forked from sin365/AxibugEmuOnline
132 lines
4.2 KiB
C#
132 lines
4.2 KiB
C#
using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace AxibugEmuOnline.Client
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{
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public class HttpAPI
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{
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public string WebHost = "http://emu.axibug.com";
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public string WebSiteApi => WebHost + "/api";
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public delegate void GetRomListAPI(Action<Resp_GameList> callback, int page, int pageSize = 10);
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public delegate void SearchRomListAPI(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10);
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public void GetNesRomList(Action<Resp_GameList> callback, int page, int pageSize = 10)
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{
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App.StartCoroutine(GetNesRomListFlow(page, pageSize, callback));
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}
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public void SearchNesRomList(Action<Resp_GameList> callback, string searchKey, int page, int pageSize = 10)
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{
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App.StartCoroutine(SearchNesRomListFlow(searchKey, page, pageSize, callback));
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}
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private IEnumerator SearchNesRomListFlow(string searchKey, int page, int pageSize, Action<Resp_GameList> callback)
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{
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}&SearchKey={searchKey}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
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callback.Invoke(resp);
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}
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private IEnumerator GetNesRomListFlow(int page, int pageSize, Action<Resp_GameList> callback)
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{
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/NesRomList?Page={page}&PageSize={pageSize}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}
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var resp = JsonUtility.FromJson<Resp_GameList>(request.downloadHandler.text);
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callback.Invoke(resp);
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}
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public IEnumerator GetNesRomInfo(int RomID, Action<Resp_RomInfo> callback)
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{
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UnityWebRequest request = UnityWebRequest.Get($"{WebSiteApi}/RomInfo?PType={PlatformType.Nes}&RomID={RomID}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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callback.Invoke(null);
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yield break;
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}
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var resp = JsonUtility.FromJson<Resp_RomInfo>(request.downloadHandler.text);
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callback.Invoke(resp);
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}
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enum PlatformType : byte
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{
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All = 0,
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Nes = 1,
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}
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enum GameType : byte
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{
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NONE = 0,
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ACT,
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ARPG,
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AVG,
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ETC,
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FTG,
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PUZ,
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RAC,
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RPG,
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SLG,
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SPG,
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SRPG,
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STG,
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TAB,
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/// <summary>
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/// 合卡
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/// </summary>
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ALLINONE,
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}
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[Serializable]
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public class Resp_GameList
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{
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public int page;
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public int maxPage;
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public int resultAllCount;
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public List<Resp_RomInfo> gameList;
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}
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[Serializable]
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public class Resp_RomInfo
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{
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public int orderid;
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public int id;
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public string romName;
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public string gType;
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public string desc;
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public string url;
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public string imgUrl;
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public string hash;
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public int stars;
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}
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[Serializable]
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public class Resp_CheckStandInfo
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{
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public int needUpdateClient;
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public string serverIp;
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public ushort serverPort;
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public string clientVersion;
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public string downLoadUrl;
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}
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}
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}
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