forked from sin365/AxibugEmuOnline
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using UnityEngine;
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namespace AxibugEmuOnline.Client.Common
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{
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public static class PSVitaKey
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{
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/// <summary>
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/// ×
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/// </summary>
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public static KeyCode Cross => KeyCode.Joystick1Button0;
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/// <summary>
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/// ⭕
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/// </summary>
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public static KeyCode Circle => KeyCode.Joystick1Button1;
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/// <summary>
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/// □
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/// </summary>
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public static KeyCode Block => KeyCode.Joystick1Button2;
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/// <summary>
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/// 🔺
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/// </summary>
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public static KeyCode Triangle => KeyCode.Joystick1Button3;
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public static KeyCode L => KeyCode.Joystick1Button4;
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public static KeyCode R => KeyCode.Joystick1Button5;
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public static KeyCode Select => KeyCode.Joystick1Button6;
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public static KeyCode Start => KeyCode.Joystick1Button7;
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public static KeyCode Up => KeyCode.Joystick1Button8;
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public static KeyCode Right => KeyCode.Joystick1Button9;
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public static KeyCode Down => KeyCode.Joystick1Button10;
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public static KeyCode Left => KeyCode.Joystick1Button11;
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}
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}
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