forked from sin365/AxibugEmuOnline
153 lines
4.1 KiB
C#
153 lines
4.1 KiB
C#
using System.Collections.Generic;
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namespace MyNes.Core
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{
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public class GameGenie
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{
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public string[] LettersTable = new string[16]
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{
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"A", "P", "Z", "L", "G", "I", "T", "Y", "E", "O",
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"X", "U", "K", "S", "V", "N"
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};
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public byte[] HEXTable = new byte[16]
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{
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15
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};
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private List<string> lettersTable = new List<string>();
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public GameGenie()
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{
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lettersTable = new List<string>(LettersTable);
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}
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public int GetCodeAsHEX(string code)
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{
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int num = 0;
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int num2 = code.ToCharArray().Length - 1;
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char[] array = code.ToCharArray();
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foreach (char c in array)
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{
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num |= HEXTable[lettersTable.IndexOf(c.ToString())] << num2 * 4;
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num2--;
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}
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return num;
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}
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public byte GetGGValue(int code, int length)
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{
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int num = 0;
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int num2 = 0;
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int num3 = 0;
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int num4 = 0;
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int num5 = 0;
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int num6 = 0;
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int num7 = 0;
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int num8 = 0;
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switch (length)
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{
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case 6:
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num8 = (code & 0x800000) >> 23;
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num7 = (code & 0x40000) >> 18;
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num6 = (code & 0x20000) >> 17;
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num5 = (code & 0x10000) >> 16;
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num4 = (code & 8) >> 3;
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num3 = (code & 0x400000) >> 22;
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num2 = (code & 0x200000) >> 21;
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num = (code & 0x100000) >> 20;
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break;
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case 8:
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num8 = (code >> 31) & 1;
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num7 = (code >> 27) & 1;
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num6 = (code >> 26) & 1;
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num5 = (code >> 25) & 1;
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num4 = (code >> 3) & 1;
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num3 = (code >> 30) & 1;
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num2 = (code >> 29) & 1;
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num = (code >> 28) & 1;
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break;
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}
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return (byte)((num8 << 7) | (num7 << 6) | (num6 << 5) | (num5 << 4) | (num4 << 3) | (num3 << 2) | (num2 << 1) | num);
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}
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public int GetGGAddress(int code, int length)
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{
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int num = 0;
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int num2 = 0;
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int num3 = 0;
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int num4 = 0;
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int num5 = 0;
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int num6 = 0;
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int num7 = 0;
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int num8 = 0;
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int num9 = 0;
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int num10 = 0;
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int num11 = 0;
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int num12 = 0;
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int num13 = 0;
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int num14 = 0;
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int num15 = 0;
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switch (length)
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{
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case 6:
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num15 = (code >> 10) & 1;
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num14 = (code >> 9) & 1;
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num13 = (code >> 8) & 1;
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num12 = (code >> 7) & 1;
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num11 = (code >> 2) & 1;
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num10 = (code >> 1) & 1;
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num9 = code & 1;
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num8 = (code >> 19) & 1;
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num7 = (code >> 14) & 1;
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num6 = (code >> 13) & 1;
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num5 = (code >> 12) & 1;
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num4 = (code >> 11) & 1;
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num3 = (code >> 6) & 1;
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num2 = (code >> 5) & 1;
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num = (code >> 4) & 1;
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break;
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case 8:
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num15 = (code >> 18) & 1;
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num14 = (code >> 17) & 1;
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num13 = (code >> 16) & 1;
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num12 = (code >> 15) & 1;
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num11 = (code >> 10) & 1;
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num10 = (code >> 9) & 1;
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num9 = (code >> 8) & 1;
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num8 = (code >> 25) & 1;
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num7 = (code >> 22) & 1;
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num6 = (code >> 21) & 1;
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num5 = (code >> 20) & 1;
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num4 = (code >> 19) & 1;
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num3 = (code >> 14) & 1;
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num2 = (code >> 13) & 1;
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num = (code >> 12) & 1;
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break;
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}
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return (num15 << 14) | (num14 << 13) | (num13 << 12) | (num12 << 11) | (num11 << 10) | (num10 << 9) | (num9 << 8) | (num8 << 7) | (num7 << 6) | (num6 << 5) | (num5 << 4) | (num4 << 3) | (num3 << 2) | (num2 << 1) | num;
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}
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public byte GetGGCompareValue(int code)
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{
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int num = 0;
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int num2 = 0;
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int num3 = 0;
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int num4 = 0;
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int num5 = 0;
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int num6 = 0;
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int num7 = 0;
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int num8 = (code >> 7) & 1;
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num7 = (code >> 2) & 1;
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num6 = (code >> 1) & 1;
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num5 = code & 1;
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num4 = (code >> 11) & 1;
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num3 = (code >> 6) & 1;
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num2 = (code >> 5) & 1;
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num = (code >> 4) & 1;
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return (byte)((num8 << 7) | (num7 << 6) | (num6 << 5) | (num5 << 4) | (num4 << 3) | (num3 << 2) | (num2 << 1) | num);
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}
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}
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}
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