AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Plugins/Essgee.Unity/Emulation/Utilities.cs

137 lines
6.8 KiB
C#

using System;
namespace Essgee.Emulation
{
public unsafe static class Utilities
{
static Utilities()
{
InitRGB222toBGRA8888Cache();
InitRGB444toBGRA8888Cache();
InitRGBCGBtoBGRA8888Cache();
}
public static bool IsBitSet(byte value, int bit)
{
return ((value & (1 << bit)) != 0);
}
//public static void RGB222toBGRA8888(int color, ref byte[] buffer, int address)
//{
// byte r = (byte)((color >> 0) & 0x3), g = (byte)((color >> 2) & 0x3), b = (byte)((color >> 4) & 0x3);
// buffer[address + 0] = (byte)((b << 6) | (b << 4) | (b << 2) | b);
// buffer[address + 1] = (byte)((g << 6) | (g << 4) | (g << 2) | g);
// buffer[address + 2] = (byte)((r << 6) | (r << 4) | (r << 2) | r);
// buffer[address + 3] = 0xFF;
//}
private static readonly byte[] RGB222toBGRA8888Cache_LutR = new byte[32768];
private static readonly byte[] RGB222toBGRA8888Cache_LutG = new byte[32768];
private static readonly byte[] RGB222toBGRA8888Cache_LutB = new byte[32768];
static void InitRGB222toBGRA8888Cache() // 静态构造函数初始化LUT
{
for (int i = 0; i < 32768; i++)
{
byte r = (byte)((i >> 0) & 0x3), g = (byte)((i >> 2) & 0x3), b = (byte)((i >> 4) & 0x3);
RGB222toBGRA8888Cache_LutR[i] = (byte)((b << 6) | (b << 4) | (b << 2) | b);
RGB222toBGRA8888Cache_LutG[i] = (byte)((g << 6) | (g << 4) | (g << 2) | g);
RGB222toBGRA8888Cache_LutB[i] = (byte)((r << 6) | (r << 4) | (r << 2) | r);
}
}
public static void RGB222toBGRA8888(int color, ref byte* buffer, int address)
{
//byte r = (byte)((color >> 0) & 0x3), g = (byte)((color >> 2) & 0x3), b = (byte)((color >> 4) & 0x3);
//buffer[address + 0] = (byte)((b << 6) | (b << 4) | (b << 2) | b);
//buffer[address + 1] = (byte)((g << 6) | (g << 4) | (g << 2) | g);
//buffer[address + 2] = (byte)((r << 6) | (r << 4) | (r << 2) | r);
//buffer[address + 3] = 0xFF;
*(buffer + address) = RGB222toBGRA8888Cache_LutR[color];
*(buffer + address + 1) = RGB222toBGRA8888Cache_LutR[color];
*(buffer + address + 2) = RGB222toBGRA8888Cache_LutR[color];
*(buffer + address + 3) = 0xFF;
}
//public static void RGB444toBGRA8888(int color, ref byte[] buffer, int address)
//{
// byte r = (byte)((color >> 0) & 0xF), g = (byte)((color >> 4) & 0xF), b = (byte)((color >> 8) & 0xF);
// buffer[address + 0] = (byte)((b << 4) | b);
// buffer[address + 1] = (byte)((g << 4) | g);
// buffer[address + 2] = (byte)((r << 4) | r);
// buffer[address + 3] = 0xFF;
//}
// 预计算所有可能的颜色转换
private static readonly byte[] RGB444toBGRA8888Cache_LutR = new byte[32768];
private static readonly byte[] RGB444toBGRA8888Cache_LutG = new byte[32768];
private static readonly byte[] RGB444toBGRA8888Cache_LutB = new byte[32768];
static void InitRGB444toBGRA8888Cache() // 静态构造函数初始化LUT
{
for (int i = 0; i < 32768; i++)
{
