服务器被动追帧+优化广播

This commit is contained in:
sin365 2024-11-18 23:46:02 +08:00
parent 3633328fa8
commit e8c1a7d3a0
3 changed files with 105 additions and 59 deletions

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@ -7,6 +7,10 @@
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MySql.Data" Version="9.1.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="Google.Protobuf">
<HintPath>..\Lib\Google.Protobuf.dll</HintPath>

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@ -28,18 +28,17 @@ namespace AxibugEmuOnline.Server
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomPlayerReady, OnRoomPlayerReady);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSingelPlayerInput, OnSingelPlayerInput);
NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnCmdScreen);
//roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
//threadRoomTick = new Thread(UpdateLoopTick);
//threadRoomTick.Start();
roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
threadRoomTick = new Thread(UpdateLoopTick);
threadRoomTick.Start();
System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
mTimer16ms.AutoReset = true;//设置是执行一次false还是一直执行(true)
mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件
mTimer16ms.Start();
//System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
//mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
//mTimer16ms.AutoReset = true;//设置是执行一次false还是一直执行(true)
//mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件
//mTimer16ms.Start();
}
#region
@ -153,7 +152,7 @@ namespace AxibugEmuOnline.Server
Errcode = ErrorCode.ErrorRoomNotFound;
else
{
resp.FrameID = (int)room.mCurrFrameId;
resp.FrameID = (int)room.mCurrServerFrameId;
resp.RoomID = room.RoomID;
resp.RawBitmap = room.ScreenRaw;
}
@ -201,7 +200,7 @@ namespace AxibugEmuOnline.Server
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomCreate, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
SendRoomStateChange(newRoom);
SendRoomStepChange(newRoom);
SendRoomUpdateToAll(newRoom.RoomID, 0);
}
@ -235,7 +234,7 @@ namespace AxibugEmuOnline.Server
Protobuf_Room_MyRoom_State_Change(msg.RoomID);
if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
SendRoomStateChange(room);
SendRoomStepChange(room);
if (room != null)
{
@ -266,7 +265,7 @@ namespace AxibugEmuOnline.Server
//Protobuf_Room_MyRoom_State_Change(msg.RoomID);
//if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
// SendRoomStateChange(room);
// SendRoomStepChange(room);
//SendRoomUpdateToAll(room.RoomID, 1);
//if (room.GetPlayerCount() < 1)
@ -283,7 +282,7 @@ namespace AxibugEmuOnline.Server
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
bool bHadRoomStateChange = false;
if (room == null)
{
{
errcode = ErrorCode.ErrorRoomNotFound;
AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
return;
@ -297,7 +296,7 @@ namespace AxibugEmuOnline.Server
Protobuf_Room_MyRoom_State_Change(RoomID);
if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
SendRoomStateChange(room);
SendRoomStepChange(room);
if (room.GetPlayerCount() < 1)
{
@ -327,7 +326,7 @@ namespace AxibugEmuOnline.Server
{
room.SetLoadRaw(msg.LoadStateRaw, out bool bHadRoomStateChange);
if (bHadRoomStateChange)
SendRoomStateChange(room);
SendRoomStepChange(room);
}
}
@ -346,17 +345,15 @@ namespace AxibugEmuOnline.Server
room.SetRePlayerReady(_c.RoomState.PlayerIdx, out errcode, out bool bHadRoomStateChange);
if (bHadRoomStateChange)
{
SendRoomStateChange(room);
SendRoomStepChange(room);
}
}
}
