AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/AxiIO/CSharpIO.cs

60 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace AxiIO
{
public class CSharpIO : IAxiIO
{
public void dir_CreateDirectory(string dirpath)
{
System.IO.Directory.CreateDirectory(dirpath);
}
public void dir_Delete(string path, bool recursive)
{
System.IO.Directory.Delete(path, recursive);
}
public IEnumerable<string> dir_EnumerateFiles(string path, string searchPattern)
{
return System.IO.Directory.EnumerateFiles(path, searchPattern);
}
public bool dir_Exists(string dirpath)
{
return System.IO.Directory.Exists(dirpath);
}
public void file_WriteAllBytes(string filePath, byte[] data)
{
System.IO.File.WriteAllBytes(filePath, data);
}
public void file_WriteAllBytes(string filePath, MemoryStream ms)
{
System.IO.File.WriteAllBytes(filePath, ms.ToArray());
}
public void file_Delete(string filePath)
{
System.IO.File.Delete(filePath);
}
public bool file_Exists(string filePath)
{
return System.IO.File.Exists(filePath);
}
public byte[] file_ReadAllBytes(string filePath)
{
return System.IO.File.ReadAllBytes(filePath);
}
public int file_ReadBytesToArr(string filePath, byte[] readToArr, int start, int len)
{
FileStream streaming = System.IO.File.OpenRead(filePath);
return streaming.Read(readToArr, 0, 4);
}
}
}