forked from sin365/AxibugEmuOnline
137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
//
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// ゲームオプションダイアログクラス
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//
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//
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shellapi.h>
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#include <string>
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using namespace std;
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#include "VirtuaNESres.h"
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#include "DebugOut.h"
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#include "App.h"
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#include "Pathlib.h"
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#include "EmuThread.h"
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#include "Wnd.h"
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#include "GameOptionDlg.h"
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DLG_MESSAGE_BEGIN(CGameOptionDlg)
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DLG_ON_MESSAGE( WM_INITDIALOG, OnInitDialog )
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DLG_COMMAND_BEGIN()
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DLG_ON_COMMAND( IDOK, OnOK )
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DLG_ON_COMMAND( IDCANCEL, OnCancel )
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DLG_ON_COMMAND( IDDEFAULT, OnDefault )
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DLG_ON_COMMAND( IDC_OPT_NOTSAVE, OnNotSave )
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DLG_COMMAND_END()
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DLG_MESSAGE_END()
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INT CGameOptionDlg::DoModal( HWND hWndParent )
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{
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return ::DialogBoxParam( CApp::GetPlugin(), MAKEINTRESOURCE(IDD_CFG_GAMEOPTION),
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hWndParent, g_DlgProc, (LPARAM)this );
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}
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void CGameOptionDlg::OnInitialMember()
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{
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::SendDlgItemMessage( m_hWnd, IDC_OPT_RENDER_COMBO, CB_RESETCONTENT, 0, 0 );
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::SendDlgItemMessage( m_hWnd, IDC_OPT_IRQTYPE_COMBO, CB_RESETCONTENT, 0, 0 );
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::SendDlgItemMessage( m_hWnd, IDC_OPT_VIDEOMODE_COMBO, CB_RESETCONTENT, 0, 0 );
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INT i, j;
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CHAR szStr[256];
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for( i = IDS_OPT_RENDER_POST_ALL, j = 0; i <= IDS_OPT_RENDER_TILE; i++, j++ ) {
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CApp::LoadString( i, szStr, sizeof(szStr) );
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::SendDlgItemMessage( m_hWnd, IDC_OPT_RENDER_COMBO, CB_INSERTSTRING, (WPARAM)j, (LPARAM)szStr );
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}
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for( i = IDS_OPT_IRQ_HSYNC, j = 0; i <= IDS_OPT_IRQ_CLOCK; i++, j++ ) {
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CApp::LoadString( i, szStr, sizeof(szStr) );
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::SendDlgItemMessage( m_hWnd, IDC_OPT_IRQTYPE_COMBO, CB_INSERTSTRING, (WPARAM)j, (LPARAM)szStr );
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}
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for( i = IDS_OPT_VIDEOMODE_NTSC, j = 0; i <= IDS_OPT_VIDEOMODE_PALCHINA; i++, j++ ) {
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CApp::LoadString( i, szStr, sizeof(szStr) );
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::SendDlgItemMessage( m_hWnd, IDC_OPT_VIDEOMODE_COMBO, CB_INSERTSTRING, (WPARAM)j, (LPARAM)szStr );
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}
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::SendDlgItemMessage( m_hWnd, IDC_OPT_RENDER_COMBO, CB_SETCURSEL, (WPARAM)GameOption.nRenderMethod, 0 );
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::SendDlgItemMessage( m_hWnd, IDC_OPT_IRQTYPE_COMBO, CB_SETCURSEL, (WPARAM)GameOption.nIRQtype, 0 );
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::SendDlgItemMessage( m_hWnd, IDC_OPT_VIDEOMODE_COMBO, CB_SETCURSEL, (WPARAM)(GameOption.bVideoMode?1:0), 0 );
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BTNCHECK( IDC_OPT_FRAMEIRQ, !GameOption.bFrameIRQ );
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}
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DLGMSG CGameOptionDlg::OnInitDialog( DLGMSGPARAM )
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{
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// DEBUGOUT( "CGameOptionDlg::OnInitDialog\n" );
