add Sample Code
2
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vendored
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61
Assets/Sample/test.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.U2D;
|
||||
using UnityEngine.UI;
|
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using VersionFlow.Runtime;
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public class test : MonoBehaviour, IVersionFlowVisual
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{
|
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private void Awake()
|
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{
|
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StartCoroutine(VersionFlowX.StartVersionFlow(this));
|
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}
|
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|
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private void Update()
|
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{
|
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if (Input.GetKeyDown(KeyCode.Keypad1))
|
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VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p1.prefab", uiParent);
|
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if (Input.GetKeyDown(KeyCode.Keypad2))
|
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VersionFlowX.BundleMgr.Instantiate("Assets/Test/UI/p2.prefab", uiParent);
|
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}
|
||||
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[SerializeField]
|
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Text ui_state;
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[SerializeField]
|
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Slider ui_slider;
|
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[SerializeField]
|
||||
RectTransform uiParent;
|
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|
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public void StateChange(EnumVersionFlowState state)
|
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{
|
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ui_state.text = state.ToString();
|
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}
|
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|
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public void ShowDownloadProgress(ulong downloadBytes, ulong totalBytes)
|
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{
|
||||
ui_slider.minValue = 0;
|
||||
ui_slider.maxValue = totalBytes;
|
||||
ui_slider.value = downloadBytes;
|
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}
|
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|
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public void HideDownloadProgress()
|
||||
{
|
||||
ui_slider.gameObject.SetActive(false);
|
||||
}
|
||||
|
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public void DownloadConfirm(ulong totalSize, Action<bool> confirm)
|
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{
|
||||
confirm.Invoke(true);
|
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}
|
||||
|
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public void OnError(string msg, string btnTxt, Action callback, string title = "错误")
|
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{
|
||||
ui_state.text = msg;
|
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}
|
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|
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public void SetVersion(string localVer, string remoteVer)
|
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{
|
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}
|
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}
|
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11
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11
Assets/Sample/ui.cs
Normal file
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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|
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{
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public void Close()
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{
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|
||||
- {fileID: 102900000, guid: 8bb48622689fed94598fdcb432cbf01e, type: 3}
|
||||
- GroupName: Backpack2
|
||||
BuildMode: 0
|
||||
OptionBundle: 0
|
||||
InstallReady: 0
|
||||
FolderList:
|
||||
- {fileID: 102900000, guid: c6bf49ac1b1cd1f46912622f76aae77b, type: 3}
|
||||
SVC: {fileID: 0}
|
||||
DuplicateBundleBeInstallBundle: 0
|
||||
ShaderBundleBeInstallBundle: 0
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Experimental.GraphView;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
@ -14,13 +13,13 @@ namespace VersionFlow.Editors
|
||||
{
|
||||
SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale);
|
||||
this.AddManipulator(new ContentDragger());
|
||||
this.AddManipulator(new ClickSelector());
|
||||
this.AddManipulator(new ClickSelector());
|
||||
var gridbg = new GridBackground();
|
||||
gridbg.StretchToParentSize();
|
||||
Insert(0, gridbg);
|
||||
|
||||
StyleSheet styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>("Assets/Scripts/VersionFlow/Editor/LoadingChainGraph/GridBackgroundStyle.uss");
