forked from sin365/AxibugEmuOnline
Compare commits
2 Commits
e0e756b67c
...
6b30c73c30
| Author | SHA1 | Date | |
|---|---|---|---|
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6b30c73c30 | ||
| 8452be9fc8 |
@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxiReplay
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{
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@ -110,7 +111,7 @@ namespace AxiReplay
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public int GetSkipFrameCount()
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{
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var frameGap = mDiffFrameCount;
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if (frameGap > 10000) return 0;
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if (frameGap <= 0) return 0;
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int skip = 0;
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@ -5,6 +5,7 @@ using UnityEngine;
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namespace AxibugEmuOnline.Client
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{
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/// <summary> 颜色设置 </summary>
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public class BgColorSettings
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{
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public delegate void OnColorChangedHandle(XMBColor color);
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@ -112,21 +112,17 @@ namespace AxibugEmuOnline.Client
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}
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m_sampledState = FromNet(replayData);
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var localState = NesControllerMapper.Get().CreateState();
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var rawData = ToNet(localState);
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if (LastTestInput != rawData)
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{
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LastTestInput = rawData;
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App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} Input F:{App.roomMgr.netReplay.mCurrClientFrameIdx} | I:{rawData}");
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}
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App.roomMgr.SendRoomSingelPlayerInput(frameIndex, rawData);
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}
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else
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else m_sampledState = default;
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var localState = NesControllerMapper.Get().CreateState();
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var rawData = ToNet(localState);
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if (LastTestInput != rawData)
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{
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//App.log.Error($"Server Lag remoteFrame->{App.roomMgr.netReplay.mRemoteFrameIdx} diff->{frameDiff} " +
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// $"frame=>{replayData.FrameStartID} InPut=>{replayData.InPut}");
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m_sampledState = default;
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LastTestInput = rawData;
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App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} Input F:{App.roomMgr.netReplay.mCurrClientFrameIdx} | I:{rawData}");
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}
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App.roomMgr.SendRoomSingelPlayerInput(frameIndex, rawData);
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}
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else
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{
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@ -62,8 +62,7 @@ namespace AxibugEmuOnline.Client
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FixEmulatorFrame();
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var screenBuffer = NesCore.ppu.GetScreenPtr();
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var lineColorMode = NesCore.ppu.GetLineColorMode();
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VideoProvider.SetDrawData(screenBuffer, lineColorMode, 277, 240);
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VideoProvider.SetDrawData(screenBuffer);
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}
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}
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@ -1,5 +1,7 @@
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using AxibugEmuOnline.Client.Common;
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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@ -23,11 +25,10 @@ namespace AxibugEmuOnline.Client
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DrawCanvas.worldCamera = Camera.main;
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}
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public unsafe void SetDrawData(uint* screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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public unsafe void SetDrawData(uint* screenData)
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{
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if (wrapTex == null)
