forked from sin365/AxibugEmuOnline
747 lines
12 KiB
C#
747 lines
12 KiB
C#
using AxibugEmuOnline.Client.Network;
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_ChatMsg : IResetable
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{
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public void Reset()
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{
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ChatMsg = string.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_ChatMsg_RESP : IResetable
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{
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public void Reset()
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{
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NickName = string.Empty;
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ChatMsg = string.Empty;
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Date = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Ping : IResetable
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{
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public void Reset()
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{
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Seed = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Pong : IResetable
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{
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public void Reset()
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{
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Seed = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Login : IResetable
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{
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public void Reset()
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{
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LoginType = default;
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DeviceType = default;
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DeviceStr = string.Empty;
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Account = string.Empty;
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Password = string.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Login_RESP : IResetable
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{
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public void Reset()
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{
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NickName = string.Empty;
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Token = string.Empty;
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LastLoginDate = string.Empty;
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RegDate = string.Empty;
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Status = default;
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UID = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Token_Struct : IResetable
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{
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public void Reset()
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{
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UID = default;
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TokenGenDate = default;
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Seed = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_UserList : IResetable
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{
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public void Reset()
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{
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_UserList_RESP : IResetable
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{
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public void Reset()
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{
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UserCount = default;
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UserList?.Clear();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_UserJoin_RESP : IResetable
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{
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public void Reset()
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{
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UserInfo?.Reset();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_UserLeave_RESP : IResetable
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{
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public void Reset()
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{
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UID = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_UserState_RESP : IResetable
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{
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public void Reset()
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{
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UID = default;
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State = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class UserMiniInfo : IResetable
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{
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public void Reset()
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{
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UID = default;
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NickName = string.Empty;
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DeviceType = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Modify_NickName : IResetable
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{
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public void Reset()
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{
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NickName = string.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Modify_NickName_RESP : IResetable
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{
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public void Reset()
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{
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Update_UserInfo_RESP : IResetable
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{
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public void Reset()
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{
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UserInfo?.Reset();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Update_OtherUserInfo_RESP : IResetable
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{
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public void Reset()
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{
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UID = default;
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UserInfo?.Reset();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_List : IResetable
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{
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public void Reset()
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{
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_List_RESP : IResetable
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{
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public void Reset()
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{
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RoomMiniInfoList?.Clear();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_MiniInfo : IResetable
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{
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public void Reset()
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{
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RoomID = default;
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GameRomID = default;
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GameRomHash = string.Empty;
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GamePlatformType = default;
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HostPlayerUID = default;
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GameState = default;
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ObsUserCount = default;
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ScreenProviderUID = default;
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GamePlaySlotList?.Clear();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_GamePlaySlot : IResetable
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{
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public void Reset()
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{
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PlayerUID = default;
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PlayerNickName = string.Empty;
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DeviceType = default;
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PlayerLocalJoyIdx = default;
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PlayerLocalGamePadType = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Update_RESP : IResetable
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{
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public void Reset()
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{
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UpdateType = default;
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RoomMiniInfo?.Reset();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Screnn_Frame : IResetable
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{
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public void Reset()
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{
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RoomID = default;
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FrameID = default;
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RawBitmap = Google.Protobuf.ByteString.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_SinglePlayerInputData : IResetable
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{
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public void Reset()
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{
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FrameID = default;
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InputData = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Syn_RoomFrameAllInputData : IResetable
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{
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public void Reset()
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{
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FrameID = default;
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InputData = default;
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ServerFrameID = default;
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ServerForwardCount = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Create : IResetable
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{
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public void Reset()
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{
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GameRomID = default;
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GameRomHash = string.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Create_RESP : IResetable
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{
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public void Reset()
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{
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RoomMiniInfo?.Reset();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Join : IResetable
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{
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public void Reset()
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{
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RoomID = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Join_RESP : IResetable
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{
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public void Reset()
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{
