AxibugEmuOnline/AxibugEmuOnline.Client.Switch/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/XboxController_D.cs
2025-08-20 10:25:32 +08:00

31 lines
877 B
C#

using AxibugProtobuf;
namespace AxibugEmuOnline.Client.InputDevices
{
public class XboxController_D : InputDevice_D
{
public override GamePadType PadType => GamePadType.Xboxonecontrol;
public Button_C X;
public Button_C Y;
public Button_C A;
public Button_C B;
public Button_C Up;
public Button_C Down;
public Button_C Left;
public Button_C Right;
public Button_C View;
public Button_C Menu;
public Button_C LeftBumper;
public Button_C LeftTrigger;
public Button_C LeftStickPress;
public Button_C RightBumper;
public Button_C RightTrigger;
public Button_C RightStickPress;
public Stick_C LeftStick;
public Stick_C RightStick;
public XboxController_D(InputResolver resolver) : base(resolver) { }
}
}