forked from sin365/AxibugEmuOnline
139 lines
4.6 KiB
C#
139 lines
4.6 KiB
C#
using System.Collections.Generic;
|
||
|
||
namespace AxiReplay
|
||
{
|
||
public class NetReplay
|
||
{
|
||
/// <summary>
|
||
/// 客户端当前帧
|
||
/// </summary>
|
||
public int mCurrClientFrameIdx = int.MinValue;
|
||
/// <summary>
|
||
/// 服务器远端当前帧
|
||
/// </summary>
|
||
public int mRemoteFrameIdx { get; private set; }
|
||
/// <summary>
|
||
/// 服务器远端当前提前量
|
||
/// </summary>
|
||
public int mRemoteForwardCount { get; private set; }
|
||
/// <summary>
|
||
/// Remote 2 Client Frame Gap
|
||
/// </summary>
|
||
public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx;
|
||
/// <summary>
|
||
/// 网络数据队列
|
||
/// </summary>
|
||
Queue<ReplayStep> mNetReplayQueue = new Queue<ReplayStep>();
|
||
/// <summary>
|
||
/// 当前数据
|
||
/// </summary>
|
||
ReplayStep mCurrReplay;
|
||
/// <summary>
|
||
/// 下一个数据数据
|
||
/// </summary>
|
||
ReplayStep mNextReplay;
|
||
|
||
bool bNetInit = false;
|
||
public NetReplay()
|
||
{
|
||
ResetData();
|
||
}
|
||
public void ResetData()
|
||
{
|
||
mNetReplayQueue.Clear();
|
||
mCurrReplay = default(ReplayStep);
|
||
mCurrReplay.FrameStartID = int.MinValue;
|
||
bNetInit = false;
|
||
}
|
||
public void InData(ReplayStep inputData, int ServerFrameIdx)
|
||
{
|
||
mNetReplayQueue.Enqueue(inputData);
|
||
mRemoteFrameIdx = inputData.FrameStartID;
|
||
if (!bNetInit)
|
||
{
|
||
bNetInit = true;
|
||
mNextReplay = mNetReplayQueue.Dequeue();
|
||
}
|
||
}
|
||
public bool TryGetNextFrame(out ReplayStep data, out int frameDiff, out bool inputDiff)
|
||
{
|
||
if (!bNetInit)
|
||
{
|
||
data = default(ReplayStep);
|
||
frameDiff = default;
|
||
inputDiff = false;
|
||
return false;
|
||
}
|
||
TakeFrame(1, out data, out frameDiff, out inputDiff);
|
||
return frameDiff > 0;
|
||
}
|
||
|
||
public bool TryGetNextFrame(int targetFrame, out ReplayStep data, out int frameDiff, out bool inputDiff)
|
||
{
|
||
if (!bNetInit)
|
||
{
|
||
data = default(ReplayStep);
|
||
frameDiff = default;
|
||
inputDiff = false;
|
||
return false;
|
||
}
|
||
return TakeFrameToTargetFrame(targetFrame, out data, out frameDiff, out inputDiff);
|
||
}
|
||
|
||
void TakeFrame(int addFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
|
||
{
|
||
int targetFrame = mCurrClientFrameIdx + addFrame;
|
||
TakeFrameToTargetFrame(targetFrame, out data, out bFrameDiff, out inputDiff);
|
||
}
|
||
|
||
bool TakeFrameToTargetFrame(int targetFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
|
||
{
|
||
bool result;
|
||
inputDiff = false;
|
||
if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0)
|
||
{
|
||
//当前帧追加
|
||
mCurrClientFrameIdx = targetFrame;
|
||
ulong oldInput = mCurrReplay.InPut;
|
||
mCurrReplay = mNextReplay;
|
||
if (oldInput != mCurrReplay.InPut)
|
||
inputDiff = true;
|
||
mNextReplay = mNetReplayQueue.Dequeue();
|
||
result = true;
|
||
}
|
||
else
|
||
result = false;
|
||
|
||
bFrameDiff = mRemoteFrameIdx - mCurrClientFrameIdx;
|
||
data = mCurrReplay;
|
||
|
||
return result;
|
||
}
|
||
|
||
public int GetSkipFrameCount()
|
||
{
|
||
int skip = 0;
|
||
//本地队列差异高于服务器提前量的值
|
||
int moreNum = mDiffFrameCount - mRemoteForwardCount;
|
||
if (mDiffFrameCount > short.MaxValue) skip = 0;
|
||
else if (moreNum <= 1) skip = 0;
|
||
else if (moreNum <= 3) skip = 2;
|
||
else if (moreNum <= 6) skip = 2;
|
||
else if (moreNum <= 20) skip = moreNum / 2; //20帧以内,平滑跳帧数
|
||
else skip = moreNum;//完全追上
|
||
return skip;
|
||
|
||
//var frameGap = mDiffFrameCount;
|
||
//if (frameGap > 10000) return 0;
|
||
//if (frameGap <= 2) skip = 0;
|
||
//if (frameGap > 2 && frameGap < 6) skip = 1 + 1;
|
||
//else if (frameGap > 7 && frameGap < 12) skip = 2 + 1;
|
||
//else if (frameGap > 13 && frameGap < 20) skip = 3 + 1;
|
||
//else skip = frameGap - 2;
|
||
|
||
|
||
//return skip;
|
||
}
|
||
}
|
||
}
|