AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Plugins
2025-11-13 14:02:26 +08:00
..
AxiNSApi 阶段性继续完善AxiNSApi 2025-10-08 02:01:29 +08:00
AxiReplay 干掉,客户端发送和产生Protobuff以及序列化时的byte[]分配,使用Byte[]池化租用和复用 2025-11-06 15:09:10 +08:00
com.unity.inputsystem.switch@0.1.6-pre switch 2025-08-19 10:21:17 +08:00
Demigiant
Essgee.Unity 考虑PSVita,修改C#编写中的高版本out特性,为定义外置 2025-11-05 09:48:51 +08:00
Google.Protobuf 改用Google.Protobuf源码版本, 扩展MergeFromEx方法,额外传入CodedInputStream,避免源码每次创建,复用单个对象并做好reset,减少GC 2025-11-06 15:30:17 +08:00
IngameDebugConsole 考虑PSVita,修改C#编写中的高版本out特性,为定义外置 2025-11-05 09:48:51 +08:00
Mame.Core MAME: List<emu_timer> 改为了等效的紧凑emu_timer数组实现 2025-11-13 14:02:26 +08:00
PSVita
StoicGooseUnity 考虑PSVita,修改C#编写中的高版本out特性,为定义外置 2025-11-05 09:48:51 +08:00
UIEffect_v2018 规避一些导致NS的安全问题 2025-10-08 02:06:23 +08:00
AxiNSApi.meta 引入 AxiNSApi 方便操作Switch的API 做一些安全封装 2025-04-07 10:56:09 +08:00
AxiReplay.meta
com.unity.inputsystem.switch@0.1.6-pre.meta switch 2025-08-19 10:21:17 +08:00
Demigiant.meta
Essgee.Unity.meta 接入Essgss.Unity到本项目 2025-02-14 16:09:33 +08:00
Google.Protobuf.meta 改用Google.Protobuf源码版本, 扩展MergeFromEx方法,额外传入CodedInputStream,避免源码每次创建,复用单个对象并做好reset,减少GC 2025-11-06 15:30:17 +08:00
HaoYueNet.ClientNetwork.Standard2.dll 更新网络库HaoYueNet版本,消灭网络库内部GC,扩展提供额外length的send方法 2025-11-06 15:06:31 +08:00
HaoYueNet.ClientNetwork.Standard2.dll.meta
ICSharpCode.SharpZipLib.dll
ICSharpCode.SharpZipLib.dll.meta
IngameDebugConsole.meta 更换成InGameDebugConsole | 增加GitBash快捷 2025-09-08 11:54:58 +08:00
Mame.Core.meta
PSVita.meta
StoicGooseUnity.meta StoicGooseUnity接入,初步修改,待Input完全接入 2025-03-31 18:15:29 +08:00
System.Buffers.dll
System.Buffers.dll.meta
System.Memory.dll
System.Memory.dll.meta
System.Numerics.Vectors.dll
System.Numerics.Vectors.dll.meta
System.Runtime.CompilerServices.Unsafe.dll
System.Runtime.CompilerServices.Unsafe.dll.meta
UIEffect_v2018.meta