This commit is contained in:
ALIENJACK\alien 2025-08-11 15:42:22 +08:00
parent e13dfb8687
commit de3c013417
6 changed files with 79 additions and 64 deletions

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@ -439,22 +439,6 @@ namespace VersionFlow.Editors
EditorUtility.DisplayProgressBar("算hash", $"{step}/{total}", step / total * 1f);
}
//var procedu = Parallel.ForEach(bundleNames, item =>
//{
// var fullPath = $"{bundleOutputPath}/{item}";
// var hash = AssetBundleParser.ParserHash(fullPath);
// lock (bundleExtraInfo)
// {
// bundleExtraInfo[item].BundleHash = hash;
// }
// step++;
//});
//while (!procedu.IsCompleted)
//{
// EditorUtility.DisplayProgressBar("算hash", $"{step}/{total}", step / total * 1f);
//}
EditorUtility.ClearProgressBar();
}
@ -506,4 +490,4 @@ namespace VersionFlow.Editors
AssetDatabase.Refresh();
}
}
}
}

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@ -0,0 +1,17 @@
# VersionFlow 插件使用说明
### 基本流程
1. **配置打包设置**
通过菜单 `VersionFlow/Settings` 设置 AssetBundle 打包资源
2. **构建与上传**
操作流程:获取远端版本号 → 执行构建 → 上传资源
3. **配置运行时设置**
设置资源下载地址
4. **启动更新流程**
调用 `VersionFlow.StartVersionFlow()` 开始下载
5. **加载资源**
使用 `VersionFlow.BundleManager` 中的 API 加载资源

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 836675c603609774e883700107169501
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -467,4 +467,4 @@ namespace VersionFlow.Runtime
Error = m_downloadReq.result == UnityWebRequest.Result.Success ? null : m_downloadReq.error;
}
}
}
}

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@ -3,56 +3,60 @@ using UnityEngine;
using UnityEngine.UI;
using VersionFlow.Runtime;
public class DEMO : MonoBehaviour, IVersionFlowVisual
namespace VersionFlow.Demo
{
private void Awake()
{
StartCoroutine(VersionFlowX.StartVersionFlow(this));
}
private void Update()
public class DEMO : MonoBehaviour, IVersionFlowVisual
{
if (Input.GetKeyDown(KeyCode.Keypad1))
VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p1.prefab", uiParent);
if (Input.GetKeyDown(KeyCode.Keypad2))
VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p2.prefab", uiParent);
}
private void Awake()
{
StartCoroutine(VersionFlowX.StartVersionFlow(this));
}
[SerializeField]
Text ui_state;
[SerializeField]
Slider ui_slider;
[SerializeField]
RectTransform uiParent;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Keypad1))
VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p1.prefab", uiParent);
if (Input.GetKeyDown(KeyCode.Keypad2))
VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p2.prefab", uiParent);
}
public void StateChange(EnumVersionFlowState state)
{
ui_state.text = state.ToString();
}
[SerializeField]
Text ui_state;
[SerializeField]
Slider ui_slider;
[SerializeField]
RectTransform uiParent;
public void ShowDownloadProgress(ulong downloadBytes, ulong totalBytes)
{
ui_slider.minValue = 0;
ui_slider.maxValue = totalBytes;
ui_slider.value = downloadBytes;
}
public void StateChange(EnumVersionFlowState state)
{
ui_state.text = state.ToString();
}
public void HideDownloadProgress()
{
ui_slider.gameObject.SetActive(false);
}
public void ShowDownloadProgress(ulong downloadBytes, ulong totalBytes)
{
ui_slider.minValue = 0;
ui_slider.maxValue = totalBytes;
ui_slider.value = downloadBytes;
}
public void DownloadConfirm(ulong totalSize, Action<bool> confirm)
{
confirm.Invoke(true);
}
public void HideDownloadProgress()
{
ui_slider.gameObject.SetActive(false);
}
public void OnError(string msg, string btnTxt, Action callback, string title = "错误")
{
ui_state.text = msg;
}
public void DownloadConfirm(ulong totalSize, Action<bool> confirm)
{
confirm.Invoke(true);
}
public void SetVersion(string localVer, string remoteVer)
{
public void OnError(string msg, string btnTxt, Action callback, string title = "错误")
{
ui_state.text = msg;
}
public void SetVersion(string localVer, string remoteVer)
{
}
}
}
}

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@ -2,10 +2,13 @@
using System.Collections.Generic;
using UnityEngine;
public class ui : MonoBehaviour
namespace VersionFlow.Demo
{
public void Close()
public class UI : MonoBehaviour
{
Destroy(gameObject);
public void Close()
{
Destroy(gameObject);
}
}
}
}