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RoomMiniInfo?.Reset();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Leave : IResetable
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{
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public void Reset()
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{
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RoomID = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Leave_RESP : IResetable
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{
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public void Reset()
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{
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RoomID = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_MyRoom_State_Change : IResetable
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{
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public void Reset()
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{
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RoomMiniInfo?.Reset();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Change_PlaySlotWithJoy : IResetable
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{
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public void Reset()
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{
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SlotWithJoy?.Clear();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_PlaySlotIdxWithJoyIdx : IResetable
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{
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public void Reset()
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{
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PlayerSlotIdx = default;
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PlayerLocalJoyIdx = default;
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PlayerLocalGamePadType = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Change_PlaySlotWithJoy_RESP : IResetable
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{
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public void Reset()
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{
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_WaitStep_RESP : IResetable
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{
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public void Reset()
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{
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WaitStep = default;
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LoadStateRaw = Google.Protobuf.ByteString.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_HostPlayer_UpdateStateRaw : IResetable
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{
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public void Reset()
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{
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LoadStateRaw = Google.Protobuf.ByteString.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_HostPlayer_UpdateStateRaw_RESP : IResetable
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{
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public void Reset()
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{
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Player_Ready : IResetable
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{
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public void Reset()
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{
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PushFrameNeedTimeUs = default;
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LoadStateNeedTimeUs = default;
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VideoFrameShowNeedTimeUs = default;
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AudioFramePlayNeedTimeUs = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Get_Screen : IResetable
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{
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public void Reset()
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{
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RoomID = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Room_Get_Screen_RESP : IResetable
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{
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public void Reset()
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{
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RoomID = default;
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FrameID = default;
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RawBitmap = Google.Protobuf.ByteString.Empty;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Game_Mark : IResetable
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{
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public void Reset()
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{
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RomID = default;
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Motion = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Game_Mark_RESP : IResetable
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{
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public void Reset()
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{
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RomID = default;
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IsStar = default;
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Stars = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Mine_GetGameSavList : IResetable
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{
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public void Reset()
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{
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RomID = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Mine_GetGameSavList_RESP : IResetable
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{
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public void Reset()
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{
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RomID = default;
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SavDataList?.Clear();
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Mine_GameSavInfo : IResetable
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{
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public void Reset()
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{
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BHadSaveData = default;
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SavID = default;
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Uid = default;
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SavDataIdx = default;
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RomID = default;
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GamePlatformType = default;
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SavDate = string.Empty;
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SavName = string.Empty;
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Note = string.Empty;
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SavImgUrl = string.Empty;
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SavUrl = string.Empty;
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Sequence = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Mine_DelGameSav : IResetable
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{
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public void Reset()
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{
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RomID = default;
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SavDataIdx = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Mine_DelGameSav_RESP : IResetable
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{
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public void Reset()
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{
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RomID = default;
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SavDataIdx = default;
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}
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}
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}
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namespace AxibugProtobuf
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{
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public sealed partial class Protobuf_Mine_UpLoadGameSav : IResetable
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{
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public void Reset()
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{
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RomID = default;
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SavDataIdx = default;
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Name = string.Empty;
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Note = string.Empty;
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SavImg = Google.Protobuf.ByteString.Empty;
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StateRaw = Google.Protobuf.ByteString.Empty;
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Sequence = default;
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}
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}
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}
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namespace AxibugProtobuf
|
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{
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public sealed partial class Protobuf_Mine_UpLoadGameSav_RESP : IResetable
|
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{
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public void Reset()
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|
{
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RomID = default;
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SavDataIdx = default;
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UploadSevInfo?.Reset();
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}
|
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}
|
|
}
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|
|
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namespace AxibugProtobuf
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|
{
|
|
public sealed partial class Protobuf_GameScreen_Img_Upload : IResetable
|
|
{
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public void Reset()
|
|
{
|
|
RomID = default;
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SavImg = Google.Protobuf.ByteString.Empty;
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|
}
|
|
}
|
|
}
|
|
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namespace AxibugProtobuf
|
|
{
|
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public sealed partial class Protobuf_GameScreen_Img_Upload_RESP : IResetable
|
|
{
|
|
public void Reset()
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
namespace AxibugProtobuf
|
|
{
|
|
public sealed partial class pb_AxiEssgssStatusData : IResetable
|
|
{
|
|
public void Reset()
|
|
{
|
|
MemberData?.Clear();
|
|
Array2DMemberData?.Clear();
|
|
ClassData?.Clear();
|
|
}
|
|
}
|
|
}
|
|
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namespace AxibugProtobuf
|
|
{
|
|
public sealed partial class pb_AxiEssgssStatusData_ByteData : IResetable
|
|
{
|
|
public void Reset()
|
|
{
|
|
KeyName = string.Empty;
|
|
Raw = Google.Protobuf.ByteString.Empty;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
namespace AxibugProtobuf
|
|
{
|
|
public sealed partial class pb_AxiEssgssStatusData_2DArray : IResetable
|
|
{
|
|
public void Reset()
|
|
{
|
|
KeyName = string.Empty;
|
|
Rows = default;
|
|
Cols = default;
|
|
Raw = Google.Protobuf.ByteString.Empty;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
namespace AxibugProtobuf
|
|
{
|
|
public sealed partial class pb_AxiEssgssStatusData_ClassData : IResetable
|
|
{
|
|
public void Reset()
|
|
{
|
|
KeyName = string.Empty;
|
|
ClassData?.Reset();
|
|
}
|
|
}
|
|
}
|
|
|