui_slider.maxValue = totalBytes;
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ui_slider.value = downloadBytes;
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}
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public void DownloadConfirm(ulong totalSize, Action<bool> confirm)
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{
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confirm.Invoke(true);
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}
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public void HideDownloadProgress()
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{
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ui_slider.gameObject.SetActive(false);
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}
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public void OnError(string msg, string btnTxt, Action callback, string title = "错误")
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{
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ui_state.text = msg;
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}
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public void DownloadConfirm(ulong totalSize, Action<bool> confirm)
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{
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confirm.Invoke(true);
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}
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public void SetVersion(string localVer, string remoteVer)
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{
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public void OnError(string msg, string btnTxt, Action callback, string title = "错误")
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{
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ui_state.text = msg;
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}
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public void SetVersion(string localVer, string remoteVer)
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{
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}
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}
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}
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}
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@ -2,10 +2,13 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class ui : MonoBehaviour
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namespace VersionFlow.Demo
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{
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public void Close()
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public class UI : MonoBehaviour
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{
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Destroy(gameObject);
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public void Close()
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{
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Destroy(gameObject);
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}
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}
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}
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}
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