forked from sin365/AxibugEmuOnline
1366 lines
57 KiB
C++
1366 lines
57 KiB
C++
#include "VsUnisystem.h"
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// デフォルトDIP-SW
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VSDIPSWITCH vsdip_default[] = {
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// Dipname mask&value
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"Unknown", 0x0100,
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"Off", 0x00,
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"On", 0x01,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0200,
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"Off", 0x00,
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"On", 0x02,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0400,
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"Off", 0x00,
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"On", 0x04,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0800,
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"Off", 0x00,
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"On", 0x08,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x1000,
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"Off", 0x00,
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"On", 0x10,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x2000,
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"Off", 0x00,
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"On", 0x20,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x4000,
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"Off", 0x00,
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"On", 0x40,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x8000,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS TKO Boxing
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VSDIPSWITCH vsdip_tkoboxing[] = {
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// Dipname mask&value
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"Coin", 0x0300,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x01,
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"2 Coins / 1 Credit", 0x02,
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"3 Coins / 1 Credit", 0x03,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0400,
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"Off", 0x00,
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"On", 0x04,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0800,
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"Off", 0x00,
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"On", 0x08,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x1000,
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"Off", 0x00,
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"On", 0x10,
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NULL, 0xFF,
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// Dipname mask&value
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"Color Palette", 0x2020,
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"Normal", 0x20,
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"Wrong", 0x00,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x4000,
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"Off", 0x00,
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"On", 0x40,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x8000,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Atari RBI Baseball
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VSDIPSWITCH vsdip_rbibaseball[] = {
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// Dipname mask&value
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"Coin", 0x0300,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x01,
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"2 Coins / 1 Credit", 0x02,
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"3 Coins / 1 Credit", 0x03,
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NULL, 0xFF,
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// Dipname mask&value
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"Max. 1p/in, 2p/in, Min", 0x0C0C,
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"2, 1, 3", 0x04,
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"2, 2, 4", 0x0C,
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"3, 2, 6", 0x00,
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"4, 3, 7", 0x08,
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NULL, 0xFF,
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// Dipname mask&value
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"Demo Sounds", 0x1000,
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"Off", 0x10,
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"On", 0x00,
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NULL, 0xFF,
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// Dipname mask&value
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"Color Palette", 0xE080,
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"Normal", 0x80,
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"Wrong 1", 0x00,
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"Wrong 2", 0x40,
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"Wrong 3", 0x20,
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"Wrong 4", 0xC0,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Duck Hunt
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VSDIPSWITCH vsdip_duckhunt[] = {
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// Dipname mask&value
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"Coin", 0x0700,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x04,
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"1 Coin / 3 Credits", 0x02,
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"2 Coins / 1 Credit", 0x06,
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"3 Coins / 1 Credit", 0x01,
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"4 Coins / 1 Credit", 0x05,
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"5 Coins / 1 Credit", 0x03,
