AxibugEmuOnline/AxibugEmuOnline.Client/Assets/MyNes.Core/RendererSettings.cs
2024-07-03 15:40:13 +08:00

107 lines
2.4 KiB
C#

namespace MyNes.Core
{
public class RendererSettings : ISettings
{
public string Video_ProviderID = "";
public bool Vid_AutoStretch = true;
public bool Vid_Res_Upscale = true;
public int Vid_Res_W = 640;
public int Vid_Res_H = 480;
public int Vid_StretchMultiply = 2;
public bool Vid_KeepAspectRatio = true;
public bool Vid_ShowFPS = false;
public bool Vid_Fullscreen = false;
public bool Vid_HardwareVertexProcessing = false;
public bool Vid_VSync = false;
public bool Vid_ShowNotifications = true;
public int Vid_Filter = 1;
public bool FrameSkipEnabled = false;
public int FrameSkipInterval = 2;
public bool UseEmuThread = true;
public string Audio_ProviderID = "";
public bool Audio_EnableFilters = true;
public int Audio_Volume = 100;
public bool Audio_SoundEnabled = true;
public int Audio_Frequency = 44100;
public int Audio_InternalSamplesCount = 4096;
public int Audio_InternalPeekLimit = 124;
public int Audio_PlaybackAmplitude = 200;
public int Audio_PlaybackBufferSizeInKB = 8;
public bool Audio_UseDefaultMixer = true;
public bool Audio_ChannelEnabled_SQ1 = true;
public bool Audio_ChannelEnabled_SQ2 = true;
public bool Audio_ChannelEnabled_NOZ = true;
public bool Audio_ChannelEnabled_TRL = true;
public bool Audio_ChannelEnabled_DMC = true;
public bool Audio_ChannelEnabled_MMC5_SQ1 = true;
public bool Audio_ChannelEnabled_MMC5_SQ2 = true;
public bool Audio_ChannelEnabled_MMC5_PCM = true;
public bool Audio_ChannelEnabled_VRC6_SQ1 = true;
public bool Audio_ChannelEnabled_VRC6_SQ2 = true;
public bool Audio_ChannelEnabled_VRC6_SAW = true;
public bool Audio_ChannelEnabled_SUN1 = true;
public bool Audio_ChannelEnabled_SUN2 = true;
public bool Audio_ChannelEnabled_SUN3 = true;
public bool Audio_ChannelEnabled_NMT1 = true;
public bool Audio_ChannelEnabled_NMT2 = true;
public bool Audio_ChannelEnabled_NMT3 = true;
public bool Audio_ChannelEnabled_NMT4 = true;
public bool Audio_ChannelEnabled_NMT5 = true;
public bool Audio_ChannelEnabled_NMT6 = true;
public bool Audio_ChannelEnabled_NMT7 = true;
public bool Audio_ChannelEnabled_NMT8 = true;
public RendererSettings(string path)
: base(path)
{
}
}
}