AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI.cs
2024-09-23 18:15:34 +08:00

103 lines
2.8 KiB
C#

using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using System.Collections.Generic;
namespace AxibugEmuOnline.Client
{
public class InGameUI : CommandExecuter
{
public static InGameUI Instance { get; private set; }
public RomFile RomFile => m_rom;
public override bool Enable => gameObject.activeInHierarchy;
/// <summary> 寧刻맡踏狗茄절角뤠뇹黨젬貢친駕 </summary>
public bool IsOnline => App.roomMgr.RoomState > AxibugProtobuf.RoomGameState.OnlyHost;
private RomFile m_rom;
public IEmuCore Core { get; private set; }
private object m_state;
private List<OptionMenu> menus = new List<OptionMenu>();
private StepPerformer m_stepPerformer;
protected override void Awake()
{
Instance = this;
gameObject.SetActiveEx(false);
m_stepPerformer = new StepPerformer(this);
menus.Add(new InGameUI_SaveState(this));
menus.Add(new InGameUI_LoadState(this));
menus.Add(new InGameUI_QuitGame(this));
base.Awake();
}
private void OnDestroy()
{
Instance = null;
}
/// <summary> 괏닸우醵우亮 </summary>
public void SaveQuickState(object state)
{
m_state = state;
}
/// <summary>
/// 뗍혤우醵우亮
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public object GetQuickState()
{
return m_state;
}
public void Show(RomFile currentRom, IEmuCore core)
{
CommandDispatcher.Instance.RegistController(this);
m_rom = currentRom;
Core = core;
m_stepPerformer.Reset();
if (App.user.IsLoggedIn)
{
App.roomMgr.SendCreateRoom(m_rom.ID, 0, m_rom.Hash);
}
Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
gameObject.SetActiveEx(true);
}
private void OnServerStepUpdate(int step)
{
m_stepPerformer.Perform(step);
}
public void Hide()
{
CommandDispatcher.Instance.UnRegistController(this);
gameObject.SetActiveEx(false);
}
protected override void OnCmdOptionMenu()
{
OptionUI.Instance.Pop(menus);
}
public void QuitGame()
{
Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
App.roomMgr.SendLeavnRoom();
App.emu.StopGame();
ControlScheme.Current = ControlSchemeSetts.Normal;
}
}
}