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using AxibugEmuOnline.Client.Assets.Script.NesEmulator;
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using Codice.CM.Client.Differences;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.UI;
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using VirtualNes.Core;
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namespace AxibugEmuOnline.Client
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{
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public class VideoProvider : MonoBehaviour
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{
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public RawImage Image;
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private Color32[] wrapTexBuffer;
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private IntPtr wrapTexBufferPointer;
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private Texture2D wrapTex;
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public void SetDrawData(byte[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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{
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if (wrapTex == null)
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{
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wrapTex = new Texture2D(screenWidth, screenHeight, TextureFormat.BGRA32, false);
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wrapTexBuffer = new Color32[screenWidth * screenHeight];
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// <20>̶<EFBFBD><CCB6><EFBFBD><EFBFBD>飬<EFBFBD><E9A3AC>ֹ<EFBFBD><D6B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD>
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GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
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wrapTexBufferPointer = handle.AddrOfPinnedObject();
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}
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uint[] pPal;
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int pScn = 0;
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int width;
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var Dst = wrapTexBuffer;
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var pDst = 0;
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for (int line = 0; line < screenHeight; line++)
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{
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if ((lineColorMode[line] & 0x80) == 0)
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{
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pPal = PaletteDefine.m_cnPalette[lineColorMode[line] & 0x07];
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}
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else
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{
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pPal = PaletteDefine.m_mnPalette[lineColorMode[line] & 0x07];
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}
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width = screenWidth;
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while (width > 0)
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{
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var edx = screenData[pScn + 8];
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byte index = (byte)(edx & 0xFF);
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var colorData = pPal[index];
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var rawData = BitConverter.GetBytes(colorData);
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Dst[pDst] = new Color32(rawData[0], rawData[1], rawData[2], 255);
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pScn += 1;
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pDst += 1;
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width -= 1;
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}
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pScn += PPU.SCREEN_WIDTH - screenWidth;
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}
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//wrapTex.SetPixels32(wrapTexBuffer);
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wrapTex.LoadRawTextureData(wrapTexBufferPointer, screenWidth * screenHeight * 4);
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wrapTex.Apply();
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Graphics.Blit(wrapTex, Image.mainTexture as RenderTexture);
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}
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}
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}
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