forked from sin365/AxibugEmuOnline
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c69340f7b9
| Author | SHA1 | Date | |
|---|---|---|---|
| c69340f7b9 | |||
| f4af119cdb | |||
| 45d075722b |
@ -3,23 +3,23 @@ Shader "Filter/crt-easymode"
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{
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Properties
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{
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BRIGHT_BOOST("BRIGHT_BOOST",Float) = 1.2
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DILATION("DILATION",Float) = 1.0
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GAMMA_INPUT("GAMMA_INPUT",Float) = 2.0
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GAMMA_OUTPUT("GAMMA_OUTPUT",Float) = 1.8
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MASK_SIZE("MASK_SIZE",Float) = 1.0
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MASK_STAGGER("MASK_STAGGER",Float) = 0.0
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MASK_STRENGTH("MASK_STRENGTH",Float) = 0.3
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MASK_DOT_HEIGHT("MASK_DOT_HEIGHT",Float) = 1.0
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MASK_DOT_WIDTH("MASK_DOT_WIDTH",Float) = 1.0
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SCANLINE_CUTOFF("SCANLINE_CUTOFF",Float) = 400.0
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SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX",Float) = 1.5
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SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN",Float) = 1.5
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SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX",Float) = 0.65
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SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN",Float) = 0.35
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SCANLINE_STRENGTH("SCANLINE_STRENGTH",Float) = 1.0
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SHARPNESS_H("SHARPNESS_H",Float) = 0.5
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SHARPNESS_V("SHARPNESS_V",Float) = 1.0
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BRIGHT_BOOST("BRIGHT_BOOST", Float) = 1.2
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DILATION("DILATION", Float) = 1.0
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GAMMA_INPUT("GAMMA_INPUT", Float) = 2.0
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GAMMA_OUTPUT("GAMMA_OUTPUT", Float) = 1.8
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MASK_SIZE("MASK_SIZE", Float) = 1.0
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MASK_STAGGER("MASK_STAGGER", Float) = 0.0
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MASK_STRENGTH("MASK_STRENGTH", Float) = 0.3
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MASK_DOT_HEIGHT("MASK_DOT_HEIGHT", Float) = 1.0
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MASK_DOT_WIDTH("MASK_DOT_WIDTH", Float) = 1.0
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SCANLINE_CUTOFF("SCANLINE_CUTOFF", Float) = 400.0
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SCANLINE_BEAM_WIDTH_MAX("SCANLINE_BEAM_WIDTH_MAX", Float) = 1.5
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SCANLINE_BEAM_WIDTH_MIN("SCANLINE_BEAM_WIDTH_MIN", Float) = 1.5
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SCANLINE_BRIGHT_MAX("SCANLINE_BRIGHT_MAX", Float) = 0.65
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SCANLINE_BRIGHT_MIN("SCANLINE_BRIGHT_MIN", Float) = 0.35
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SCANLINE_STRENGTH("SCANLINE_STRENGTH", Float) = 1.0
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SHARPNESS_H("SHARPNESS_H", Float) = 0.5
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SHARPNESS_V("SHARPNESS_V", Float) = 1.0
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}
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SubShader
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{
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@ -29,7 +29,7 @@ Shader "Filter/crt-easymode"
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#pragma vertex vert_img
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#pragma fragment main
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#include "UnityCG.cginc"
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#include "../FilterChain.cginc"
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#include "../FilterChain.cginc"
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float BRIGHT_BOOST;
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float DILATION;
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@ -47,7 +47,7 @@ Shader "Filter/crt-easymode"
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float SCANLINE_BRIGHT_MIN;
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float SCANLINE_STRENGTH;
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float SHARPNESS_H;
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float SHARPNESS_V;
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float SHARPNESS_V;
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struct v2f
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{
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@ -60,19 +60,18 @@ Shader "Filter/crt-easymode"
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vec4 dilate(vec4 col)
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{
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vec4 x = mix(vec4(1.0,1.0,1.0,1.0), col, DILATION);
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vec4 x = mix(vec4(1.0, 1.0, 1.0, 1.0), col, DILATION);
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return col * x;
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}
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float curve_distance(float x, float sharp)
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{
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/*
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apply half-circle s-curve to distance for sharper (more pixelated) interpolation
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single line formula for Graph Toy:
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/*
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apply half - circle s - curve to distance for sharper (more pixelated) interpolation
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single line formula for Graph Toy :
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0.5 - sqrt(0.25 - (x - step(0.5, x)) * (x - step(0.5, x))) * sign(0.5 - x)
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*/
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*/
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float x_step = step(0.5, x);
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float curve = 0.5 - sqrt(0.25 - (x - x_step) * (x - x_step)) * sign(0.5 - x);
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@ -82,12 +81,13 @@ Shader "Filter/crt-easymode"
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mat4x4 get_color_matrix(vec2 co, vec2 dx)
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{
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return mat4x4(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx), TEX2D(co + 2.0 * dx));
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}
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vec3 filter_lanczos(vec4 coeffs, mat4x4 color_matrix)
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{
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vec4 col = mul(color_matrix,coeffs);
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vec4 col = mul(color_matrix, coeffs);
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vec4 sample_min = min(color_matrix[1], color_matrix[2]);
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vec4 sample_max = max(color_matrix[1], color_matrix[2]);
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@ -107,25 +107,25 @@ Shader "Filter/crt-easymode"
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vec3 col, col2;
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#if TRUE
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curve_x = curve_distance(dist.x, SHARPNESS_H * SHARPNESS_H);
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curve_x = curve_distance(dist.x, SHARPNESS_H * SHARPNESS_H);
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vec4 coeffs = PI * vec4(1.0 + curve_x, curve_x, 1.0 - curve_x, 2.0 - curve_x);
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vec4 coeffs = PI * vec4(1.0 + curve_x, curve_x, 1.0 - curve_x, 2.0 - curve_x);
