调整主场景结构
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@ -1,154 +1,5 @@
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@ -83,7 +83,10 @@ namespace AxibugEmuOnline.Client.UI
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m_select = selected;
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m_select = selected;
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if (ShadowIcon != null) ShadowIcon.gameObject.SetActiveEx(selected);
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if (ShadowIcon != null) ShadowIcon.gameObject.SetActiveEx(selected);
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if (SubMenuItemGroup != null)
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{
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}
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if (progressTween != null) { progressTween.Kill(); progressTween = null; }
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21
AxibugEmuOnline.Client/Assets/Script/UI/OptionMenu.cs
Normal file
21
AxibugEmuOnline.Client/Assets/Script/UI/OptionMenu.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
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|
|
||||||
|
namespace AxibugEmuOnline.Client
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|
{
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|
public class OptionMenu : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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|
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}
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|
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// Update is called once per frame
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void Update()
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{
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}
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|
}
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}
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11
AxibugEmuOnline.Client/Assets/Script/UI/OptionMenu.cs.meta
Normal file
11
AxibugEmuOnline.Client/Assets/Script/UI/OptionMenu.cs.meta
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user