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{
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//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
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wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
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wrapTex.filterMode = FilterMode.Point;
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@ -36,7 +37,7 @@ namespace AxibugEmuOnline.Client
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Image.texture = wrapTex;
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Image.material.SetTexture("_MainTex", wrapTex);
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TexBufferSize = screenWidth * screenHeight * 4;
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TexBufferSize = wrapTex.width * wrapTex.height * 4;
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var palRaw = PaletteDefine.m_cnPalette[0];
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pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
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@ -41,6 +41,34 @@ namespace VirtualNes.Core
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}
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}
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public unsafe static void memset(byte* ptr, int offset, byte value, int length)
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{
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var offsetptr = ptr + offset;
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for (int i = 0; i < length; i++)
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{
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offsetptr[i] = value;
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}
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}
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public unsafe static void memset(byte* ptr, byte value, int length)
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{
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memset(ptr, 0, value, length);
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}
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public unsafe static void memset(uint* ptr, int offset, uint value, int length)
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{
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var offsetptr = ptr + offset;
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for (int i = 0; i < length; i++)
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{
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offsetptr[i] = value;
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}
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}
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public unsafe static void memset(uint* ptr, uint value, int length)
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{
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memset(ptr, 0, value, length);
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}
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public static void memcpy(Array dst, Array src, int length)
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{
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Array.Copy(src, dst, length);
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@ -221,10 +221,7 @@ namespace VirtualNes.Core
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Debuger.Log("Allocating PPU...");
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ppu = new PPU(this);
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var screenBuffer = new uint[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var colormode = new byte[PPU.SCREEN_HEIGHT];
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ppu.SetScreenPtr(screenBuffer, colormode);
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ppu.InitBuffer();
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Debuger.Log("Allocating APU...");
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apu = new APU(this);
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@ -766,71 +763,9 @@ namespace VirtualNes.Core
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}
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}
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if (bDraw)
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{
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DrawPad();
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}
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FrameCount++;
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}
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private void DrawPad()
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{
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if (m_bMoviePlay)
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{
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int offset_h = 12;
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int offset_v = Supporter.Config.graphics.bAllLine ? (240 - 18) : (240 - 22);
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if (Supporter.Config.movie.bPadDisplay)
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{
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uint dwData = pad.GetSyncData();
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for (int i = 0; i < 4; i++)