|
||||
styleSheets.Add(styleSheet);
|
||||
var builder = PatchUploaderUtility.FindBuilderInProject();
|
||||
styleSheets.Add(builder.debugGraphBackgroundStyle);
|
||||
|
||||
Repaint();
|
||||
Add(new Button(Repaint) { text = "刷新" });
|
||||
|
||||
171
Assets/VersionFlow/Editor/Markup.cs
Normal file
@ -0,0 +1,171 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using VersionFlow.Runtime;
|
||||
|
||||
namespace VersionFlow.Editors
|
||||
{
|
||||
|
||||
public static class MarkInBundleFiles
|
||||
{
|
||||
public struct FileInfo
|
||||
{
|
||||
public BuildEntity Group;
|
||||
public bool OptionBundle => Group.OptionBundle;
|
||||
public Color color => Group.MarkColor;
|
||||
public string Name;
|
||||
|
||||
public FileInfo(BuildEntity group, string assetName)
|
||||
{
|
||||
Name = assetName;
|
||||
Group = group;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Group, Name);
|
||||
}
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
static void Setup()
|
||||
{
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
EditorApplication.projectChanged += OnProjectChanged;
|
||||
#endif
|
||||
EditorApplication.projectWindowItemOnGUI += OnGUI;
|
||||
}
|
||||
|
||||
private static Dictionary<string, HashSet<FileInfo>> s_caches = new Dictionary<string, HashSet<FileInfo>>();
|
||||
|
||||
public static void RefreshProjectBundleMark()
|
||||
{
|
||||
s_caches.Clear();
|
||||
}
|
||||
|
||||
private static void OnGUI(string guid, Rect selectionRect)
|
||||
{
|
||||
if (string.IsNullOrEmpty(guid)) return;
|
||||
|
||||
var builder = PatchUploaderUtility.FindBuilderInProject();
|
||||
if (builder == null) return;
|
||||
|
||||
if (!BuilderConfig.ShowBuilderMarker) return;
|
||||
//if (selectionRect.height > 16) return; //非最小模式时,跳过
|
||||
|
||||
if (!s_caches.TryGetValue(guid, out var info))
|
||||
{
|
||||
info = new HashSet<FileInfo>();
|
||||
s_caches[guid] = info;
|
||||
|
||||
var path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
|
||||
foreach (var group in builder.Groups)
|
||||
{
|
||||
foreach (var folder in group.FolderList)
|
||||
{
|
||||
if (folder == null) continue;
|
||||
|
||||
var folderPath = AssetDatabase.GetAssetPath(folder);
|
||||
if (folderPath == null) continue;
|
||||
|
||||
var folderPathSp = folderPath.Split('/');
|
||||
var pathSp = path.Split('/');
|
||||
|
||||
if (folderPathSp.Length > pathSp.Length) continue;
|
||||
|
||||
bool isSubPath = true;
|
||||
for (int i = 0; i < folderPathSp.Length; i++)
|
||||
{
|
||||
if (folderPathSp[i] != pathSp[i])
|
||||
{
|
||||
isSubPath = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isSubPath)
|
||||
{
|
||||
info.Add(new FileInfo(group, Path.GetFileName(path)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if (info.Count > 1) //重复配置了Bundle,显示警告颜色
|
||||
{
|
||||
EditorGUI.DrawRect(selectionRect, new Color(1, 0, 0, 0.5f));
|
||||
sb.AppendLine($"<b>重复配置了资源Bundle</b>");
|
||||
}
|
||||
int index = 0;
|
||||
foreach (var buildInfo in info)
|
||||
{
|
||||
var rect = new Rect(selectionRect);
|
||||
var offset = rect.width - 5 - index * 5;
|
||||
rect.width = 5;
|
||||
rect.x += offset;
|
||||
EditorGUI.DrawRect(rect, buildInfo.color);
|
||||
if (index == 0) sb.AppendLine($"<b>{buildInfo.Name}</b>");
|
||||
sb.AppendLine($"{buildInfo.Group.GroupName}\n<i>{(buildInfo.OptionBundle ? "可选包" : "强制包")}</i>");
|
||||
index++;
|
||||
}
|
||||
|
||||
GUI.Label(selectionRect, new GUIContent() { tooltip = sb.ToString().TrimEnd('\n') });
|
||||
}
|
||||
|
||||
private static void OnProjectChanged()
|
||||
{
|
||||
s_caches.Clear();
|
||||
}
|
||||
|
||||
public static class RefreshTasks
|
||||
{
|
||||
public static void SaveTask(string taskID)
|
||||
{
|
||||
var raw = EditorPrefs.GetString("RefreshTaskIds", string.Empty);
|
||||
var hash = raw.Split(';').ToHashSet();
|
||||
if (hash.Add(taskID))
|
||||
{
|
||||
raw = string.Empty;
|
||||
foreach (var k in hash)
|
||||
{
|
||||
raw += $"{k};";
|
||||
}
|
||||
raw.Remove(raw.Length - 1);
|
||||
EditorPrefs.SetString("RefreshTaskIds", raw);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DeleteTask(string taskID)
|
||||
{
|
||||
var raw = EditorPrefs.GetString("RefreshTaskIds", string.Empty);
|
||||
var hash = raw.Split(';').ToHashSet();
|
||||
if (hash.Remove(taskID))
|
||||
{
|
||||
raw = string.Empty;
|
||||
foreach (var k in hash)
|
||||
{
|
||||
raw += $"{k};";
|
||||
}
|
||||
raw.Remove(raw.Length - 1);
|
||||
EditorPrefs.SetString("RefreshTaskIds", raw);
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> GetTasks()
|
||||
{
|
||||
var raw = EditorPrefs.GetString("RefreshTaskIds", string.Empty);
|
||||
var hash = raw.Split(';').Where(i => !string.IsNullOrEmpty(i)).ToList();
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/VersionFlow/Editor/Markup.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e6229f0b955e7345928e77ed65de3a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -12,6 +12,6 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 7dc52158fc454554abe766cf83fc6e1b, type: 3}
|
||||
m_Name: VersionFlowSettings
|
||||
m_EditorClassIdentifier:
|
||||
RootPath: https://update.test.com
|
||||
SubPath: ProjectName
|
||||
RootPath: file://e:/gitroot/versionflowx
|
||||
SubPath: LocalPatchRoot
|
||||
AutoReleaseBundle: 1
|
||||
|
||||