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"Free Play", 0x07,
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NULL, 0xFF,
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// Dipname mask&value
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"Difficulty", 0x1808,
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"Easy", 0x00,
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"Normal", 0x08,
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"Hard", 0x10,
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"Very Hard", 0x18,
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NULL, 0xFF,
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// Dipname mask&value
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"Missed par Game", 0x2000,
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"3", 0x00,
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"5", 0x20,
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NULL, 0xFF,
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// Dipname mask&value
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"Bonus Life", 0xC000,
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"30000pts", 0x00,
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"50000pts", 0x40,
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"80000pts", 0x80,
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"100000pts", 0xC0,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Ninja Jajamaru Kun (J)
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VSDIPSWITCH vsdip_jajamaru[] = {
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// Dipname mask&value
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"Coin", 0x0700,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x04,
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"1 Coin / 3 Credits", 0x02,
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"1 Coin / 4 Credits", 0x06,
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"3 Coins / 1 Credit", 0x01,
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"4 Coins / 1 Credit", 0x05,
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"5 Coins / 1 Credit", 0x03,
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"Free Play", 0x07,
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NULL, 0xFF,
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// Dipname mask&value
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"Lives", 0x1800,
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"3", 0x00,
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"4", 0x10,
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"5", 0x08,
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"6", 0x18,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x4000,
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"Off", 0x00,
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"On", 0x40,
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NULL, 0xFF,
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// Dipname mask&value
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"Demo Sounds", 0x8080,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Tetris
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VSDIPSWITCH vsdip_tetris[] = {
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// Dipname mask&value
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"Coin", 0x0300,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x02,
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"2 Coins / 1 Credit", 0x01,
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"3 Coins / 1 Credit", 0x03,
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NULL, 0xFF,
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// Dipname mask&value
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"Difficulty", 0x0C08,
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"Easy", 0x00,
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"Normal", 0x04,
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"Hard", 0x08,
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"Very Hard", 0x0C,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x1000,
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"Off", 0x00,
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"On", 0x10,
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NULL, 0xFF,
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// Dipname mask&value
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"Color Palette", 0x6060,
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"Normal", 0x60,
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"Wrong 1", 0x20,
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"Wrong 2", 0x40,
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"Wrong 3", 0x00,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x8000,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Top Gun
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VSDIPSWITCH vsdip_topgun[] = {
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// Dipname mask&value
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"Coin", 0x0700,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x04,
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"1 Coin / 3 Credits", 0x02,
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"2 Coins / 1 Credit", 0x06,
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"3 Coins / 1 Credit", 0x01,
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"4 Coins / 1 Credit", 0x05,
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"5 Coins / 1 Credit", 0x03,
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"Free Play", 0x07,
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NULL, 0xFF,
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// Dipname mask&value
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"Lives par Coin", 0x0800,
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"3 - 12 Max", 0x00,
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"2 - 9 Max", 0x08,
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NULL, 0xFF,
