AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/OptionUI/OptionUI.cs
2024-09-12 15:08:48 +08:00

167 lines
4.8 KiB
C#

using DG.Tweening;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class OptionUI : CommandExecuter
{
public static OptionUI Instance { get; private set; }
[SerializeField]
RectTransform MenuRoot;
[Space]
[Header("Ä£°å")]
[SerializeField] OptionUI_ExecuteItem TEMPLATE_EXECUTEITEM;
private bool m_bPoped = false;
private List<MonoBehaviour> m_runtimeMenuItems = new List<MonoBehaviour>();
protected override void Awake()
{
Instance = this;
TEMPLATE_EXECUTEITEM.gameObject.SetActiveEx(false);
base.Awake();
}
private void Start()
{
Canvas.ForceUpdateCanvases();
var width = MenuRoot.rect.size.x;
var temp = MenuRoot.anchoredPosition;
temp.x = width;
MenuRoot.anchoredPosition = temp;
}
protected override void Update()
{
if (Input.GetKeyDown(KeyCode.T))
{
if (m_bPoped) Hide();
else Pop(new List<OptionMenu>
{
new ExecuteMenu("²âÊԲ˵¥1"),
new ExecuteMenu("Copilot"),
new ExecuteMenu("ChatGPT 4o"),
});
}
}
public void Pop(IEnumerable<OptionMenu> menus)
{
ReleaseRuntimeMenus();
foreach (var menu in menus) CreateRuntimeMenuItem(menu);
CommandDispatcher.Instance.RegistController(this);
if (!m_bPoped)
{
m_bPoped = true;
DOTween.To(
() => MenuRoot.anchoredPosition.x,
(value) =>
{
var temp = MenuRoot.anchoredPosition;
temp.x = value;
MenuRoot.anchoredPosition = temp;
},
0,
0.3f
).SetEase(Ease.OutCubic);
}
}
public void Hide()
{
if (m_bPoped)
{
m_bPoped = false;
Canvas.ForceUpdateCanvases();
var width = MenuRoot.rect.width;
DOTween.To(
() => MenuRoot.anchoredPosition.x,
(value) =>
{
var temp = MenuRoot.anchoredPosition;
temp.x = value;
MenuRoot.anchoredPosition = temp;
},
width,
0.3f
).SetEase(Ease.OutCubic);
}
}
private void CreateRuntimeMenuItem(OptionMenu menuData)
{
if (menuData is ExecuteMenu executeMenu)
{
var menuUI = GameObject.Instantiate(TEMPLATE_EXECUTEITEM.gameObject, TEMPLATE_EXECUTEITEM.transform.parent).GetComponent<OptionUI_ExecuteItem>();
menuUI.gameObject.SetActive(true);
menuUI.SetData(executeMenu);
m_runtimeMenuItems.Add(menuUI);
}
}
private void ReleaseRuntimeMenus()
{
foreach (var item in m_runtimeMenuItems)
{
Destroy(item.gameObject);
}
m_runtimeMenuItems.Clear();
}
public override bool Enable => m_bPoped;
protected override void OnSelectMenuChanged()
{
}
}
public abstract class OptionMenu
{
public string Name { get; protected set; }
public Sprite Icon { get; protected set; }
public OptionMenu(string name, Sprite icon = null)
{
Name = name;
Icon = icon;
}
}
public class ExecuteMenu : OptionMenu
{
public ExecuteMenu(string name, Sprite icon = null) : base(name, icon) { }
public virtual void OnExcute() { }
}
public abstract class ValueSetMenu : OptionMenu
{
public ValueSetMenu(string name) : base(name) { }
public abstract Type ValueType { get; }
public abstract object ValueRaw { get; }
public abstract void OnValueChanged(object newValue);
}
public class ValueSetMenu<T> : ValueSetMenu
{
public sealed override Type ValueType => typeof(T);
public T Value { get; private set; }
public sealed override object ValueRaw => Value;
public sealed override void OnValueChanged(object newValue)
{
Value = (T)newValue;
}
protected ValueSetMenu(string name) : base(name) { }
}
}