forked from sin365/AxibugEmuOnline
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
#region Copyright notice and license
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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#endregion
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using System;
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namespace Google.Protobuf
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{
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/// <summary>
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/// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy
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/// </summary>
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internal static class ByteArray
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{
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/// <summary>
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/// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy
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/// </summary>
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private const int CopyThreshold = 12;
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/// <summary>
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/// Determines which copy routine to use based on the number of bytes to be copied.
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/// </summary>
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internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count)
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{
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if (count > CopyThreshold)
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{
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Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count);
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}
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else
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{
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int stop = srcOffset + count;
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for (int i = srcOffset; i < stop; i++)
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{
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dst[dstOffset++] = src[i];
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}
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}
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}
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/// <summary>
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/// Reverses the order of bytes in the array
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/// </summary>
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internal static void Reverse(byte[] bytes)
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{
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for (int first = 0, last = bytes.Length - 1; first < last; first++, last--)
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{
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byte temp = bytes[first];
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bytes[first] = bytes[last];
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bytes[last] = temp;
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}
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}
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}
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} |