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// Dipname mask&value
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"Bonus", 0x3000,
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"30k and every 50k", 0x00,
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"50k and every 100k", 0x20,
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"100k and every 150k", 0x10,
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"200k and every 200k", 0x30,
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NULL, 0xFF,
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// Dipname mask&value
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"Difficulty", 0x4000,
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"Normal", 0x00,
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"Hard", 0x40,
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NULL, 0xFF,
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// Dipname mask&value
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"Demo Sounds", 0x8080,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Slalom
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VSDIPSWITCH vsdip_slalom[] = {
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// Dipname mask&value
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"Coin", 0x0700,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x04,
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"1 Coin / 3 Credits", 0x02,
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"2 Coins / 1 Credit", 0x06,
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"3 Coins / 1 Credit", 0x01,
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"4 Coins / 1 Credit", 0x05,
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"5 Coins / 1 Credit", 0x03,
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"Free Play", 0x07,
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NULL, 0xFF,
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// Dipname mask&value
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"Freestyle Points", 0x0800,
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"Left / Right", 0x00,
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"Hold Time", 0x08,
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NULL, 0xFF,
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// Dipname mask&value
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"Difficulty", 0x3010,
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"Easy", 0x00,
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"Normal", 0x10,
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"Hard", 0x20,
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"Hardest", 0x30,
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NULL, 0xFF,
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// Dipname mask&value
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"Allow Continue", 0x4000,
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"No", 0x40,
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"Yes", 0x00,
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NULL, 0xFF,
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// Dipname mask&value
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"Inverted input", 0x8000,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Sky Kid
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VSDIPSWITCH vsdip_skykid[] = {
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// Dipname mask&value
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"Unknown", 0x0100,
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"Off", 0x00,
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"On", 0x01,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0200,
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"Off", 0x00,
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"On", 0x02,
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NULL, 0xFF,
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// Dipname mask&value
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"Lives", 0x0404,
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"2", 0x00,
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"3", 0x04,
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NULL, 0xFF,
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// Dipname mask&value
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"Coin", 0x1800,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x08,
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"2 Coins / 1 Credit", 0x10,
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"3 Coins / 1 Credit", 0x18,
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NULL, 0xFF,
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// Dipname mask&value
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"Color Palette", 0xE020,
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"Normal", 0x20,
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"Wrong 1", 0x00,
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"Wrong 2", 0x40,
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"Wrong 3", 0x80,
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"Wrong 4", 0xC0,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Star Luster
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VSDIPSWITCH vsdip_starluster[] = {
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// Dipname mask&value
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"Coin", 0x0300,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x02,
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"2 Coins / 1 Credit", 0x01,
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"3 Coins / 1 Credit", 0x03,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0400,
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"Off", 0x00,
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"On", 0x04,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0800,
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"Off", 0x00,
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"On", 0x08,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x1000,
