服务器被动追帧+优化广播
This commit is contained in:
parent
3633328fa8
commit
e8c1a7d3a0
@ -7,6 +7,10 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MySql.Data" Version="9.1.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Google.Protobuf">
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<HintPath>..\Lib\Google.Protobuf.dll</HintPath>
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@ -28,18 +28,17 @@ namespace AxibugEmuOnline.Server
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomPlayerReady, OnRoomPlayerReady);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSingelPlayerInput, OnSingelPlayerInput);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnCmdScreen);
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//roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
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//threadRoomTick = new Thread(UpdateLoopTick);
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//threadRoomTick.Start();
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roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
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threadRoomTick = new Thread(UpdateLoopTick);
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threadRoomTick.Start();
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System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
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mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
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mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
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mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
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mTimer16ms.Start();
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//System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
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//mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
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//mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
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//mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
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//mTimer16ms.Start();
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}
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#region 房间管理
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@ -153,7 +152,7 @@ namespace AxibugEmuOnline.Server
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Errcode = ErrorCode.ErrorRoomNotFound;
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else
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{
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resp.FrameID = (int)room.mCurrFrameId;
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resp.FrameID = (int)room.mCurrServerFrameId;
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resp.RoomID = room.RoomID;
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resp.RawBitmap = room.ScreenRaw;
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}
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@ -201,7 +200,7 @@ namespace AxibugEmuOnline.Server
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomCreate, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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SendRoomStateChange(newRoom);
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SendRoomStepChange(newRoom);
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SendRoomUpdateToAll(newRoom.RoomID, 0);
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}
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@ -235,7 +234,7 @@ namespace AxibugEmuOnline.Server
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Protobuf_Room_MyRoom_State_Change(msg.RoomID);
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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SendRoomStateChange(room);
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SendRoomStepChange(room);
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if (room != null)
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{
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@ -266,7 +265,7 @@ namespace AxibugEmuOnline.Server
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//Protobuf_Room_MyRoom_State_Change(msg.RoomID);
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//if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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// SendRoomStateChange(room);
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// SendRoomStepChange(room);
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//SendRoomUpdateToAll(room.RoomID, 1);
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//if (room.GetPlayerCount() < 1)
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@ -283,7 +282,7 @@ namespace AxibugEmuOnline.Server
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Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
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bool bHadRoomStateChange = false;
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if (room == null)
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{
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{
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errcode = ErrorCode.ErrorRoomNotFound;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
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return;
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@ -297,7 +296,7 @@ namespace AxibugEmuOnline.Server
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Protobuf_Room_MyRoom_State_Change(RoomID);
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if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
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SendRoomStateChange(room);
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SendRoomStepChange(room);
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if (room.GetPlayerCount() < 1)
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{
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@ -327,7 +326,7 @@ namespace AxibugEmuOnline.Server
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{
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room.SetLoadRaw(msg.LoadStateRaw, out bool bHadRoomStateChange);
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if (bHadRoomStateChange)
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SendRoomStateChange(room);
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SendRoomStepChange(room);
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}
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}
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@ -346,17 +345,15 @@ namespace AxibugEmuOnline.Server
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room.SetRePlayerReady(_c.RoomState.PlayerIdx, out errcode, out bool bHadRoomStateChange);
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if (bHadRoomStateChange)
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{
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SendRoomStateChange(room);
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SendRoomStepChange(room);
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}
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}
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}
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ulong LastTestRecv = 0;
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public void OnSingelPlayerInput(Socket sk, byte[] reqData)
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{
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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Protobuf_Room_SinglePlayerInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_SinglePlayerInputData>(reqData);
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Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
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if (room == null)
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return;
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@ -364,14 +361,37 @@ namespace AxibugEmuOnline.Server
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//取玩家操作数据中的第一个
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ServerInputSnapShot temp = new ServerInputSnapShot();
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temp.all = msg.InputData;
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room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