ulong LastTestRecv = 0;
public void OnSingelPlayerInput(Socket sk, byte[] reqData)
{
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
Protobuf_Room_SinglePlayerInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_SinglePlayerInputData>(reqData);
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
if (room == null)
return;
@ -364,14 +361,37 @@ namespace AxibugEmuOnline.Server
//取玩家操作数据中的第一个
ServerInputSnapShot temp = new ServerInputSnapShot();
temp.all = msg.InputData;
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
//room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
if (LastTestRecv != room.mCurrInputData.all)
//是否需要推帧
if (room.GetNeedForwardTick(msg.FrameID, out long forwaFrame))
{
LastTestRecv = room.mCurrInputData.all;
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrFrameId} input->{msg.InputData}");
for (int i = 0; i < forwaFrame; i++)
{
if (i + 1 == forwaFrame)//最后一帧
{
//写入操作前、将网络波动堆积可能造成瞬时多个连续推帧结果最后一帧除外立即广播不等16msTick
if (forwaFrame > 1)
room.SynInputData();
//推帧过程中,最后一帧才写入操作
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
}
//推帧
room.TakeFrame();
}
}
else//不需要推帧
{
//虽然不推帧但是存入Input
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
}
if (room.LastTestRecv != room.mCurrInputData.all)
{
room.LastTestRecv = room.mCurrInputData.all;
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrServerFrameId} input->{msg.InputData}");
}
}
public void OnCmdScreen(Socket sk, byte[] reqData)
@ -406,7 +426,11 @@ namespace AxibugEmuOnline.Server
}
}
public void SendRoomStateChange(Data_RoomData room)
/// <summary>
/// 广播联机Step
/// </summary>
/// <param name="room"></param>
public void SendRoomStepChange(Data_RoomData room)
{
List<ClientInfo> roomClient = room.GetAllPlayerClientList();
switch (room.GameState)
@ -417,7 +441,7 @@ namespace AxibugEmuOnline.Server
{
WaitStep = 0
};
AppSrv.g_Log.Debug($"Step=>{0} WaitRawUpdate 广播等待主机上报即时存档");
AppSrv.g_Log.DebugCmd($"Step:0 WaitRawUpdate 广播等待主机上报即时存档");
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
}
break;
@ -428,8 +452,7 @@ namespace AxibugEmuOnline.Server
WaitStep = 1,
LoadStateRaw = room.NextStateRaw
};
AppSrv.g_Log.Debug($"Step=>{1} WaitReady 广播即时存档");
AppSrv.g_Log.DebugCmd($"Step:1 WaitReady 广播即时存档");
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
}
break;
@ -439,16 +462,13 @@ namespace AxibugEmuOnline.Server
{
WaitStep = 2,
};
AppSrv.g_Log.Debug($"Step=>{2} 广播开始游戏");
AppSrv.g_Log.DebugCmd($"Step:2 InOnlineGame 广播开始游戏");
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
}
break;
}
}
#region
void UpdateLoopTick()
{
@ -468,7 +488,7 @@ namespace AxibugEmuOnline.Server
if (!mDictRoom.TryGetValue(roomid, out Data_RoomData room) || room.GameState < RoomGameState.InOnlineGame)
continue;
//更新帧
room.TakeFrame();
//room.TakeFrame();
//广播
room.SynInputData();
}
@ -494,9 +514,10 @@ namespace AxibugEmuOnline.Server
public List<long> SynUIDs;
//public RoomPlayerState PlayerState => getPlayerState();
private RoomGameState mGameState;
public uint mCurrFrameId = 0;
public uint mCurrServerFrameId = 0;
public ServerInputSnapShot mCurrInputData;
public Queue<(uint, ServerInputSnapShot)> mInputQueue;
object synInputLock = new object();
//TODO
public Dictionary<int, Queue<byte[]>> mDictPlayerIdx2SendQueue;
public RoomGameState GameState
@ -520,6 +541,12 @@ namespace AxibugEmuOnline.Server
}
}
/// <summary>
/// 服务器提前帧数
/// </summary>
public int SrvForwardFrames { get; set; }
bool IsAllReady()
{
bool Ready = true;