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{
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byte Data = (byte)(dwData >> (i * 8));
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if ((m_MovieControl & (1 << i)) != 0)
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{
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DrawBitmap(offset_h, offset_v, m_PadImg);
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// KEY
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if ((Data & (1 << 4)) != 0) DrawBitmap(offset_h + 3, offset_v + 1, m_KeyImg0); // U
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if ((Data & (1 << 5)) != 0) DrawBitmap(offset_h + 3, offset_v + 5, m_KeyImg0); // D
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if ((Data & (1 << 6)) != 0) DrawBitmap(offset_h + 1, offset_v + 3, m_KeyImg0); // L
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if ((Data & (1 << 7)) != 0) DrawBitmap(offset_h + 5, offset_v + 3, m_KeyImg0); // R
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// START,SELECT
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if ((Data & (1 << 2)) != 0) DrawBitmap(offset_h + 9, offset_v + 5, m_KeyImg1); // SELECT
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if ((Data & (1 << 3)) != 0) DrawBitmap(offset_h + 13, offset_v + 5, m_KeyImg1); // START
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// A,B
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if ((Data & (1 << 0)) != 0) DrawBitmap(offset_h + 23, offset_v + 3, m_KeyImg2); // A
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if ((Data & (1 << 1)) != 0) DrawBitmap(offset_h + 18, offset_v + 3, m_KeyImg2); // B
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offset_h += 30;
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}
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}
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}
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if (Supporter.Config.movie.bTimeDisplay)
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{
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// Time display
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int t = m_MovieStep;
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int h = t / 216000;
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t -= h * 216000;
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int m = t / 3600;
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t -= m * 3600;
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int s = t / 60;
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t -= s * 60;
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string szTemp = $"{h:00}:{m:00}:{s:00}.{t * 100 / 60:00}";
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DrawString(256 - 80 + 0, offset_v - 1, szTemp, 0x1F);
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DrawString(256 - 80 + 0, offset_v + 1, szTemp, 0x1F);
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DrawString(256 - 80 - 1, offset_v + 0, szTemp, 0x1F);
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DrawString(256 - 80 + 1, offset_v + 0, szTemp, 0x1F);
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DrawString(256 - 80, offset_v, szTemp, 0x30);
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}
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}
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}
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internal void DrawString(int x, int y, string str, byte col)
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{
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foreach (var @char in str)
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@ -866,33 +801,6 @@ namespace VirtualNes.Core
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}
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}
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private unsafe void DrawBitmap(int x, int y, byte[] bitMap)
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{
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int i, j;
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int h, v;
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var Scn = ppu.GetScreenPtr();
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int pScn = 8 + (256 + 16) * y + x;
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int pPtr;
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int lpBitmap = 0;
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h = bitMap[lpBitmap++];
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v = bitMap[lpBitmap++];
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for (j = 0; j < v; j++)
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{
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pPtr = pScn;
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for (i = 0; i < h; i++)
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{
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if (bitMap[lpBitmap] != 0xFF)
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{
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Scn[pPtr] = bitMap[lpBitmap];
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}
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lpBitmap++;
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pPtr++;
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}
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pScn += 256 + 16;
