forked from sin365/AxibugEmuOnline
30 lines
814 B
C#
30 lines
814 B
C#
using AxibugEmuOnline.Client.ClientCore;
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using System.Diagnostics;
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namespace AxibugEmuOnline.Client
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{
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public class InGameUI_SaveState : ExecuteMenu
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{
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private InGameUI m_gameUI;
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public override bool Visible => !m_gameUI.IsNetPlay;
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public InGameUI_SaveState(InGameUI gameUI) : base("ąŁ´ćżěŐŐ", null)
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{
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m_gameUI = gameUI;
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}
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public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
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{
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if (m_gameUI.IsNetPlay) return;
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Stopwatch sw = Stopwatch.StartNew();
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object state = m_gameUI.Core.GetState();
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m_gameUI.SaveQuickState(state);
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sw.Stop();
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App.log.Info($"{m_gameUI.RomFile.Platform}====>ťńČĄżěŐŐşÄĘą:{sw.Elapsed.TotalMilliseconds}ms");
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}
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}
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}
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