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"Off", 0x00,
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"On", 0x10,
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NULL, 0xFF,
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// Dipname mask&value
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"Color Palette", 0x6000,
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"Normal", 0x00,
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"Wrong 1", 0x20,
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"Wrong 2", 0x40,
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"Wrong 3", 0x60,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x8000,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Dr. Mario
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VSDIPSWITCH vsdip_drmario[] = {
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// Dipname mask&value
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"Drop Rate Increases After", 0x0300,
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"7 Pills", 0x00,
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"8 Pills", 0x01,
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"9 Pills", 0x02,
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"10 Pills", 0x03,
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NULL, 0xFF,
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// Dipname mask&value
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"Virus Level", 0x0C00,
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"1", 0x00,
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"3", 0x04,
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"5", 0x08,
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"7", 0x0C,
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NULL, 0xFF,
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// Dipname mask&value
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"Drop Speed Up", 0x3000,
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"Slow", 0x00,
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"Midium", 0x10,
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"Fast", 0x20,
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"Fastest", 0x30,
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NULL, 0xFF,
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// Dipname mask&value
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"Free Play", 0x4000,
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"Off", 0x00,
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"On", 0x40,
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NULL, 0xFF,
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// Dipname mask&value
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"Demo Sounds", 0x8080,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Castlevania
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VSDIPSWITCH vsdip_castlevania[] = {
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// Dipname mask&value
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"Coin", 0x0700,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x04,
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"1 Coin / 3 Credits", 0x02,
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"2 Coins / 1 Credit", 0x06,
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"3 Coins / 1 Credit", 0x01,
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"4 Coins / 1 Credit", 0x05,
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"5 Coins / 1 Credit", 0x03,
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"Free Play", 0x07,
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NULL, 0xFF,
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// Dipname mask&value
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"Lives", 0x0808,
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"2", 0x00,
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"3", 0x08,
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NULL, 0xFF,
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// Dipname mask&value
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"Bonus", 0x3000,
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"100k", 0x00,
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"200k", 0x10,
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"300k", 0x20,
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"400k", 0x30,
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NULL, 0xFF,
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// Dipname mask&value
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"Difficulty", 0x4000,
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"Normal", 0x00,
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"Hard", 0x40,
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x8000,
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"Off", 0x00,
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"On", 0x80,
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NULL, 0xFF,
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// デリミタ
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NULL, 0,
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};
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// VS Platoon
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VSDIPSWITCH vsdip_platoon[] = {
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// Dipname mask&value
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"Unknown", 0x0100,
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"Off", 0x00,
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"On", 0x01,
|
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NULL, 0xFF,
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// Dipname mask&value
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"Unknown", 0x0200,
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"Off", 0x00,
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"On", 0x02,
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NULL, 0xFF,