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//room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
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if (LastTestRecv != room.mCurrInputData.all)
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//是否需要推帧
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if (room.GetNeedForwardTick(msg.FrameID, out long forwaFrame))
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{
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LastTestRecv = room.mCurrInputData.all;
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AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrFrameId} input->{msg.InputData}");
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for (int i = 0; i < forwaFrame; i++)
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{
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if (i + 1 == forwaFrame)//最后一帧
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{
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//写入操作前、将网络波动堆积,可能造成瞬时多个连续推帧结果(最后一帧除外)立即广播,不等16msTick
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if (forwaFrame > 1)
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room.SynInputData();
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//推帧过程中,最后一帧才写入操作
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room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
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}
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//推帧
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room.TakeFrame();
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}
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}
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else//不需要推帧
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{
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//虽然不推帧,但是存入Input
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room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
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}
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if (room.LastTestRecv != room.mCurrInputData.all)
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{
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room.LastTestRecv = room.mCurrInputData.all;
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AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrServerFrameId} input->{msg.InputData}");
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}
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}
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public void OnCmdScreen(Socket sk, byte[] reqData)
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@ -406,7 +426,11 @@ namespace AxibugEmuOnline.Server
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}
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}
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public void SendRoomStateChange(Data_RoomData room)
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/// <summary>
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/// 广播联机Step
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/// </summary>
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/// <param name="room"></param>
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public void SendRoomStepChange(Data_RoomData room)
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{
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List<ClientInfo> roomClient = room.GetAllPlayerClientList();
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switch (room.GameState)
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@ -417,7 +441,7 @@ namespace AxibugEmuOnline.Server
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{
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WaitStep = 0
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};
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AppSrv.g_Log.Debug($"Step=>{0} WaitRawUpdate 广播等待主机上报即时存档");
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AppSrv.g_Log.DebugCmd($"Step:0 WaitRawUpdate 广播等待主机上报即时存档");
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AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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break;
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@ -428,8 +452,7 @@ namespace AxibugEmuOnline.Server
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WaitStep = 1,
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LoadStateRaw = room.NextStateRaw
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};
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AppSrv.g_Log.Debug($"Step=>{1} WaitReady 广播即时存档");
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AppSrv.g_Log.DebugCmd($"Step:1 WaitReady 广播即时存档");
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AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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break;
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@ -439,16 +462,13 @@ namespace AxibugEmuOnline.Server
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{
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WaitStep = 2,
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};
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AppSrv.g_Log.Debug($"Step=>{2} 广播开始游戏");
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AppSrv.g_Log.DebugCmd($"Step:2 InOnlineGame 广播开始游戏");
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AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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break;
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}
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}
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#region 房间帧循环
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void UpdateLoopTick()
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{
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@ -468,7 +488,7 @@ namespace AxibugEmuOnline.Server
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if (!mDictRoom.TryGetValue(roomid, out Data_RoomData room) || room.GameState < RoomGameState.InOnlineGame)
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continue;
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//更新帧
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room.TakeFrame();
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//room.TakeFrame();
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//广播
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room.SynInputData();
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}
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@ -494,9 +514,10 @@ namespace AxibugEmuOnline.Server
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public List<long> SynUIDs;
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//public RoomPlayerState PlayerState => getPlayerState();
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private RoomGameState mGameState;
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public uint mCurrFrameId = 0;
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public uint mCurrServerFrameId = 0;
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public ServerInputSnapShot mCurrInputData;
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public Queue<(uint, ServerInputSnapShot)> mInputQueue;
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object synInputLock = new object();
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//TODO
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public Dictionary<int, Queue<byte[]>> mDictPlayerIdx2SendQueue;
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public RoomGameState GameState
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@ -520,6 +541,12 @@ namespace AxibugEmuOnline.Server
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}
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}
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/// <summary>
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/// 服务器提前帧数
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/// </summary>
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public int SrvForwardFrames { get; set; }
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bool IsAllReady()
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{
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bool Ready = true;
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@ -652,9 +679,9 @@ namespace AxibugEmuOnline.Server
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switch (PlayerIdx)
