AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/SaveSlotManager/SavCloudApi.cs

117 lines
5.1 KiB
C#

using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Common;
using AxibugEmuOnline.Client.Event;
using AxibugEmuOnline.Client.Network;
using AxibugProtobuf;
using System.Collections.Generic;
using System.Linq;
namespace AxibugEmuOnline.Client
{
/// <summary>
/// 负责存档的云端保存和获取功能
/// </summary>
public class SavCloudApi
{
public delegate void OnFetchGameSavListHandle(int romID, Protobuf_Mine_GameSavInfo[] savSlotData);
public event OnFetchGameSavListHandle OnFetchGameSavList;
public delegate void OnUploadedSavDataHandle(int romID, int slotIndex, Protobuf_Mine_GameSavInfo savInfo);
public event OnUploadedSavDataHandle OnUploadedSavData;
static Protobuf_Mine_DelGameSav _Protobuf_Mine_DelGameSav = new Protobuf_Mine_DelGameSav();
static Protobuf_Mine_UpLoadGameSav _Protobuf_Mine_UpLoadGameSav = new Protobuf_Mine_UpLoadGameSav();
static Protobuf_Mine_GetGameSavList _Protobuf_Mine_GetGameSavList = new Protobuf_Mine_GetGameSavList();
public SavCloudApi()
{
NetMsg.Instance.RegNetMsgEvent<Protobuf_Mine_GetGameSavList_RESP>((int)CommandID.CmdGamesavGetGameSavList, RecvGetGameSavList);
NetMsg.Instance.RegNetMsgEvent<Protobuf_Mine_DelGameSav_RESP>((int)CommandID.CmdGamesavDelGameSav, RecvDelGameSavList);
NetMsg.Instance.RegNetMsgEvent<Protobuf_Mine_UpLoadGameSav_RESP>((int)CommandID.CmdGamesavUploadGameSav, RecvUpLoadGameSav);
}
private HashSet<int> m_fetchingRomIDs = new HashSet<int>();
/// <summary>
/// 发送请求即时存档列表
/// </summary>
/// <param name="RomID"></param>
public void SendGetGameSavList(int RomID)
{
if (m_fetchingRomIDs.Contains(RomID)) return;
_Protobuf_Mine_GetGameSavList.RomID = RomID;
App.log.Info($"SendGetGameSavList");
App.network.SendToServer((int)CommandID.CmdGamesavGetGameSavList, _Protobuf_Mine_GetGameSavList);
}
void RecvGetGameSavList(Protobuf_Mine_GetGameSavList_RESP msg)
{
if (m_fetchingRomIDs.Remove(msg.RomID)) return;
Protobuf_Mine_GameSavInfo[] savArr = new Protobuf_Mine_GameSavInfo[4];
for (int i = 0; i < savArr.Length; i++)
{
Protobuf_Mine_GameSavInfo info = msg.SavDataList.FirstOrDefault(w => w.SavDataIdx == i);
savArr[i] = info;
}
OnFetchGameSavList?.Invoke(msg.RomID, savArr);
}
/// <summary>
/// 发送删除即时存档
/// </summary>
/// <param name="RomID"></param>
/// <param name="SavDataIdx"></param>
public void SendDelGameSavList(int RomID, int SavDataIdx)
{
_Protobuf_Mine_DelGameSav.RomID = RomID;
_Protobuf_Mine_DelGameSav.SavDataIdx = SavDataIdx;
App.log.Info($"SendDelGameSavList");
App.network.SendToServer((int)CommandID.CmdGamesavDelGameSav, _Protobuf_Mine_DelGameSav);
}
void RecvDelGameSavList(Protobuf_Mine_DelGameSav_RESP msg)
{
Eventer.Instance.PostEvent(EEvent.OnNetGameSavDeleted, msg.RomID, msg.SavDataIdx);
}
/// <summary>
/// 上传即时存档
/// </summary>
/// <param name="RomID"></param>
/// <param name="SavDataIdx"></param>
public void SendUpLoadGameSav(int RomID, int SavDataIdx, uint sequence, byte[] RawData, byte[] SavImgData)
{
//压缩
byte[] compressRawData = Helper.CompressByteArray(RawData);
//压缩
byte[] compressImgData = Helper.CompressByteArray(SavImgData);
_Protobuf_Mine_UpLoadGameSav.RomID = RomID;
_Protobuf_Mine_UpLoadGameSav.SavDataIdx = SavDataIdx;
_Protobuf_Mine_UpLoadGameSav.StateRaw = Google.Protobuf.ByteString.CopyFrom(compressRawData);
_Protobuf_Mine_UpLoadGameSav.SavImg = Google.Protobuf.ByteString.CopyFrom(compressImgData);
_Protobuf_Mine_UpLoadGameSav.Sequence = (int)sequence;
App.log.Info($"SendDelGameSavList");
App.log.Info($"上传即时存档数据 原数据大小:{RawData.Length},压缩后;{compressRawData.Length}");
App.log.Info($"上传截图 原数据大小:{SavImgData.Length},压缩后;{compressImgData.Length}");
App.network.SendToServer((int)CommandID.CmdGamesavUploadGameSav, _Protobuf_Mine_UpLoadGameSav);
_Protobuf_Mine_UpLoadGameSav.Reset();
}
void RecvUpLoadGameSav(Protobuf_Mine_UpLoadGameSav_RESP msg)
{
OnUploadedSavData?.Invoke(msg.RomID, msg.SavDataIdx, msg.UploadSevInfo);
}
/// <summary>
/// 即时存档或网络截图下载完成之后,需要先解压再使用
/// </summary>
/// <returns></returns>
public byte[] UnGzipData(byte[] data)
{
return Helper.DecompressByteArray(data);
}
}
}