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// Dipname mask&value
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"Demo Sounds", 0x0404,
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"Off", 0x00,
|
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"On", 0x04,
|
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NULL, 0xFF,
|
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// Dipname mask&value
|
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"Unknown", 0x0800,
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"Off", 0x00,
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"On", 0x08,
|
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NULL, 0xFF,
|
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// Dipname mask&value
|
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"Unknown", 0x1000,
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"Off", 0x00,
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"On", 0x10,
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NULL, 0xFF,
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// Dipname mask&value
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"Coin", 0xE000,
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"1 Coin / 1 Credit", 0x00,
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"1 Coin / 2 Credits", 0x20,
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"1 Coin / 3 Credits", 0x40,
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"2 Coins / 1 Credit", 0x60,
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"3 Coins / 1 Credit", 0x80,
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"4 Coins / 1 Credit", 0xA0,
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"5 Coins / 1 Credit", 0xC0,
|
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"Free Play", 0xE0,
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NULL, 0xFF,
|
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// デリミタ
|
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NULL, 0,
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};
|
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// VS Excitebike
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VSDIPSWITCH vsdip_excitebike[] = {
|
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// Dipname mask&value
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"Coin", 0x0700,
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"1 Coin / 1 Credit", 0x00,
|
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"1 Coin / 2 Credits", 0x04,
|
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"1 Coin / 3 Credits", 0x02,
|
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"1 Coin / 4 Credits", 0x06,
|
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"2 Coins / 1 Credit", 0x01,
|
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"3 Coins / 1 Credit", 0x05,
|
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"4 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
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// Dipname mask&value
|
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"Bonus", 0x1800,
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"100k and Every 50k", 0x00,
|
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"Every 100k", 0x10,
|
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"100k Only", 0x08,
|
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"None", 0x18,
|
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NULL, 0xFF,
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// Dipname mask&value
|
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"1st Half Qualifying Time", 0x2000,
|
||
"Normal", 0x00,
|
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"Hard", 0x20,
|
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NULL, 0xFF,
|
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// Dipname mask&value
|
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"2nd Half Qualifying Time", 0x4000,
|
||
"Normal", 0x00,
|
||
"Hard", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Clu Clu Land
|
||
VSDIPSWITCH vsdip_clucluland[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x06,
|
||
"2 Coins / 1 Credit", 0x01,
|
||
"3 Coins / 1 Credit", 0x05,
|
||
"4 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0800,
|
||
"Off", 0x00,
|
||
"On", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x6000,
|
||
"2", 0x60,
|
||
"3", 0x00,
|
||
"4", 0x40,
|
||
"5", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Ice Climber
|
||
VSDIPSWITCH vsdip_iceclimber[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x06,
|
||
"2 Coins / 1 Credit", 0x01,
|
||
"3 Coins / 1 Credit", 0x05,
|
||
"4 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x1800,
|
||
"3", 0x00,
|
||
"4", 0x10,
|
||
"5", 0x08,
|
||
"7", 0x18,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Difficulty", 0x2000,
|
||
"Normal", 0x00,
|
||
"Hard", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Time before the bear", 0x4000,
|
||
"Long", 0x00,
|
||
"Short", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Super Mario Bros
|
||
VSDIPSWITCH vsdip_supermariobros[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x06,
|
||
"1 Coin / 3 Credits", 0x01,
|
||
"1 Coin / 4 Credits", 0x05,
|
||
"1 Coin / 5 Credits", 0x03,
|
||
"2 Coins / 1 Credit", 0x04,
|
||
"3 Coins / 1 Credit", 0x02,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x0800,
|
||
"2", 0x08,
|
||
"3", 0x00,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Bonus Life", 0x3000,
|
||
"100", 0x00,
|
||
"150", 0x20,
|
||
"200", 0x10,
|
||
"250", 0x30,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Timer", 0x4000,
|
||
"Normal", 0x00,
|
||
"Fast", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Continue Lives", 0x8000,
|
||
"3", 0x80,
|
||
"4", 0x00,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Pinball
|
||
VSDIPSWITCH vsdip_pinball[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0701,
|
||
"1 Coin / 1 Credit", 0x01,
|
||
"1 Coin / 2 Credits", 0x06,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x04,
|
||
"2 Coins / 1 Credit", 0x05,