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coeffs = FIX(coeffs);
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coeffs = 2.0 * sin(coeffs) * sin(coeffs * 0.5) / (coeffs * coeffs);
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coeffs /= dot(coeffs, vec4(1.0));
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coeffs = FIX(coeffs);
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coeffs = 2.0 * sin(coeffs) * sin(coeffs * 0.5) / (coeffs * coeffs);
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coeffs /= dot(coeffs, vec4(1.0));
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col = filter_lanczos(coeffs, get_color_matrix(tex_co, dx));
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col2 = filter_lanczos(coeffs, get_color_matrix(tex_co + dy, dx));
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col = filter_lanczos(coeffs, get_color_matrix(tex_co, dx));
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col2 = filter_lanczos(coeffs, get_color_matrix(tex_co + dy, dx));
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#else
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curve_x = curve_distance(dist.x, SHARPNESS_H);
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curve_x = curve_distance(dist.x, SHARPNESS_H);
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col = mix(TEX2D(tex_co).rgb, TEX2D(tex_co + dx).rgb, curve_x);
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col2 = mix(TEX2D(tex_co + dy).rgb, TEX2D(tex_co + dx + dy).rgb, curve_x);
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col = mix(TEX2D(tex_co).rgb, TEX2D(tex_co + dx).rgb, curve_x);
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col2 = mix(TEX2D(tex_co + dy).rgb, TEX2D(tex_co + dx + dy).rgb, curve_x);
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#endif
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col = mix(col, col2, curve_distance(dist.y, SHARPNESS_V));
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col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0),GAMMA_INPUT / (DILATION + 1.0)));
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col = pow(col, vec3(GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0), GAMMA_INPUT / (DILATION + 1.0)));
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float luma = dot(vec3(0.2126, 0.7152, 0.0722), col);
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float bright = (max(col.r, max(col.g, col.b)) + luma) * 0.5;
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@ -139,19 +139,19 @@ Shader "Filter/crt-easymode"
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vec3 mask_weight;
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if (dot_no == 0) mask_weight = vec3(1.0, mask, mask);
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else if (dot_no == 1) mask_weight = vec3(mask, 1.0, mask);
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else mask_weight = vec3(mask, mask, 1.0);
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else if (dot_no == 1) mask_weight = vec3(mask, 1.0, mask);
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else mask_weight = vec3(mask, mask, 1.0);
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if (SourceSize.y >= SCANLINE_CUTOFF)
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scan_weight = 1.0;
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scan_weight = 1.0;
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col2 = col.rgb;
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col *= vec3(scan_weight,scan_weight,scan_weight);
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col *= vec3(scan_weight, scan_weight, scan_weight);
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col = mix(col, col2, scan_bright);
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col *= mask_weight;
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col = pow(col, vec3(1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT,1.0 / GAMMA_OUTPUT));
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col = pow(col, vec3(1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT));
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col = col* BRIGHT_BOOST;
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col = col * BRIGHT_BOOST;
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vec4 FragColor = vec4(col, 1.0);
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@ -161,6 +161,3 @@ Shader "Filter/crt-easymode"
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}
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}
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}
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@ -9,8 +9,9 @@
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"com.unity.ext.nunit": {
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"version": "2.0.5",
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"depth": 1,
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"source": "builtin",
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"dependencies": {}
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.cn"
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},
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"com.unity.ide.visualstudio": {
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"version": "2.0.22",
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@ -19,7 +20,7 @@
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"dependencies": {
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"com.unity.test-framework": "1.1.9"
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.cn"
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},
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"com.unity.inputsystem": {
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"version": "1.11.2",
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@ -28,14 +29,14 @@
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"dependencies": {
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"com.unity.modules.uielements": "1.0.0"
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.cn"
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},
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"com.unity.sysroot": {
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"version": "2.0.10",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.cn"
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},
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"com.unity.sysroot.linux-x86_64": {
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"version": "2.0.9",
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@ -44,17 +45,18 @@
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"dependencies": {
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"com.unity.sysroot": "2.0.10"
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.cn"
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},
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"com.unity.test-framework": {
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"version": "1.5.1",
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"version": "1.4.5",
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"depth": 0,
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"source": "builtin",
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"source": "registry",
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"dependencies": {
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"com.unity.ext.nunit": "2.0.3",
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"com.unity.modules.imgui": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0"
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}
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},
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"url": "https://packages.unity.cn"
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},
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"com.unity.toolchain.win-x86_64-linux-x86_64": {
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"version": "2.0.10",
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@ -64,7 +66,7 @@
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"com.unity.sysroot": "2.0.10",
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"com.unity.sysroot.linux-x86_64": "2.0.9"
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.cn"
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},
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"com.unity.ugui": {
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"version": "2.0.0",
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