主工程 VirtualNes.Core核心低版本C#兼容

This commit is contained in:
sin365 2024-12-20 18:44:55 +08:00
parent b303607a29
commit 0ad8768d67
11 changed files with 344 additions and 317 deletions

View File

@ -86,7 +86,7 @@ public class AxiProjectTools : EditorWindow
static void LoopPrefabNode(string rootPath, GameObject trans, int depth)
{
string nodename = $"{rootPath}>{trans.name}";
#if UNITY_5_4_OR_NEWER && !UNITY_2018_4_OR_NEWER
GameObject prefabRoot = trans.gameObject;
int comCount = prefabRoot.GetComponentCount();
for (int i = 0; i < comCount; i++)
@ -130,6 +130,9 @@ public class AxiProjectTools : EditorWindow
//遍历
foreach (Transform child in trans.transform)
LoopPrefabNode(nodename, child.gameObject, depth + 1);
#else
Debug.Log("低版本不要执行本函数");
#endif
}
[MenuItem("Axibug移植工具/[2]")]

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@ -2,7 +2,7 @@
{
public struct BLOCKHDR : IStateBufferObject
{
public readonly bool Valid => !string.IsNullOrEmpty(ID);
public bool Valid => !string.IsNullOrEmpty(ID);
/// <summary> 总是8个字节 </summary>
public string ID;
public ushort Reserved;
@ -11,12 +11,12 @@
public readonly uint GetSize()
public uint GetSize()
{
return (uint)(8 + sizeof(ushort) + sizeof(ushort) + sizeof(uint));
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
if (Valid)
{

View File

@ -8,12 +8,12 @@
public uint pad4bit;
public byte strobe;
public readonly uint GetSize()
public uint GetSize()
{
return sizeof(uint) * 4 + sizeof(byte);
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(pad1bit);
buffer.Write(pad2bit);

View File

@ -4,12 +4,12 @@
{
public uint data;
public readonly uint GetSize()
public uint GetSize()
{
return sizeof(uint);
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(data);
}

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@ -14,12 +14,12 @@
public readonly uint GetSize()
public uint GetSize()
{
return (uint)(ID.Length + sizeof(ushort) + sizeof(uint) + sizeof(ushort) + sizeof(ushort));
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(ID);
buffer.Write(BlockVersion);

View File

@ -9,12 +9,12 @@
return new MMCSTAT() { mmcdata = new byte[256] };
}
public readonly uint GetSize()
public uint GetSize()
{
return 256;
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(mmcdata);
}

View File

@ -22,12 +22,12 @@ namespace VirtualNes.Core
return res;
}
public readonly uint GetSize()
public uint GetSize()
{
return (uint)(RAM.Length + BGPAL.Length + SPPAL.Length + SPRAM.Length);
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(RAM);
buffer.Write(BGPAL);

View File

@ -7,12 +7,12 @@
public readonly uint GetSize()
public uint GetSize()
{
return cpureg.GetSize() + ppureg.GetSize();
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
cpureg.SaveState(buffer);
ppureg.SaveState(buffer);
@ -45,12 +45,12 @@
public long emul_cycles;
public long base_cycles;
public readonly uint GetSize()
public uint GetSize()
{
return 32;
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(PC);
buffer.Write(A);
@ -102,12 +102,12 @@
public ushort loopy_v;
public ushort loopy_x;
public readonly uint GetSize()
public uint GetSize()
{
return 12;
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(reg0);
buffer.Write(reg1);

View File

@ -9,12 +9,12 @@
return new SNDSTAT() { snddata = new byte[0x800] };
}
public readonly uint GetSize()
public uint GetSize()
{
return (uint)snddata.Length;
}
public readonly void SaveState(StateBuffer buffer)
public void SaveState(StateBuffer buffer)
{
buffer.Write(snddata);
}

View File

@ -36,7 +36,7 @@ namespace VirtualNes.Core
public BLOCKHDR exctrBLOCK;
public EXCTRSTAT exctr;
public readonly byte[] ToBytes()
public byte[] ToBytes()
{
StateBuffer buffer = new StateBuffer();

View File

@ -22,14 +22,18 @@ namespace VirtualNes.Core
public bool HasButton(int player, EnumButtonType button)
{
uint raw = player switch
uint raw;
switch (player)
{
0 => raw0,
1 => raw1,
2 => raw2,
3 => raw3,
_ => 0
};
case 0: raw = raw0; break;
case 1: raw = raw1; break;
case 2: raw = raw2; break;
case 3: raw = raw3; break;
default:
raw = 0;
break;
}
return (raw & (uint)button) == (uint)button;
}
@ -51,7 +55,27 @@ namespace VirtualNes.Core
public override int GetHashCode()
{
return HashCode.Combine(raw0, raw1, raw2, raw3, valid);
//return HashCode.Combine(raw0, raw1, raw2, raw3, valid);
return ComputeHashCode(raw0, raw1, raw2, raw3, valid);
}
public static int ComputeHashCode(uint raw0, uint raw1, uint raw2, uint raw3, bool valid)
{
unchecked // 允许溢出,使得哈希码计算更加合理
{
int hash = 17; // 选择一个非零的初始值
// 将每个 uint 类型的值转换为 int 并合并到哈希码中
hash = hash * 31 + (int)raw0;
hash = hash * 31 + (int)raw1;
hash = hash * 31 + (int)raw2;
hash = hash * 31 + (int)raw3;
// 将 bool 类型的值转换为 int 并合并到哈希码中
hash = hash * 31 + (valid ? 1 : 0);
return hash;
}
}
public static bool operator ==(ControllerState left, ControllerState right)