forked from sin365/AxibugEmuOnline
55 lines
1.0 KiB
C++
55 lines
1.0 KiB
C++
//
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// ネットプレイダイアログクラス
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//
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#ifndef __CNETPLAYDLG_INCLUDED__
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#define __CNETPLAYDLG_INCLUDED__
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <string>
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using namespace std;
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#include "Wnd.h"
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class CNetPlayDlg : public CWnd
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{
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public:
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// Override from CWnd
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INT DoModal( HWND hWndParent );
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protected:
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void SetStatusMessage( UINT uID );
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void SetControlEnable( BOOL bEnable );
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void AddRecentPort( LPCSTR lpszPort );
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void AddRecentHost( LPCSTR lpszPort );
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// Message map
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DLG_MESSAGE_MAP()
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DLGMSG OnInitDialog( DLGMSGPARAM );
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DLGMSG OnNetwordHostByName( DLGMSGPARAM );
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DLGMSG OnNetworkAccept( DLGMSGPARAM );
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DLGMSG OnNetworkConnect( DLGMSGPARAM );
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DLGMSG OnNetworkClose( DLGMSGPARAM );
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DLGMSG OnNetworkError( DLGMSGPARAM );
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DLGCMD OnServer( DLGCMDPARAM );
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DLGCMD OnClient( DLGCMDPARAM );
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DLGCMD OnConnect( DLGCMDPARAM );
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DLGCMD OnCancel( DLGCMDPARAM );
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//
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HWND m_hWndParent;
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UINT m_uPort;
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INT m_nNetLatency;
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private:
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};
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#endif // !__CNETPLAYDLG_INCLUDED__
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