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}
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}
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int CPU_CALL_COUNT = 0;
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internal void EmulationCPU(int basecycles)
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@ -386,7 +386,7 @@ namespace VirtualNes.Core
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loopy_shift = 0;
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if (lpScreen != null)
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Unsafe.InitBlockUnaligned(lpScreen, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
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MemoryUtility.memset(lpScreen, 0, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
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if (lpColormode != null)
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MemoryUtility.memset(lpColormode, 0, SCREEN_HEIGHT);
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}
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@ -402,7 +402,7 @@ namespace VirtualNes.Core
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if (lpScreen != null)
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{
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Unsafe.InitBlockUnaligned(lpScreen, 0x3F, SCREEN_WIDTH);
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MemoryUtility.memset(lpScreen, 0, 0x3f, SCREEN_WIDTH);
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}
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if (lpColormode != null)
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{
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@ -457,8 +457,8 @@ namespace VirtualNes.Core
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{
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byte chr_h = 0, chr_l = 0, attr = 0;
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Unsafe.InitBlockUnaligned(BGwrite, 0, 34);
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Unsafe.InitBlockUnaligned(BGmono, 0, 34);
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MemoryUtility.memset(BGwrite, 0, 34);
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MemoryUtility.memset(BGmono, 0, 34);
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// Linecolor mode
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lpColormode[scanline] = (byte)(((MMU.PPUREG[1] & PPU_BGCOLOR_BIT) >> 5) | ((MMU.PPUREG[1] & PPU_COLORMODE_BIT) << 7));
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@ -466,7 +466,7 @@ namespace VirtualNes.Core
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// Render BG
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if ((MMU.PPUREG[1] & PPU_BGDISP_BIT) == 0)
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{
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Unsafe.InitBlockUnaligned(lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
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MemoryUtility.memset(lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
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if (nes.GetRenderMethod() == EnumRenderMethod.TILE_RENDER)
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{
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nes.EmulationCPU(NES.FETCH_CYCLES * 4 * 32);
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@ -869,7 +869,7 @@ namespace VirtualNes.Core
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{
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byte* pBGw = BGwrite;
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byte* pSPw = SPwrite;
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Unsafe.InitBlockUnaligned(pSPw, 0, 34);
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MemoryUtility.memset(pSPw, 0, 34);
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spmax = 0;
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Sprite sp = new Sprite(MMU.SPRAM, 0);
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@ -1092,8 +1092,11 @@ namespace VirtualNes.Core
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return lpColormode;
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}
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internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
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internal void InitBuffer()
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{
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var screenBuffer = new uint[SCREEN_WIDTH * SCREEN_HEIGHT];
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var colormode = new byte[SCREEN_HEIGHT];
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lpScreenGCH = GCHandle.Alloc(screenBuffer, GCHandleType.Pinned);
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lpScreen = (uint*)lpScreenGCH.AddrOfPinnedObject();
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lpColormode = colormode;
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@ -1180,11 +1183,16 @@ namespace VirtualNes.Core
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 16)]
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public struct UInt128
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{
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[FieldOffset(0)]
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public UInt32 a;
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[FieldOffset(4)]
