forked from sin365/AxibugEmuOnline
298 lines
12 KiB
C#
298 lines
12 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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public class HttpAPI
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{
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public string WebHost = "http://emu.axibug.com";
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public string WebSiteApi => WebHost + "/api";
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public delegate void GetRomListAPI(Action<int, Resp_GameList> callback, AxibugProtobuf.RomPlatformType Platform, int page, int pageSize = 10);
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public delegate void SearchRomListAPI(Action<int, Resp_GameList> callback, AxibugProtobuf.RomPlatformType Platform, string searchKey, int page, int pageSize = 10);
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public delegate void GetStarRomListAPI(Action<int, Resp_GameList> callback, AxibugProtobuf.RomPlatformType platform, int page, int pageSize = 10);
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public void GetRomList(Action<int, Resp_GameList> callback, AxibugProtobuf.RomPlatformType platform, int page, int pageSize = 10)
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{
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App.StartCoroutine(GetRomListFlow(platform, page, pageSize, callback));
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}
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public void SearchRomList(Action<int, Resp_GameList> callback, AxibugProtobuf.RomPlatformType platform, string searchKey, int page, int pageSize = 10)
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{
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App.StartCoroutine(SearchRomListFlow(platform, searchKey, page, pageSize, callback));
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}
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private IEnumerator SearchRomListFlow(AxibugProtobuf.RomPlatformType platform, string searchKey, int page, int pageSize, Action<int, Resp_GameList> callback)
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{
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if (!string.IsNullOrEmpty(searchKey))
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{
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string oldsearch = searchKey;
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//searchKey = System.Net.WebUtility.UrlEncode(searchKey);
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searchKey = AxiHttp.UrlEncode(searchKey);
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App.log.Info($"search->{oldsearch} ->{searchKey}");
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//searchKey = HttpUtility.UrlDecode(searchKey);
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}
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//避免特殊字符和个别文字编码问题
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//byte[] gb2312Bytes = Encoding.Default.GetBytes(searchKey);
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//byte[] utf8Bytes = Encoding.Convert(Encoding.Default, Encoding.UTF8, gb2312Bytes);
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//// 将UTF-8编码的字节数组转换回字符串(此时是UTF-8编码的字符串)
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//string utf8String = Encoding.UTF8.GetString(utf8Bytes);
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//searchKey = UrlEncode(utf8String);
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//App.log.Info($"search->{utf8String} ->{searchKey}");
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string url = $"{WebSiteApi}/RomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}&Token={App.user.Token}";
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App.log.Info($"GetRomList=>{url}");
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get(url);
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yield return request.SendWebRequest;
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if (!request.downloadHandler.isDone)
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{
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callback.Invoke(page, null);
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yield break;
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}
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if (!request.downloadHandler.bHadErr)
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{
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
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callback.Invoke(page, resp);
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yield break;
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}
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App.log.Error(request.downloadHandler.ErrInfo);
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callback.Invoke(page, null);
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/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}*/
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}
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private IEnumerator GetRomListFlow(AxibugProtobuf.RomPlatformType platform, int page, int pageSize, Action<int, Resp_GameList> callback)
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{
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string url = $"{WebSiteApi}/RomList?Page={page}&PageSize={pageSize}&PType={(int)platform}&Token={App.user.Token}";
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App.log.Info($"GetRomList=>{url}");
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get(url);
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yield return request.SendWebRequest;
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if (!request.downloadHandler.isDone)
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{
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callback.Invoke(page, null);
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yield break;
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}
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//请求成功
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if (!request.downloadHandler.bHadErr)
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{
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
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callback.Invoke(page, resp);
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yield break;
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}
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App.log.Error(request.downloadHandler.ErrInfo);
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callback.Invoke(page, null);
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/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}
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*/
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}
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public void GetMarkList(Action<int, Resp_GameList> callback, AxibugProtobuf.RomPlatformType platform, int page, int pageSize = 10)
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{
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App.StartCoroutine(GetMarkListFlow(platform, page, pageSize, callback));
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}
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public void SearchMarkList(Action<int, Resp_GameList> callback, AxibugProtobuf.RomPlatformType platform, string searchKey, int page, int pageSize = 10)
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{
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App.StartCoroutine(SearchMarkListFlow(platform, searchKey, page, pageSize, callback));
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}
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private IEnumerator SearchMarkListFlow(AxibugProtobuf.RomPlatformType platform, string searchKey, int page, int pageSize, Action<int, Resp_GameList> callback)
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{
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if (!string.IsNullOrEmpty(searchKey))
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{
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string oldsearch = searchKey;
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//searchKey = System.Net.WebUtility.UrlEncode(searchKey);
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searchKey = AxiHttp.UrlEncode(searchKey);
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App.log.Info($"search->{oldsearch} ->{searchKey}");
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//searchKey = HttpUtility.UrlDecode(searchKey);
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}
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//避免特殊字符和个别文字编码问题
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//byte[] gb2312Bytes = Encoding.Default.GetBytes(searchKey);
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//byte[] utf8Bytes = Encoding.Convert(Encoding.Default, Encoding.UTF8, gb2312Bytes);
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//// 将UTF-8编码的字节数组转换回字符串(此时是UTF-8编码的字符串)
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//string utf8String = Encoding.UTF8.GetString(utf8Bytes);
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//searchKey = UrlEncode(utf8String);