|
||
"3 Coins / 1 Credit", 0x03,
|
||
"4 Coins / 1 Credit", 0x07,
|
||
"Free Play", 0x00,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0800,
|
||
"Off", 0x00,
|
||
"On", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Balls", 0x6000,
|
||
"2", 0x60,
|
||
"3", 0x00,
|
||
"4", 0x40,
|
||
"5", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Ball Speed", 0x8000,
|
||
"Normal", 0x00,
|
||
"Fast", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Mach Rider(Endurance Course)
|
||
VSDIPSWITCH vsdip_machrider[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x06,
|
||
"2 Coins / 1 Credit", 0x01,
|
||
"3 Coins / 1 Credit", 0x05,
|
||
"4 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Time", 0x1800,
|
||
"280", 0x00,
|
||
"250", 0x10,
|
||
"220", 0x08,
|
||
"200", 0x18,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x4000,
|
||
"Off", 0x00,
|
||
"On", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Mach Rider (Japan, Fighting Course)
|
||
VSDIPSWITCH vsdip_machriderj[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x06,
|
||
"2 Coins / 1 Credit", 0x01,
|
||
"3 Coins / 1 Credit", 0x05,
|
||
"4 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"1st Race Distance", 0x1000,
|
||
"12", 0x00,
|
||
"15", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x4000,
|
||
"Off", 0x00,
|
||
"On", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Soccer
|
||
VSDIPSWITCH vsdip_soccer[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x06,
|
||
"2 Coins / 1 Credit", 0x01,
|
||
"3 Coins / 1 Credit", 0x05,
|
||
"4 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Points Timer", 0x1808,
|
||
"600pts", 0x00,
|
||
"800pts", 0x10,
|
||
"1000pts", 0x08,
|
||
"1200pts", 0x18,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Difficulty", 0x6040,
|
||
"Easy", 0x00,
|
||
"Normal", 0x40,
|
||
"Hard", 0x20,
|
||
"Hardest", 0x60,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Battle City
|
||
VSDIPSWITCH vsdip_battlecity[] = {
|
||
// Dipname mask&value
|
||
"Credits for 2 Players", 0x0101,
|
||
"1", 0x00,
|
||
"2", 0x01,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x0200,
|
||
"3", 0x00,
|
||
"5", 0x02,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Demo Sounds", 0x0404,
|
||
"Off", 0x00,
|
||
"On", 0x04,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Color Palette", 0xC080,
|
||
"Normal", 0x80,
|
||
"Wrong 1", 0x00,
|
||
"Wrong 2", 0x40,
|
||
"Wrong 3", 0xC0,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Gradius
|
||
VSDIPSWITCH vsdip_gradius[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"2 Coins / 1 Credit", 0x06,
|
||
"3 Coins / 1 Credit", 0x01,
|
||
"4 Coins / 1 Credit", 0x05,
|
||
"5 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x0808,
|
||
"3", 0x08,
|
||
"4", 0x00,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Bonus", 0x3000,
|
||
"100k", 0x00,
|
||
"200k", 0x20,
|
||
"300k", 0x10,
|
||
"400k", 0x30,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Difficulty", 0x4000,
|
||
"Normal", 0x00,
|
||
"Hard", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Demo Sounds", 0x8080,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Goonies
|
||
VSDIPSWITCH vsdip_goonies[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"2 Coins / 1 Credit", 0x06,
|
||
"3 Coins / 1 Credit", 0x01,
|
||
"4 Coins / 1 Credit", 0x05,
|
||
"5 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x0800,
|
||
"3", 0x00,
|
||
"2", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Timer", 0x4000,
|
||
"Normal", 0x00,
|
||
"Fast", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Demo Sounds", 0x8080,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Hogan's Alley
|
||
VSDIPSWITCH vsdip_hogansalley[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"5 Coins / 1 Credit", 0x03,
|
||
"4 Coins / 1 Credit", 0x05,
|
||
"3 Coins / 1 Credit", 0x01,
|
||
"2 Coins / 1 Credit", 0x06,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Difficulty", 0x1808,
|
||
"Easy", 0x00,
|
||
"Normal", 0x08,
|
||
"Hard", 0x10,
|
||
"Very Hard", 0x18,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Misses par Game", 0x2000,
|
||
"3", 0x00,
|
||
"5", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Bonus Life", 0xC000,
|
||
"30000pts", 0x00,
|
||
"50000pts", 0x40,
|
||
"80000pts", 0x80,
|
||
"100000pts", 0xC0,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Freedom Force
|
||
VSDIPSWITCH vsdip_freedomforce[] = {
|
||
// Dipname mask&value
|
||
"Unknown", 0x0100,
|
||
"Off", 0x00,
|
||
"On", 0x01,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0200,
|
||
"Off", 0x00,
|
||
"On", 0x02,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0400,
|
||
"Off", 0x00,
|
||
"On", 0x04,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0800,
|
||
"Off", 0x00,
|
||
"On", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x4000,
|
||
"Off", 0x00,
|
||
"On", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Super Xevious
|
||
VSDIPSWITCH vsdip_superxevious[] = {
|
||
// Dipname mask&value
|
||
"Unknown", 0x0100,
|
||
"Off", 0x00,
|
||
"On", 0x01,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0200,
|
||
"Off", 0x00,
|
||
"On", 0x02,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0400,
|
||
"Off", 0x00,
|
||
"On", 0x04,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x0800,
|
||
"Off", 0x00,
|
||
"On", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x4000,
|
||
"Off", 0x00,
|
||
"On", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Golf/Lady Golf
|
||
VSDIPSWITCH vsdip_golf[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0701,
|
||
"1 Coin / 1 Credit", 0x01,
|
||
"1 Coin / 2 Credits", 0x06,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x04,
|
||
"2 Coins / 1 Credit", 0x05,
|
||
"3 Coins / 1 Credit", 0x03,
|
||
"4 Coins / 1 Credit", 0x07,
|
||
"Free Play", 0x00,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Hole Size", 0x0800,
|
||
"Large", 0x00,
|
||
"Small", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Points par Stroke", 0x1000,
|
||
"Easier", 0x00,
|
||
"Harder", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Starting Points", 0x6000,