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public UInt32 b;
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[FieldOffset(8)]
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public UInt32 c;
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[FieldOffset(12)]
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public UInt32 d;
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}
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}
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@ -7,6 +7,10 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MySql.Data" Version="9.1.0" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Google.Protobuf">
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<HintPath>..\Lib\Google.Protobuf.dll</HintPath>
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@ -28,18 +28,17 @@ namespace AxibugEmuOnline.Server
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomPlayerReady, OnRoomPlayerReady);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSingelPlayerInput, OnSingelPlayerInput);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnCmdScreen);
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//roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
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//threadRoomTick = new Thread(UpdateLoopTick);
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//threadRoomTick.Start();
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roomTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_16MS);
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threadRoomTick = new Thread(UpdateLoopTick);
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threadRoomTick.Start();
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System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
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mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
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mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
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mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
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mTimer16ms.Start();
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//System.Timers.Timer mTimer16ms = new System.Timers.Timer(16);//实例化Timer类
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//mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateAllRoomLogic(); });//到达时间的时候执行事件;
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//mTimer16ms.AutoReset = true;//设置是执行一次(false)还是一直执行(true);
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//mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件;
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//mTimer16ms.Start();
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}
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#region 房间管理
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@ -153,7 +152,7 @@ namespace AxibugEmuOnline.Server
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Errcode = ErrorCode.ErrorRoomNotFound;
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else
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{
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resp.FrameID = (int)room.mCurrFrameId;
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resp.FrameID = (int)room.mCurrServerFrameId;
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resp.RoomID = room.RoomID;
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resp.RawBitmap = room.ScreenRaw;
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}
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@ -201,7 +200,7 @@ namespace AxibugEmuOnline.Server
|
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomCreate, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
|
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SendRoomStateChange(newRoom);
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SendRoomStepChange(newRoom);
|
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|
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SendRoomUpdateToAll(newRoom.RoomID, 0);
|
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}
|
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@ -235,7 +234,7 @@ namespace AxibugEmuOnline.Server
|
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Protobuf_Room_MyRoom_State_Change(msg.RoomID);
|
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|
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if (joinErrcode == ErrorCode.ErrorOk && bHadRoomStateChange)
|
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SendRoomStateChange(room);
|
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SendRoomStepChange(room);
|
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|
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if (room != null)
|
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{
|
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@ -266,7 +265,7 @@ namespace AxibugEmuOnline.Server
|
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//Protobuf_Room_MyRoom_State_Change(msg.RoomID);
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|
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//if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
|
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// SendRoomStateChange(room);
