AxibugEmuOnline/AxibugEmuOnline.Client.Switch/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/PSVController_D.cs
2025-09-11 10:29:09 +08:00

38 lines
969 B
C#

using AxibugProtobuf;
namespace AxibugEmuOnline.Client.InputDevices
{
public class PSVController_D : InputDevice_D
{
public override GamePadType PadType => GamePadType.PsvitaControl;
/// <summary>
/// X
/// </summary>
public Button_C Cross;
/// <summary>
/// O
/// </summary>
public Button_C Circle;
/// <summary>
/// 方框
/// </summary>
public Button_C Square;
/// <summary>
/// 三角
/// </summary>
public Button_C Triangle;
public Button_C L;
public Button_C R;
public Button_C Select;
public Button_C Start;
public Button_C Up;
public Button_C Right;
public Button_C Down;
public Button_C Left;
public Stick_C LeftStick;
public Stick_C RightStick;
public PSVController_D(InputResolver resolver) : base(resolver) { }
}
}