AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/App.cs

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using AxibugEmuOnline.Client.Manager;
using AxibugEmuOnline.Client.Network;
using System.Collections;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using static AxibugEmuOnline.Client.HttpAPI;
using static AxibugEmuOnline.Client.Manager.LogManager;
namespace AxibugEmuOnline.Client.ClientCore
{
public static class App
{
public static string TokenStr;
public static string IP;
public static int Port;
public static LogManager log;
public static NetworkHelper network;
public static AppLogin login;
public static AppChat chat;
public static UserDataManager user;
//public static AppNetGame netgame;
public static AppEmu emu;
public static RomLib nesRomLib;
public static HttpAPI httpAPI;
public static CacheManager CacheMgr;
public static AppRoom roomMgr;
public static AppSettings settings;
public static FilterManager filter;
public static AppShare share;
static bool bTest;
static string mTestSrvIP;
#region Mono
public static TickLoop tickLoop;
private static CoroutineRunner coRunner;
#endregion
#if UNITY_PSP2 && !UNITY_EDITOR //PSV真机
public static string PersistentDataPath => "ux0:data/AxibugEmu";
#else
public static string PersistentDataPath => Application.persistentDataPath;
#endif
public static void Init(Initer initer, bool isTest = false, string testSrvIP = "")
{
PlayerPrefs.DeleteAll();
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
{
//PSV 等平台需要手动创建目录
PSP2Init();
}
settings = new AppSettings();
log = new LogManager();
LogManager.OnLog += OnNoSugarNetLog;
network = new NetworkHelper();
login = new AppLogin();
chat = new AppChat();
user = new UserDataManager();
emu = new AppEmu();
//netgame = new AppNetGame();
httpAPI = new HttpAPI();
nesRomLib = new RomLib(EnumPlatform.NES);
CacheMgr = new CacheManager();
roomMgr = new AppRoom();
share = new AppShare();
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
bTest = isTest;
mTestSrvIP = testSrvIP;
var go = new GameObject("[AppAxibugEmuOnline]");
GameObject.DontDestroyOnLoad(go);
tickLoop = go.AddComponent<TickLoop>();
coRunner = go.AddComponent<CoroutineRunner>();
var importNode = GameObject.Find("IMPORTENT");
if (importNode != null) GameObject.DontDestroyOnLoad(importNode);
StartCoroutine(AppTickFlow());
RePullNetInfo();
}
private static void PSP2Init()
{
//PSVita最好手动创建目录
if (!Directory.Exists(PersistentDataPath))
Directory.CreateDirectory(PersistentDataPath);
#if UNITY_PSP2
//释放解码 FMV的26M内存一般游戏用不上PSP才用那破玩意儿
UnityEngine.PSVita.PSVitaVideoPlayer.TransferMemToMonoHeap();
#endif
}
private static IEnumerator AppTickFlow()
{
while (true)
{
Tick();
yield return null;
}
}
public static void RePullNetInfo()
{
StartCoroutine(StartNetInit());
}
static IEnumerator StartNetInit()
{
if (App.network.isConnected)
yield break;
int platform = 0;
if (bTest)
{
yield return null;
Connect(mTestSrvIP, 10492);
yield break;
}
AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{App.httpAPI.WebSiteApi}/CheckStandInfo?platform={platform}&version={Application.version}");
yield return request.SendWebRequest;
if (!request.downloadHandler.isDone)
yield break;
Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);
/*UnityWebRequest request = UnityWebRequest.Get($"{App.httpAPI.WebSiteApi}/CheckStandInfo?platform={platform}&version={Application.version}");
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
yield break;
App.log.Debug($"ApiResp => {request.downloadHandler.text}");
Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);*/
//需要更新
if (resp.needUpdateClient == 1)
{
//TODO
}
yield return null;
//Connect("127.0.0.1", 10492);
Connect(resp.serverIp, resp.serverPort);
}
private static void Tick()
{
nesRomLib.ExecuteFetchRomInfo();
}
public static Coroutine StartCoroutine(IEnumerator itor)
{
return coRunner.StartCoroutine(itor);
}
public static void StopCoroutine(Coroutine cor)
{
coRunner.StopCoroutine(cor);
}
public static void Connect(string IP, int port)
{
Task task = new Task(() =>
{
network.Init(IP, port);
});
task.Start();
}
public static void Close()
{
App.log.Info("停止");
}
static void OnNoSugarNetLog(int LogLevel, string msg)
{
E_LogType logType = (E_LogType)LogLevel;
switch (logType)
{
case E_LogType.Debug:
case E_LogType.Info:
Debug.Log("[AxiEmu]:" + msg);
break;
case E_LogType.Warning:
Debug.LogWarning("[AxiEmu]:" + msg);
break;
case E_LogType.Error:
Debug.LogError("[AxiEmu]:" + msg);
break;
}
}
}
}