@ -652,9 +679,9 @@ namespace AxibugEmuOnline.Server
switch (PlayerIdx)
{
case 0: mCurrInputData.p1_byte = allinput.p1_byte; break;
case 1: mCurrInputData.p2_byte = allinput.p2_byte; break;
case 2: mCurrInputData.p3_byte = allinput.p3_byte; break;
case 3: mCurrInputData.p4_byte = allinput.p4_byte; break;
case 1: mCurrInputData.p2_byte = allinput.p1_byte; break;
case 2: mCurrInputData.p3_byte = allinput.p1_byte; break;
case 3: mCurrInputData.p4_byte = allinput.p1_byte; break;
}
}
@ -692,47 +719,52 @@ namespace AxibugEmuOnline.Server
maxNetDelay = Math.Max(maxNetDelay, player.AveNetDelay);
}
mCurrFrameId = 0;
mCurrServerFrameId = 0;
mCurrInputData.all = 1;
int TaskFrameCount = (int)((maxNetDelay / 0.016f) + 5f);
float MustTaskFrame = 3;
AppSrv.g_Log.Debug($"服务器提前跑帧数:({maxNetDelay} / {0.016f}) + {5f} = {TaskFrameCount}");
TaskFrameCount = 0;
for (int i = 0; i < TaskFrameCount; i++)
{
SrvForwardFrames = (int)((maxNetDelay / 0.016f) + MustTaskFrame);
AppSrv.g_Log.Debug($"服务器提前跑帧数:({maxNetDelay} / {0.016f}) + {MustTaskFrame} = {SrvForwardFrames}");
//服务器提前跑帧数
for (int i = 0; i < SrvForwardFrames; i++)
TakeFrame();
}
}
public void TakeFrame()
{
mInputQueue.Enqueue((mCurrFrameId, mCurrInputData));
mCurrFrameId++;
mInputQueue.Enqueue((mCurrServerFrameId, mCurrInputData));
mCurrServerFrameId++;
}
ulong LastTestSend = 0;
internal ulong LastTestRecv;
/// <summary>
/// 广播数据
/// </summary>
public void SynInputData()
{
while (mInputQueue.Count > 0)
lock (synInputLock)
{
(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
Protobuf_Room_Syn_RoomFrameAllInputData resp = new Protobuf_Room_Syn_RoomFrameAllInputData()
while (mInputQueue.Count > 0)
{
FrameID = data.frameId,
InputData = data.inputdata.all,
ServerFrameID = mCurrFrameId
};
if (LastTestSend != data.inputdata.all)
{
LastTestSend = data.inputdata.all;
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
Protobuf_Room_Syn_RoomFrameAllInputData resp = new Protobuf_Room_Syn_RoomFrameAllInputData()
{
FrameID = data.frameId,
InputData = data.inputdata.all,
ServerFrameID = mCurrServerFrameId
};
//if (LastTestSend != data.inputdata.all)
//{
// LastTestSend = data.inputdata.all;
// AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
//}
AppSrv.g_ClientMgr.ClientSend(SynUIDs, (int)CommandID.CmdRoomSynPlayerInput, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
//AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
}
AppSrv.g_ClientMgr.ClientSend(SynUIDs, (int)CommandID.CmdRoomSynPlayerInput, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
}
}
@ -878,6 +910,16 @@ namespace AxibugEmuOnline.Server
{
this.ScreenRaw = NextStateRaw;
}
public bool GetNeedForwardTick(uint clientFrame,out long forwaFrame)
{
forwaFrame = 0;
//目标帧,客户端+服务器提前量
long targetFrame = clientFrame + SrvForwardFrames;
if (targetFrame > mCurrServerFrameId)//更靠前
forwaFrame = targetFrame - mCurrServerFrameId;
return forwaFrame > 0;
}
}
[StructLayout(LayoutKind.Explicit, Size = 8)]

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@ -29,7 +29,7 @@ namespace AxibugEmuOnline.Server
AppSrv.g_Log.Info($"GameRomID:{room.GameRomID}");
AppSrv.g_Log.Info($"GameState:{room.GameState}");
AppSrv.g_Log.Info($"HostUID:{room.HostUID}");
AppSrv.g_Log.Info($"mCurrFrameId:{room.mCurrFrameId}");
AppSrv.g_Log.Info($"mCurrFrameId:{room.mCurrServerFrameId}");
AppSrv.g_Log.Info($"input all:{room.mCurrInputData.all}");
AppSrv.g_Log.Info($"input p1:{room.mCurrInputData.p1_byte}");
AppSrv.g_Log.Info($"input p2:{room.mCurrInputData.p2_byte}");