forked from sin365/AxibugEmuOnline
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using AxibugEmuOnline.Client.Manager;
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using AxibugEmuOnline.Client.Network;
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using System;
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using UnityEngine;
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using static AxibugEmuOnline.Client.Manager.LogManager;
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namespace AxibugEmuOnline.Client.ClientCore
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{
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public class AppAxibugEmuOnline
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{
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public static string TokenStr;
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public static long RID = -1;
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public static string IP;
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public static int Port;
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public static LogManager log;
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public static NetworkHelper networkHelper;
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public static AppLogin login;
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public static AppChat chat;
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public static UserDataManager user;
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public static AppNetGame netgame;
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public static AppEmu emu;
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public static void Init()
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{
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log = new LogManager();
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LogManager.OnLog += OnNoSugarNetLog;
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networkHelper = new NetworkHelper();
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login = new AppLogin();
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chat = new AppChat();
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user = new UserDataManager();
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emu = new AppEmu();
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netgame = new AppNetGame();
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}
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public static bool Connect(string IP, int port)
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{
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return networkHelper.Init(IP, port);
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}
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public static void Close()
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{
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AppAxibugEmuOnline.log.Info("停止");
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}
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static void OnNoSugarNetLog(int LogLevel, string msg)
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{
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Debug.Log("[AxibugEmuOnline]:"+msg);
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}
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}
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} |