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// SendRoomStepChange(room);
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|
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//SendRoomUpdateToAll(room.RoomID, 1);
|
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//if (room.GetPlayerCount() < 1)
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@ -283,7 +282,7 @@ namespace AxibugEmuOnline.Server
|
||||
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
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bool bHadRoomStateChange = false;
|
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if (room == null)
|
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{
|
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{
|
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errcode = ErrorCode.ErrorRoomNotFound;
|
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomLeave, (int)errcode, ProtoBufHelper.Serizlize(resp));
|
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return;
|
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@ -297,7 +296,7 @@ namespace AxibugEmuOnline.Server
|
||||
Protobuf_Room_MyRoom_State_Change(RoomID);
|
||||
|
||||
if (errcode == ErrorCode.ErrorOk && bHadRoomStateChange)
|
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SendRoomStateChange(room);
|
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SendRoomStepChange(room);
|
||||
|
||||
if (room.GetPlayerCount() < 1)
|
||||
{
|
||||
@ -327,7 +326,7 @@ namespace AxibugEmuOnline.Server
|
||||
{
|
||||
room.SetLoadRaw(msg.LoadStateRaw, out bool bHadRoomStateChange);
|
||||
if (bHadRoomStateChange)
|
||||
SendRoomStateChange(room);
|
||||
SendRoomStepChange(room);
|
||||
}
|
||||
}
|
||||
|
||||
@ -346,17 +345,15 @@ namespace AxibugEmuOnline.Server
|
||||
room.SetRePlayerReady(_c.RoomState.PlayerIdx, out errcode, out bool bHadRoomStateChange);
|
||||
if (bHadRoomStateChange)
|
||||
{
|
||||
SendRoomStateChange(room);
|
||||
SendRoomStepChange(room);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ulong LastTestRecv = 0;
|
||||
public void OnSingelPlayerInput(Socket sk, byte[] reqData)
|
||||
{
|
||||
ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
|
||||
Protobuf_Room_SinglePlayerInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_SinglePlayerInputData>(reqData);
|
||||
|
||||
Data_RoomData room = GetRoomData(_c.RoomState.RoomID);
|
||||
if (room == null)
|
||||
return;
|
||||
@ -364,14 +361,37 @@ namespace AxibugEmuOnline.Server
|
||||
//取玩家操作数据中的第一个
|
||||
ServerInputSnapShot temp = new ServerInputSnapShot();
|
||||
temp.all = msg.InputData;
|
||||
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
|
||||
//room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
|
||||
|
||||
if (LastTestRecv != room.mCurrInputData.all)
|
||||
//是否需要推帧
|
||||
if (room.GetNeedForwardTick(msg.FrameID, out long forwaFrame))
|
||||
{
|
||||
LastTestRecv = room.mCurrInputData.all;
|
||||
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrFrameId} input->{msg.InputData}");
|
||||
for (int i = 0; i < forwaFrame; i++)
|
||||
{
|
||||
if (i + 1 == forwaFrame)//最后一帧
|
||||
{
|
||||
//写入操作前、将网络波动堆积,可能造成瞬时多个连续推帧结果(最后一帧除外)立即广播,不等16msTick
|
||||
if (forwaFrame > 1)
|
||||
room.SynInputData();
|
||||
|
||||
//推帧过程中,最后一帧才写入操作
|
||||
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
|
||||
}
|
||||
//推帧
|
||||
room.TakeFrame();
|
||||
}
|
||||
}
|
||||
else//不需要推帧
|
||||
{
|
||||
//虽然不推帧,但是存入Input
|
||||
room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
|
||||
}
|
||||
|
||||
if (room.LastTestRecv != room.mCurrInputData.all)
|
||||
{
|
||||
room.LastTestRecv = room.mCurrInputData.all;
|
||||
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynTestRecv=> UID->{_c.UID} roomId->{room.mCurrServerFrameId} input->{msg.InputData}");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCmdScreen(Socket sk, byte[] reqData)
|
||||
@ -406,7 +426,11 @@ namespace AxibugEmuOnline.Server
|
||||
}
|
||||
}
|
||||
|
||||
public void SendRoomStateChange(Data_RoomData room)
|
||||
/// <summary>
|
||||
/// 广播联机Step
|
||||
/// </summary>
|
||||
/// <param name="room"></param>
|
||||
public void SendRoomStepChange(Data_RoomData room)
|
||||
{
|
||||
List<ClientInfo> roomClient = room.GetAllPlayerClientList();
|
||||
switch (room.GameState)
|
||||
@ -417,7 +441,7 @@ namespace AxibugEmuOnline.Server
|
||||
{
|
||||
WaitStep = 0
|
||||
};
|
||||
AppSrv.g_Log.Debug($"Step=>{0} WaitRawUpdate 广播等待主机上报即时存档");
|
||||
AppSrv.g_Log.DebugCmd($"Step:0 WaitRawUpdate 广播等待主机上报即时存档");
|
||||
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||
}
|
||||
break;
|
||||
@ -428,8 +452,7 @@ namespace AxibugEmuOnline.Server
|
||||
WaitStep = 1,
|
||||
LoadStateRaw = room.NextStateRaw
|
||||
};
|
||||
AppSrv.g_Log.Debug($"Step=>{1} WaitReady 广播即时存档");
|
||||
|
||||
AppSrv.g_Log.DebugCmd($"Step:1 WaitReady 广播即时存档");
|
||||
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||
}
|
||||
break;
|
||||
@ -439,16 +462,13 @@ namespace AxibugEmuOnline.Server
|
||||
{
|
||||
WaitStep = 2,
|
||||
};
|
||||
AppSrv.g_Log.Debug($"Step=>{2} 广播开始游戏");
|
||||
|
||||
AppSrv.g_Log.DebugCmd($"Step:2 InOnlineGame 广播开始游戏");
|
||||
AppSrv.g_ClientMgr.ClientSend(roomClient, (int)CommandID.CmdRoomWaitStep, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region 房间帧循环
|
||||
void UpdateLoopTick()
|
||||
{
|
||||
@ -468,7 +488,7 @@ namespace AxibugEmuOnline.Server
|
||||
if (!mDictRoom.TryGetValue(roomid, out Data_RoomData room) || room.GameState < RoomGameState.InOnlineGame)
