86 lines
2.3 KiB
C#
86 lines
2.3 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System.Xml.Linq;
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using UnityEngine;
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using VirtualNes.Core;
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using VirtualNes.Core.Debug;
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namespace AxibugEmuOnline.Client
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{
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public class NesEmulator : MonoBehaviour
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{
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private NES m_nesIns;
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public VideoProvider VideoProvider;
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public AudioProvider AudioProvider;
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private void Start()
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{
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Application.targetFrameRate = 60;
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StartGame("ff1.nes");
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}
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public void StartGame(string romName)
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{
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StopGame();
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Supporter.Setup(new CoreSupporter());
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Debuger.Setup(new CoreDebuger());
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try
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{
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m_nesIns = new NES(romName);
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}
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catch (Exception ex)
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{
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m_nesIns = null;
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Debug.LogError(ex);
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}
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}
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public void StopGame()
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{
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m_nesIns?.Dispose();
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m_nesIns = null;
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}
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private void Update()
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{
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if (m_nesIns != null)
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{
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m_nesIns.EmulateFrame(true);
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var screenBuffer = m_nesIns.ppu.GetScreenPtr();
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var lineColorMode = m_nesIns.ppu.GetLineColorMode();
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VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
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AudioProvider.ProcessSound(m_nesIns);
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}
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}
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#if UNITY_EDITOR
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[ContextMenu("IMPORT")]
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public void TTTA()
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{
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var db = Resources.Load<RomDB>("NES/ROMDB");
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db.Clear();
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var dbFile = Resources.Load<TextAsset>("NES/nes20db");
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var xml = XDocument.Parse(dbFile.text);
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var games = xml.Element("nes20db").Elements("game");
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foreach (var game in games)
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{
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var crcStr = game.Element("rom").Attribute("crc32").Value;
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var crc = uint.Parse($"{crcStr}", System.Globalization.NumberStyles.HexNumber);
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var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
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db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
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}
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UnityEditor.AssetDatabase.SaveAssets();
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}
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#endif
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}
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}
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