AxibugEmuOnline/virtuanessrc097-master/NES/PadEX/EXPAD_SpaceShadowGun.cpp

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//////////////////////////////////////////////////////////////////////////
// Zapper //
//////////////////////////////////////////////////////////////////////////
void EXPAD_SpaceShadowGun::Reset()
{
bomb_bits = 0;
zapper_button = 0;
}
void EXPAD_SpaceShadowGun::Strobe()
{
bomb_bits = nes->pad->pad1bit & 0xFC;
bomb_bits |= zapper_button & 0x02;
}
BYTE EXPAD_SpaceShadowGun::Read4016()
{
BYTE data = (bomb_bits & 0x01)<<1;
bomb_bits >>= 1;
return data;
}
BYTE EXPAD_SpaceShadowGun::Read4017()
{
BYTE data = 0x08;
if( zapper_button & 0x01 ) {
data |= 0x10;
}
if( nes->GetZapperHit() ) {
if( DirectDraw.GetZapperHit() >= 0xFE )
data &= ~0x08;
}
return data;
}
void EXPAD_SpaceShadowGun::Sync()
{
nes->GetZapperPos( zapper_x, zapper_y );
zapper_button = 0;
if( ::GetAsyncKeyState(VK_LBUTTON)&0x8000 )
zapper_button |= 0x01;
if( ::GetAsyncKeyState(VK_RBUTTON)&0x8000 )
zapper_button |= 0x02;
}
void EXPAD_SpaceShadowGun::SetSyncData( INT type, LONG data )
{
if( type == 0 ) {
zapper_x = data;
} else if( type == 1 ) {
zapper_y = data;
} else if( type == 2 ) {
zapper_button = data;
}
}
LONG EXPAD_SpaceShadowGun::GetSyncData( INT type )
{
LONG data = 0;
if( type == 0 ) {
data = zapper_x;
} else if( type == 1 ) {
data = zapper_y;
} else if( type == 2 ) {
data = zapper_button;
}
return data;
}