|
||||
continue;
|
||||
//更新帧
|
||||
room.TakeFrame();
|
||||
//room.TakeFrame();
|
||||
//广播
|
||||
room.SynInputData();
|
||||
}
|
||||
@ -494,9 +514,10 @@ namespace AxibugEmuOnline.Server
|
||||
public List<long> SynUIDs;
|
||||
//public RoomPlayerState PlayerState => getPlayerState();
|
||||
private RoomGameState mGameState;
|
||||
public uint mCurrFrameId = 0;
|
||||
public uint mCurrServerFrameId = 0;
|
||||
public ServerInputSnapShot mCurrInputData;
|
||||
public Queue<(uint, ServerInputSnapShot)> mInputQueue;
|
||||
object synInputLock = new object();
|
||||
//TODO
|
||||
public Dictionary<int, Queue<byte[]>> mDictPlayerIdx2SendQueue;
|
||||
public RoomGameState GameState
|
||||
@ -520,6 +541,12 @@ namespace AxibugEmuOnline.Server
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 服务器提前帧数
|
||||
/// </summary>
|
||||
public int SrvForwardFrames { get; set; }
|
||||
|
||||
|
||||
bool IsAllReady()
|
||||
{
|
||||
bool Ready = true;
|
||||
@ -652,9 +679,9 @@ namespace AxibugEmuOnline.Server
|
||||
switch (PlayerIdx)
|
||||
{
|
||||
case 0: mCurrInputData.p1_byte = allinput.p1_byte; break;
|
||||
case 1: mCurrInputData.p2_byte = allinput.p2_byte; break;
|
||||
case 2: mCurrInputData.p3_byte = allinput.p3_byte; break;
|
||||
case 3: mCurrInputData.p4_byte = allinput.p4_byte; break;
|
||||
case 1: mCurrInputData.p2_byte = allinput.p1_byte; break;
|
||||
case 2: mCurrInputData.p3_byte = allinput.p1_byte; break;
|
||||
case 3: mCurrInputData.p4_byte = allinput.p1_byte; break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -692,47 +719,52 @@ namespace AxibugEmuOnline.Server
|
||||
maxNetDelay = Math.Max(maxNetDelay, player.AveNetDelay);
|
||||
}
|
||||
|
||||
mCurrFrameId = 0;
|
||||
mCurrServerFrameId = 0;
|
||||
mCurrInputData.all = 1;
|
||||
|
||||
int TaskFrameCount = (int)((maxNetDelay / 0.016f) + 5f);
|
||||
float MustTaskFrame = 3;
|
||||
|
||||
AppSrv.g_Log.Debug($"服务器提前跑帧数:({maxNetDelay} / {0.016f}) + {5f} = {TaskFrameCount}");
|
||||
TaskFrameCount = 0;
|
||||
for (int i = 0; i < TaskFrameCount; i++)
|
||||
{
|
||||
SrvForwardFrames = (int)((maxNetDelay / 0.016f) + MustTaskFrame);
|
||||
AppSrv.g_Log.Debug($"服务器提前跑帧数:({maxNetDelay} / {0.016f}) + {MustTaskFrame} = {SrvForwardFrames}");
|
||||
|
||||
//服务器提前跑帧数
|
||||
for (int i = 0; i < SrvForwardFrames; i++)
|
||||
TakeFrame();
|
||||
}
|
||||
}
|
||||
|
||||
public void TakeFrame()
|
||||
{
|
||||
mInputQueue.Enqueue((mCurrFrameId, mCurrInputData));
|
||||
mCurrFrameId++;
|
||||
mInputQueue.Enqueue((mCurrServerFrameId, mCurrInputData));
|
||||
mCurrServerFrameId++;
|
||||
}
|
||||
|
||||
ulong LastTestSend = 0;
|
||||
internal ulong LastTestRecv;
|
||||
|
||||
/// <summary>
|
||||
/// 广播数据
|
||||
/// </summary>
|
||||
public void SynInputData()
|
||||
{
|
||||
while (mInputQueue.Count > 0)
|
||||
lock (synInputLock)
|
||||
{
|
||||
(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
|
||||
Protobuf_Room_Syn_RoomFrameAllInputData resp = new Protobuf_Room_Syn_RoomFrameAllInputData()
|
||||
while (mInputQueue.Count > 0)
|
||||
{
|
||||
FrameID = data.frameId,
|
||||
InputData = data.inputdata.all,
|
||||
ServerFrameID = mCurrFrameId
|
||||
};
|
||||
|
||||
if (LastTestSend != data.inputdata.all)
|
||||
{
|
||||
LastTestSend = data.inputdata.all;
|
||||
AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
|
||||
(uint frameId, ServerInputSnapShot inputdata) data = mInputQueue.Dequeue();
|
||||
Protobuf_Room_Syn_RoomFrameAllInputData resp = new Protobuf_Room_Syn_RoomFrameAllInputData()
|
||||
{
|
||||
FrameID = data.frameId,
|
||||
InputData = data.inputdata.all,
|
||||
ServerFrameID = mCurrServerFrameId
|
||||
};
|
||||
//if (LastTestSend != data.inputdata.all)
|
||||
//{
|
||||
// LastTestSend = data.inputdata.all;
|
||||
// AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
|
||||
//}
|
||||
AppSrv.g_ClientMgr.ClientSend(SynUIDs, (int)CommandID.CmdRoomSynPlayerInput, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||
//AppSrv.g_Log.Debug($" {DateTime.Now.ToString("hh:mm:ss.fff")} SynInput=> RoomID->{RoomID} ServerFrameID->{mCurrServerFrameId} SynUIDs=>{string.Join(",", SynUIDs)} ");
|
||||
}
|
||||
AppSrv.g_ClientMgr.ClientSend(SynUIDs, (int)CommandID.CmdRoomSynPlayerInput, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp));
|
||||
}
|
||||
}
|
||||
|
||||
@ -878,6 +910,16 @@ namespace AxibugEmuOnline.Server
|
||||
{
|
||||
this.ScreenRaw = NextStateRaw;
|
||||
}
|
||||
|
||||
public bool GetNeedForwardTick(uint clientFrame,out long forwaFrame)
|
||||
{
|
||||
forwaFrame = 0;
|
||||
//目标帧,客户端+服务器提前量
|
||||
long targetFrame = clientFrame + SrvForwardFrames;
|
||||
if (targetFrame > mCurrServerFrameId)//更靠前
|
||||
forwaFrame = targetFrame - mCurrServerFrameId;
|
||||
return forwaFrame > 0;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 8)]
|
||||
|
||||
@ -29,7 +29,7 @@ namespace AxibugEmuOnline.Server
|
||||
AppSrv.g_Log.Info($"GameRomID:{room.GameRomID}");
|
||||
AppSrv.g_Log.Info($"GameState:{room.GameState}");
|
||||
AppSrv.g_Log.Info($"HostUID:{room.HostUID}");
|
||||
AppSrv.g_Log.Info($"mCurrFrameId:{room.mCurrFrameId}");
|
||||
AppSrv.g_Log.Info($"mCurrFrameId:{room.mCurrServerFrameId}");
|
||||
AppSrv.g_Log.Info($"input all:{room.mCurrInputData.all}");
|
||||
AppSrv.g_Log.Info($"input p1:{room.mCurrInputData.p1_byte}");
|
||||
AppSrv.g_Log.Info($"input p2:{room.mCurrInputData.p2_byte}");
|
||||
|
||||
Loading…
Reference in New Issue
Block a user