|
||
"10", 0x00,
|
||
"13", 0x40,
|
||
"16", 0x20,
|
||
"20", 0x60,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Difficulty Vs. Computer", 0x8000,
|
||
"Easy", 0x00,
|
||
"Hard", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Stroke and Match Golf
|
||
VSDIPSWITCH vsdip_strokandmatchegolf[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0701,
|
||
"1 Coin / 1 Credit", 0x01,
|
||
"1 Coin / 2 Credits", 0x06,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x04,
|
||
"2 Coins / 1 Credit", 0x05,
|
||
"3 Coins / 1 Credit", 0x03,
|
||
"4 Coins / 1 Credit", 0x07,
|
||
"Free Play", 0x00,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Hole Size", 0x0800,
|
||
"Large", 0x00,
|
||
"Small", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Points par Stroke", 0x1000,
|
||
"Easier", 0x00,
|
||
"Harder", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Starting Points", 0x6000,
|
||
"300", 0x00,
|
||
"400", 0x40,
|
||
"500", 0x20,
|
||
"600", 0x60,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Difficulty Vs. Computer", 0x8000,
|
||
"Easy", 0x00,
|
||
"Hard", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Raid on Bungeling Bay(J)
|
||
VSDIPSWITCH vsdip_raidonbungelingbay[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x06,
|
||
"2 Coins / 1 Credit", 0x01,
|
||
"3 Coins / 1 Credit", 0x05,
|
||
"4 Coins / 1 Credit", 0x03,
|
||
"Free Play", 0x07,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x0808,
|
||
"2", 0x00,
|
||
"3", 0x08,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x1000,
|
||
"Off", 0x00,
|
||
"On", 0x10,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x4000,
|
||
"Off", 0x00,
|
||
"On", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
// VS Mighty Bomb Jack(J)
|
||
VSDIPSWITCH vsdip_mightybombjack[] = {
|
||
// Dipname mask&value
|
||
"Coin", 0x0700,
|
||
"5 Coins / 1 Credit", 0x07,
|
||
"4 Coins / 1 Credit", 0x03,
|
||
"3 Coins / 1 Credit", 0x05,
|
||
"2 Coins / 1 Credit", 0x01,
|
||
"1 Coin / 1 Credit", 0x00,
|
||
"1 Coin / 2 Credits", 0x04,
|
||
"1 Coin / 3 Credits", 0x02,
|
||
"1 Coin / 4 Credits", 0x06,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Lives", 0x1800,
|
||
"2", 0x10,
|
||
"3", 0x00,
|
||
"4", 0x08,
|
||
"5", 0x18,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x2000,
|
||
"Off", 0x00,
|
||
"On", 0x20,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x4000,
|
||
"Off", 0x00,
|
||
"On", 0x40,
|
||
NULL, 0xFF,
|
||
// Dipname mask&value
|
||
"Unknown", 0x8000,
|
||
"Off", 0x00,
|
||
"On", 0x80,
|
||
NULL, 0xFF,
|
||
// デリミタ
|
||
NULL, 0,
|
||
};
|
||
|
||
|
||
VSDIPSWITCH* FindVSDipSwitchTable( DWORD crc )
|
||
{
|
||
VSDIPSWITCH* dip = vsdip_default;
|
||
|
||
switch( crc ) {
|
||
case 0xeb2dba63: // VS TKO Boxing
|
||
case 0x98cfe016:
|
||
case 0x9818f656:
|
||
dip = vsdip_tkoboxing;
|
||
break;
|
||
case 0xb90497aa: // VS Tennis
|
||
break;
|
||
case 0x8c0c2df5: // VS Top Gun
|
||
dip = vsdip_topgun;
|
||
break;
|
||
case 0x16d3f469: // VS Ninja Jajamaru Kun (J)
|
||
dip = vsdip_jajamaru;
|
||
break;
|
||
case 0x8850924b: // VS Tetris
|
||
dip = vsdip_tetris;
|
||
break;
|
||
case 0xcf36261e: // VS Sky Kid
|
||
dip = vsdip_skykid;
|
||
break;
|
||
case 0xe1aa8214: // VS Star Luster
|
||
dip = vsdip_starluster;
|
||
break;
|
||
case 0xec461db9: // VS Pinball
|
||
case 0xe528f651: // VS Pinball (alt)
|
||
dip = vsdip_pinball;
|
||
break;
|
||
case 0x17ae56be: // VS Freedom Force
|
||
dip = vsdip_freedomforce;
|
||
break;
|
||
case 0xe2c0a2be: // VS Platoon
|
||
dip = vsdip_platoon;
|
||
break;
|
||
case 0x70901b25: // VS Slalom
|
||
dip = vsdip_slalom;
|
||
break;
|
||
case 0x0b65a917: // VS Mach Rider(Endurance Course)
|
||
case 0x8a6a9848:
|
||
dip = vsdip_machrider;
|
||
break;
|
||
case 0xae8063ef: // VS Mach Rider(Japan, Fighting Course)
|
||
dip = vsdip_machriderj;
|
||
break;
|
||
case 0xffbef374: // VS Castlevania
|
||
dip = vsdip_castlevania;
|
||
break;
|
||
|
||
case 0xcc2c4b5d: // VS Golf
|
||
case 0x86167220: // VS Lady Golf
|
||
dip = vsdip_golf;
|
||
break;
|
||
|
||
case 0xa93a5aee: // VS Stroke and Match Golf
|
||
dip = vsdip_strokandmatchegolf;
|
||
break;
|
||
|
||
case 0x135adf7c: // VS Atari RBI Baseball
|
||
dip = vsdip_rbibaseball;
|
||
break;
|
||
case 0xd5d7eac4: // VS Dr. Mario
|
||
dip = vsdip_drmario;
|
||
break;
|
||
case 0x46914e3e: // VS Soccer
|
||
dip = vsdip_soccer;
|
||
break;
|
||
case 0x70433f2c: // VS Battle City
|
||
case 0x8d15a6e6: // VS bad .nes
|
||
dip = vsdip_battlecity;
|
||
break;
|
||
case 0x1e438d52: // VS Goonies
|
||
dip = vsdip_goonies;
|
||
break;
|
||
|
||
case 0xcbe85490: // VS Excitebike
|
||
case 0x29155e0c: // VS Excitebike (alt)
|
||
dip = vsdip_excitebike;
|
||
break;
|
||
|
||
case 0x07138c06: // VS Clu Clu Land
|
||
dip = vsdip_clucluland;
|
||
break;
|
||
case 0x43a357ef: // VS Ice Climber
|
||
dip = vsdip_iceclimber;
|
||
break;
|
||
case 0x737dd1bf: // VS Super Mario Bros
|
||
case 0x4bf3972d:
|
||
case 0x8b60cc58:
|
||
case 0x8192c804:
|
||
dip = vsdip_supermariobros;
|
||
break;
|
||
|
||
case 0xd99a2087: // VS Gradius
|
||
dip = vsdip_gradius;
|
||
break;
|
||
case 0xf9d3b0a3: // VS Super Xevious
|
||
case 0x9924980a: // VS Super Xevious
|
||
case 0x66bb838f: // VS Super Xevious
|
||
dip = vsdip_superxevious;
|
||
break;
|
||
|
||
case 0xff5135a3: // VS Hogan's Alley
|
||
dip = vsdip_hogansalley;
|
||
break;
|
||
case 0xed588f00: // VS Duck Hunt
|
||
dip = vsdip_duckhunt;
|
||
break;
|
||
|
||
case 0xc99ec059: // VS Raid on Bungeling Bay(J)
|
||
dip = vsdip_raidonbungelingbay;
|
||
break;
|
||
case 0xca85e56d: // VS Mighty Bomb Jack(J)
|
||
dip = vsdip_mightybombjack;
|
||
break;
|
||
}
|
||
|
||
return dip;
|
||
}
|
||
|
||
BYTE GetVSDefaultDipSwitchValue( DWORD crc )
|
||
{
|
||
VSDIPSWITCH* dip = FindVSDipSwitchTable( crc );
|
||
|
||
BYTE value = 0x00;
|
||
BYTE flag = 0;
|
||
for(;;) {
|
||
if( dip->name == NULL && dip->value == 0x0000 ) {
|
||
break;
|
||
} else if( dip->value == 0x00FF ) {
|
||
flag = 0;
|
||
} else if( !flag ) {
|
||
flag = 1;
|
||
value |= dip->value;
|
||
}
|
||
dip++;
|
||
}
|
||
|
||
return value;
|
||
}
|
||
|