byte r = (byte)((i >> 0) & 0xF), g = (byte)((i >> 4) & 0xF), b = (byte)((i >> 8) & 0xF);
RGB444toBGRA8888Cache_LutR[i] = (byte)((b << 4) | b);
RGB444toBGRA8888Cache_LutG[i] = (byte)((g << 4) | g);
RGB444toBGRA8888Cache_LutB[i] = (byte)((r << 4) | r);
}
}
public unsafe static void RGB444toBGRA8888(int color, ref byte* buffer, int address)
{
//byte r = (byte)((color >> 0) & 0xF), g = (byte)((color >> 4) & 0xF), b = (byte)((color >> 8) & 0xF);
//buffer[address + 0] = (byte)((b << 4) | b);
//buffer[address + 1] = (byte)((g << 4) | g);
//buffer[address + 2] = (byte)((r << 4) | r);
//buffer[address + 3] = 0xFF;
*(buffer + address) = RGB444toBGRA8888Cache_LutG[color];
*(buffer + address + 1) = RGB444toBGRA8888Cache_LutG[color];
*(buffer + address + 2) = RGB444toBGRA8888Cache_LutG[color];
*(buffer + address + 3) = 0xFF;
}
//public static void RGBCGBtoBGRA8888(int color, ref byte[] buffer, int address)
//{
// /* https://byuu.net/video/color-emulation -- "LCD emulation: Game Boy Color" */
// byte r = (byte)((color >> 0) & 0x1F), g = (byte)((color >> 5) & 0x1F), b = (byte)((color >> 10) & 0x1F);
// buffer[address + 0] = (byte)(Math.Min(960, (r * 6) + (g * 4) + (b * 22)) >> 2);
// buffer[address + 1] = (byte)(Math.Min(960, (g * 24) + (b * 8)) >> 2);
// buffer[address + 2] = (byte)(Math.Min(960, (r * 26) + (g * 4) + (b * 2)) >> 2);
// buffer[address + 3] = 0xFF;
//}
// 预计算所有可能的颜色转换
private static readonly byte[] RGBCGBtoBGRA8888Cache_LutR = new byte[32768]; // 15位颜色 = 32768种
private static readonly byte[] RGBCGBtoBGRA8888Cache_LutG = new byte[32768];
private static readonly byte[] RGBCGBtoBGRA8888Cache_LutB = new byte[32768];
static void InitRGBCGBtoBGRA8888Cache() // 静态构造函数初始化LUT
{
for (int i = 0; i < 32768; i++)
{
byte r = (byte)(i & 0x1F);
byte g = (byte)((i >> 5) & 0x1F);
byte b = (byte)((i >> 10) & 0x1F);
RGBCGBtoBGRA8888Cache_LutR[i] = (byte)(Math.Min(960, (r * 6) + (g * 4) + (b * 22)) >> 2);
RGBCGBtoBGRA8888Cache_LutG[i] = (byte)(Math.Min(960, (g * 24) + (b * 8)) >> 2);
RGBCGBtoBGRA8888Cache_LutB[i] = (byte)(Math.Min(960, (r * 26) + (g * 4) + (b * 2)) >> 2);
}
}
public static void RGBCGBtoBGRA8888(int color, ref byte* buffer, int address)
{
/* https://byuu.net/video/color-emulation -- "LCD emulation: Game Boy Color" */
//byte r = (byte)((color >> 0) & 0x1F), g = (byte)((color >> 5) & 0x1F), b = (byte)((color >> 10) & 0x1F);
//buffer[address + 0] = (byte)(Math.Min(960, (r * 6) + (g * 4) + (b * 22)) >> 2);
//buffer[address + 1] = (byte)(Math.Min(960, (g * 24) + (b * 8)) >> 2);
//buffer[address + 2] = (byte)(Math.Min(960, (r * 26) + (g * 4) + (b * 2)) >> 2);
//buffer[address + 3] = 0xFF;
*(buffer + address) = RGBCGBtoBGRA8888Cache_LutR[color];
*(buffer + address + 1) = RGBCGBtoBGRA8888Cache_LutG[color];
*(buffer + address + 2) = RGBCGBtoBGRA8888Cache_LutB[color];
*(buffer + address + 3) = 0xFF;
}
}
}