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OnInitialMember();
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return TRUE;
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}
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DLGCMD CGameOptionDlg::OnOK( DLGCMDPARAM )
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{
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// DEBUGOUT( "CGameOptionDlg::OnOK\n" );
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GameOption.nRenderMethod = ::SendDlgItemMessage( m_hWnd, IDC_OPT_RENDER_COMBO, CB_GETCURSEL, 0, 0 );
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GameOption.nIRQtype = ::SendDlgItemMessage( m_hWnd, IDC_OPT_IRQTYPE_COMBO, CB_GETCURSEL, 0, 0 );
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GameOption.bVideoMode = ::SendDlgItemMessage( m_hWnd, IDC_OPT_VIDEOMODE_COMBO, CB_GETCURSEL, 0, 0 );
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GameOption.bFrameIRQ = !IsBTNCHECK( IDC_OPT_FRAMEIRQ );
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// 設定しる
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Emu.GetNES()->SetRenderMethod( (NES::RENDERMETHOD)GameOption.nRenderMethod );
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Emu.GetNES()->SetIrqType ( GameOption.nIRQtype );
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Emu.GetNES()->SetFrameIRQmode( GameOption.bFrameIRQ );
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Emu.GetNES()->SetVideoMode ( GameOption.bVideoMode );
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// セーブ
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if( Emu.GetNES()->rom->GetMapperNo() == 20 ) {
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GameOption.Save( Emu.GetNES()->rom->GetRomName(), Emu.GetNES()->rom->GetGameID(), Emu.GetNES()->rom->GetMakerID() );
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} else if( Emu.GetNES()->rom->GetMapperNo() < 256 ) {
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GameOption.Save( Emu.GetNES()->rom->GetRomName(), Emu.GetNES()->rom->GetPROM_CRC() );
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}
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//
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::EndDialog( m_hWnd, IDOK );
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}
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DLGCMD CGameOptionDlg::OnCancel( DLGCMDPARAM )
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{
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// DEBUGOUT( "CGameOptionDlg::OnCancel\n" );
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::EndDialog( m_hWnd, IDCANCEL );
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}
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DLGCMD CGameOptionDlg::OnDefault( DLGCMDPARAM )
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{
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// DEBUGOUT( "CGameOptionDlg::OnCancel\n" );
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GameOption.nRenderMethod = GameOption.defRenderMethod;
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GameOption.nIRQtype = GameOption.defIRQtype;
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GameOption.bFrameIRQ = GameOption.defFrameIRQ;
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GameOption.bVideoMode = GameOption.defVideoMode;
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OnInitialMember();
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}
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DLGCMD CGameOptionDlg::OnNotSave( DLGCMDPARAM )
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{
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// DEBUGOUT( "CGameOptionDlg::OnNotSave\n" );
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GameOption.nRenderMethod = ::SendDlgItemMessage( m_hWnd, IDC_OPT_RENDER_COMBO, CB_GETCURSEL, 0, 0 );
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GameOption.nIRQtype = ::SendDlgItemMessage( m_hWnd, IDC_OPT_IRQTYPE_COMBO, CB_GETCURSEL, 0, 0 );
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GameOption.bVideoMode = ::SendDlgItemMessage( m_hWnd, IDC_OPT_VIDEOMODE_COMBO, CB_GETCURSEL, 0, 0 );
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GameOption.bFrameIRQ = !IsBTNCHECK( IDC_OPT_FRAMEIRQ );
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// 設定しる
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Emu.GetNES()->SetRenderMethod( (NES::RENDERMETHOD)GameOption.nRenderMethod );
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Emu.GetNES()->SetIrqType ( GameOption.nIRQtype );
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Emu.GetNES()->SetFrameIRQmode( GameOption.bFrameIRQ );
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Emu.GetNES()->SetVideoMode ( GameOption.bVideoMode );
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::EndDialog( m_hWnd, IDOK );
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}
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