87 lines
3.2 KiB
C#
87 lines
3.2 KiB
C#
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using AxibugEmuOnline.Client.UI;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public class CommandDispatcher : MonoBehaviour
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{
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public static CommandDispatcher Instance { get; private set; }
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List<CommandExecuter> m_register = new List<CommandExecuter>();
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Dictionary<KeyCode, EnumCommand> m_keyMapper = new Dictionary<KeyCode, EnumCommand>();
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private void Awake()
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{
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Instance = this;
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m_keyMapper.Add(KeyCode.A, EnumCommand.SelectItemLeft);
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m_keyMapper.Add(KeyCode.D, EnumCommand.SelectItemRight);
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m_keyMapper.Add(KeyCode.W, EnumCommand.SelectItemUp);
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m_keyMapper.Add(KeyCode.S, EnumCommand.SelectItemDown);
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m_keyMapper.Add(KeyCode.K, EnumCommand.Enter);
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m_keyMapper.Add(KeyCode.L, EnumCommand.Back);
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m_keyMapper.Add(KeyCode.I, EnumCommand.OptionMenu);
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m_keyMapper.Add(KeyCode.LeftArrow, EnumCommand.SelectItemLeft);
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m_keyMapper.Add(KeyCode.RightArrow, EnumCommand.SelectItemRight);
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m_keyMapper.Add(KeyCode.UpArrow, EnumCommand.SelectItemUp);
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m_keyMapper.Add(KeyCode.DownArrow, EnumCommand.SelectItemDown);
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m_keyMapper.Add(KeyCode.Return, EnumCommand.Enter);
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m_keyMapper.Add(KeyCode.Escape, EnumCommand.Back);
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m_keyMapper.Add(KeyCode.RightShift, EnumCommand.OptionMenu);
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m_keyMapper.Add(KeyCode.LeftShift, EnumCommand.OptionMenu);
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}
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private void OnDestroy()
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{
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Instance = null;
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}
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public void RegistController(CommandExecuter controller)
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{
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if (m_register.Contains(controller)) { return; }
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m_register.Add(controller);
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}
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public void UnRegistController(CommandExecuter menuItemController)
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{
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m_register.Remove(menuItemController);
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}
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readonly List<CommandExecuter> oneFrameRegister = new List<CommandExecuter>();
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private void Update()
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{
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foreach (var item in m_keyMapper)
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{
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if (Input.GetKeyDown(item.Key))
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{
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oneFrameRegister.Clear();
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oneFrameRegister.AddRange(m_register);
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for (int i = 0; i < oneFrameRegister.Count; i++)
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{
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var controller = oneFrameRegister[i];
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if (!controller.Enable) continue;
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controller.ExecuteCommand(item.Value, false);
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}
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}
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if (Input.GetKeyUp(item.Key))
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{
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oneFrameRegister.Clear();
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oneFrameRegister.AddRange(m_register);
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for (int i = 0; i < oneFrameRegister.Count; i++)
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{
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var controller = oneFrameRegister[i];
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if (!controller.Enable) continue;
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controller.ExecuteCommand(item.Value, true);
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}
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}
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}
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}
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}
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}
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