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//App.log.Info($"search->{utf8String} ->{searchKey}");
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string url = $"{WebSiteApi}/MarkList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}&Token={App.user.Token}";
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App.log.Info($"MarkList=>{url}");
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get(url);
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yield return request.SendWebRequest;
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if (!request.downloadHandler.isDone)
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{
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callback.Invoke(page, null);
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yield break;
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}
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if (!request.downloadHandler.bHadErr)
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{
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
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callback.Invoke(page, resp);
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yield break;
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}
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App.log.Error(request.downloadHandler.ErrInfo);
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callback.Invoke(page, null);
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/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}*/
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}
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private IEnumerator GetMarkListFlow(AxibugProtobuf.RomPlatformType platform, int page, int pageSize, Action<int, Resp_GameList> callback)
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{
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string url = $"{WebSiteApi}/MarkList?Page={page}&PageSize={pageSize}&PType={(int)platform}&Token={App.user.Token}";
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App.log.Info($"MarkList=>{url}");
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get(url);
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yield return request.SendWebRequest;
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if (!request.downloadHandler.isDone)
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{
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callback.Invoke(page, null);
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yield break;
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}
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//请求成功
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if (!request.downloadHandler.bHadErr)
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{
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
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callback.Invoke(page, resp);
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yield break;
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}
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App.log.Error(request.downloadHandler.ErrInfo);
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callback.Invoke(page, null);
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/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}
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*/
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}
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public IEnumerator GetRomInfo(int RomID, Action<Resp_RomInfo> callback)
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{
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AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{WebSiteApi}/RomInfo?RomID={RomID}&Token={App.user.Token}");
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yield return request.SendWebRequest;
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if (!request.downloadHandler.isDone)
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{
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callback.Invoke(null);
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yield break;
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}
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//成功
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if (!request.downloadHandler.bHadErr)
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{
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var resp = JsonUtility.FromJson<Resp_RomInfo>(request.downloadHandler.text);
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callback.Invoke(resp);
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yield break;
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}
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App.log.Error(request.downloadHandler.ErrInfo);
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callback.Invoke(null);
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/*
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/RomInfo?PType={PlatformType.Nes}&RomID={RomID}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}*/
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}
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enum GameType : byte
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{
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NONE = 0,
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ACT,
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ARPG,
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AVG,
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ETC,
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FTG,
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PUZ,
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RAC,
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RPG,
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SLG,
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SPG,
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SRPG,
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STG,
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TAB,
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/// <summary>
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/// 合卡
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/// </summary>
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ALLINONE,
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}
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[Serializable]
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public class Resp_GameList
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{
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public int page;
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public int maxPage;
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public int resultAllCount;
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public List<Resp_RomInfo> gameList;
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}
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[Serializable]
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public class Resp_RomInfo
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{
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public int orderid;
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public int id;
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//TODO 后续根据ptype,启动游戏时选择核心。和列表设计和UI分组解耦,比如无视平台搜索列表,收藏列表
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public int ptype;
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public string romName;
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public string gType;
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public string desc;
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public string url;
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public string imgUrl;
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public string hash;
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public int stars;
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/// <summary>
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/// 游玩计数
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/// </summary>
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public int playcount;
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/// <summary>
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/// 是否收藏
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/// </summary>
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public int isStar;
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}
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[Serializable]
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public class Resp_CheckStandInfo
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{
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public int needUpdateClient;
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public string serverIp;
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public ushort serverPort;
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public string clientVersion;
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public string downLoadUrl;
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}
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}
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}
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