forked from sin365/AxibugEmuOnline
45 lines
1.9 KiB
C#
45 lines
1.9 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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public static class AxiPlayerPrefs
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{
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//#if UNITY_SWITCH && !UNITY_EDITOR
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// public static string SaveDataRootDirPath = "save:/axibug";
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//#elif UNITY_PSP2 && !UNITY_EDITOR
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// public static string SaveDataRootDirPath = "ux0:data/axibug";
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//#else
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// public static string SaveDataRootDirPath = UnityEngine.Application.persistentDataPath;
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//#endif
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//使用统一的平台宏区分目录
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public static string SaveDataRootDirPath => App.PersistentDataRootPath();
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static IAxiPlayerPrefs m_axiPlayerPrefs;
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static IAxiPlayerPrefs axiPlayerPrefs
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{
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get
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{
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if (m_axiPlayerPrefs == null)
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{
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#if UNITY_SWITCH || UNITY_PSP2
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m_axiPlayerPrefs = new AxiPlayerPrefsForFileSystem();
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#else
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m_axiPlayerPrefs = new AxiPlayerPrefsForUnity();
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#endif
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}
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return m_axiPlayerPrefs;
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}
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}
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public static float GetFloat(string key) { return axiPlayerPrefs.GetFloat(key); }
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public static void SetFloat(string key, float value) { axiPlayerPrefs.SetFloat(key, value); }
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public static float GetFloat(string key, float defaultValue) { return axiPlayerPrefs.GetFloat(key, defaultValue); }
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public static int GetInt(string key) { return axiPlayerPrefs.GetInt(key); }
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public static void SetInt(string key, int value) { axiPlayerPrefs.SetInt(key, value); }
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public static int GetInt(string key, int defaultValue) { return axiPlayerPrefs.GetInt(key, defaultValue); }
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public static string GetString(string key) { return axiPlayerPrefs.GetString(key); }
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public static void SetString(string key, string value) { axiPlayerPrefs.SetString(key, value); }
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public static string GetString(string key, string defaultValue) { return axiPlayerPrefs.GetString(key, defaultValue); }
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internal static void DeleteAll() { axiPlayerPrefs.DeleteAll(); }
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}
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