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{
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case 0: mCurrInputData.p1_byte = allinput.p1_byte; break;
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case 1: mCurrInputData.p2_byte = allinput.p2_byte; break;
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case 2: mCurrInputData.p3_byte = allinput.p3_byte; break;
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case 3: mCurrInputData.p4_byte = allinput.p4_byte; break;
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case 1: mCurrInputData.p2_byte = allinput.p1_byte; break;
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case 2: mCurrInputData.p3_byte = allinput.p1_byte; break;
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case 3: mCurrInputData.p4_byte = allinput.p1_byte; break;
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}
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}
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@ -692,47 +719,52 @@ namespace AxibugEmuOnline.Server
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maxNetDelay = Math.Max(maxNetDelay, player.AveNetDelay);
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}
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mCurrFrameId = 0;
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mCurrServerFrameId = 0;
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mCurrInputData.all = 1;
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int TaskFrameCount = (int)((maxNetDelay / 0.016f) + 5f);
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float MustTaskFrame = 3;
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AppSrv.g_Log.Debug($"服务器提前跑帧数:({maxNetDelay} / {0.016f}) + {5f} = {TaskFrameCount}");
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TaskFrameCount = 0;
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for (int i = 0; i < TaskFrameCount; i++)
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{
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SrvForwardFrames = (int)((maxNetDelay / 0.016f) + MustTaskFrame);
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AppSrv.g_Log.Debug($"服务器提前跑帧数:({maxNetDelay} / {0.016f}) + {MustTaskFrame} = {SrvForwardFrames}");
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//服务器提前跑帧数
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for (int i = 0; i < SrvForwardFrames; i++)
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TakeFrame();
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}
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}
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public void TakeFrame()
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{
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mInputQueue.Enqueue((mCurrFrameId, mCurrInputData));
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mCurrFrameId++;
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mInputQueue.Enqueue((mCurrServerFrameId, mCurrInputData));
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mCurrServerFrameId++;
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}
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ulong LastTestSend = 0;
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internal ulong LastTestRecv;
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/// <summary>
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/// 广播数据
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/// </summary>
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public void SynInputData()
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{
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while (mInputQueue.Count > 0)
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lock (synInputLock)
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{
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(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
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Protobuf_Room_Syn_RoomFrameAllInputData resp = new Protobuf_Room_Syn_RoomFrameAllInputData()
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while (mInputQueue.Count > 0)
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{
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FrameID = data.frameId,
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InputData = data.inputdata.all,
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ServerFrameID = mCurrFrameId
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};
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if (LastTestSend != data.inputdata.all)
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{
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LastTestSend = data.inputdata.all;
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AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
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(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
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Protobuf_Room_Syn_RoomFrameAllInputData resp = new Protobuf_Room_Syn_RoomFrameAllInputData()
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{
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FrameID = data.frameId,
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InputData = data.inputdata.all,
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ServerFrameID = mCurrServerFrameId
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};
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//if (LastTestSend != data.inputdata.all)
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//{
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// LastTestSend = data.inputdata.all;
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// AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
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//}
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AppSrv.g_ClientMgr.ClientSend(SynUIDs, (int)CommandID.CmdRoomSynPlayerInput, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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//AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
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}
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AppSrv.g_ClientMgr.ClientSend(SynUIDs, (int)CommandID.CmdRoomSynPlayerInput, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
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}
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}
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@ -878,6 +910,16 @@ namespace AxibugEmuOnline.Server
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{
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this.ScreenRaw = NextStateRaw;
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}
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public bool GetNeedForwardTick(uint clientFrame,out long forwaFrame)
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{
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forwaFrame = 0;
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//目标帧,客户端+服务器提前量
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long targetFrame = clientFrame + SrvForwardFrames;
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if (targetFrame > mCurrServerFrameId)//更靠前
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forwaFrame = targetFrame - mCurrServerFrameId;
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return forwaFrame > 0;
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 8)]
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@ -29,7 +29,7 @@ namespace AxibugEmuOnline.Server
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AppSrv.g_Log.Info($"GameRomID:{room.GameRomID}");
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AppSrv.g_Log.Info($"GameState:{room.GameState}");
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AppSrv.g_Log.Info($"HostUID:{room.HostUID}");
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AppSrv.g_Log.Info($"mCurrFrameId:{room.mCurrFrameId}");
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AppSrv.g_Log.Info($"mCurrFrameId:{room.mCurrServerFrameId}");
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AppSrv.g_Log.Info($"input all:{room.mCurrInputData.all}");
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AppSrv.g_Log.Info($"input p1:{room.mCurrInputData.p1_byte}");
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AppSrv.g_Log.Info($"input p2:{room.mCurrInputData.p2_byte}");
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