XMB背景shader移除自己声明的lerp方法,使用系统lerp方法
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@ -82,10 +82,6 @@
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float4 _MainTex_ST;
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float4 _MainTex_TexelSize;
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float3 lerp(float3 color1, float3 color2, float value)
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{
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return value * (color2 - color1) + color1;
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}
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float wave(float x, float frequency, float speed, float midHeight, float maxHeight)
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{
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return (sin(frequency * (x + speed * (((1. - (pow(cos(0.002 * (_Time.y + 400.)), 2.) + 1.) / 2.) + .1) * 2048.))) * (maxHeight - midHeight)) + midHeight;
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