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44 changed files with 1118 additions and 972 deletions

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@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
@ -249,7 +249,7 @@ namespace VirtualNes.Core
LoadDISK(); LoadDISK();
{ {
// Pad・ッ・鬣ケトレ、タ、ネウ<EFBFBD>レサッ・ソ・、・゚・<EFBFBD>ー、ャ゚W、、、ホ、ヌ、ウ、ウ、ヌ // Padクラス内だと初期化タイミングが遅いのでここで
uint crc = rom.GetPROM_CRC(); uint crc = rom.GetPROM_CRC();
if ( if (
crc == 0xe792de94 // Best Play - Pro Yakyuu (New) (J) crc == 0xe792de94 // Best Play - Pro Yakyuu (New) (J)
@ -275,7 +275,7 @@ namespace VirtualNes.Core
LoadTurboFile(); LoadTurboFile();
// VS-Unisystem、ホ・ヌ・ユ・ゥ・<EFBFBD>ネヤOカィ // VS-Unisystemのデフォルト設定
if (rom.IsVSUNISYSTEM()) if (rom.IsVSUNISYSTEM())
{ {
uint crc = rom.GetPROM_CRC(); uint crc = rom.GetPROM_CRC();
@ -286,13 +286,13 @@ namespace VirtualNes.Core
Reset(); Reset();
// ・イゥ`・犹フモミ、ホ・ヌ・ユ・ゥ・<EFBDA9>ネ・ェ・ラ・キ・逾<EFBDA5><E980BE>Oカィ(ヤOカィ諾、ケ瓶、ヒハケ、ヲ樣) // ゲーム固有のデフォルトオプションを設定(設定戻す時に使う為)
GameOption.defRenderMethod = (int)GetRenderMethod(); GameOption.defRenderMethod = (int)GetRenderMethod();
GameOption.defIRQtype = GetIrqType(); GameOption.defIRQtype = GetIrqType();
GameOption.defFrameIRQ = GetFrameIRQmode(); GameOption.defFrameIRQ = GetFrameIRQmode();
GameOption.defVideoMode = GetVideoMode(); GameOption.defVideoMode = GetVideoMode();
// ヤOカィ、<EFBFBD>愰`・ノ、キ、ニヤOカィ、ケ、<EFBDB9>(・ィ・<EFBDA8>ネ・熙ャ殪、ア、<EFBDB1>ミ・ヌ・ユ・ゥ・<EFBDA9>ネ、ャネ<EFBDAC><EFBE88>) // 設定をロードして設定する(エントリが無ければデフォルトが入る)
if (rom.GetMapperNo() != 20) if (rom.GetMapperNo() != 20)
{ {
GameOption.Load(rom.GetPROM_CRC()); GameOption.Load(rom.GetPROM_CRC());
@ -331,12 +331,12 @@ namespace VirtualNes.Core
{ {
if (fp == null) if (fp == null)
{ {
// xxx ・ユ・。・、・<EFBFBD><EFBFBD>_、ア、゙、サ、<EFBFBD> // xxx ファイルを開けません
throw new Exception($"Can Not Open File [TurboFile.vtf]"); throw new Exception($"Can Not Open File [TurboFile.vtf]");
} }
long size = fp.Length; long size = fp.Length;
// ・ユ・。・、・<EFBFBD>オ・、・コネ。オテ // ファイルサイズ取得
if (size > 32 * 1024) if (size > 32 * 1024)
{ {
size = 32 * 1024; size = 32 * 1024;
@ -354,7 +354,7 @@ namespace VirtualNes.Core
private void LoadDISK() private void LoadDISK()
{ {
//todo : エナオ忞巐チネ。ヨァウヨ //todo : 磁碟机读取支持
} }
private void LoadSRAM() private void LoadSRAM()
@ -400,7 +400,7 @@ namespace VirtualNes.Core
{ {
int i; int i;
// メモリクリア // 儊儌儕僋儕傾
MemoryUtility.ZEROMEMORY(MMU.RAM, MMU.RAM.Length); MemoryUtility.ZEROMEMORY(MMU.RAM, MMU.RAM.Length);
MemoryUtility.ZEROMEMORY(MMU.WRAM, MMU.WRAM.Length); MemoryUtility.ZEROMEMORY(MMU.WRAM, MMU.WRAM.Length);
MemoryUtility.ZEROMEMORY(MMU.DRAM, MMU.DRAM.Length); MemoryUtility.ZEROMEMORY(MMU.DRAM, MMU.DRAM.Length);
@ -420,11 +420,11 @@ namespace VirtualNes.Core
MMU.PROM = MMU.VROM = null; MMU.PROM = MMU.VROM = null;
// 0 除算防止対策 // 0 彍嶼杊巭懳嶔
MMU.PROM_8K_SIZE = MMU.PROM_16K_SIZE = MMU.PROM_32K_SIZE = 1; MMU.PROM_8K_SIZE = MMU.PROM_16K_SIZE = MMU.PROM_32K_SIZE = 1;
MMU.VROM_1K_SIZE = MMU.VROM_2K_SIZE = MMU.VROM_4K_SIZE = MMU.VROM_8K_SIZE = 1; MMU.VROM_1K_SIZE = MMU.VROM_2K_SIZE = MMU.VROM_4K_SIZE = MMU.VROM_8K_SIZE = 1;
// デフォルトバンク設定 // 僨僼僅儖僩僶儞僋愝掕
for (i = 0; i < 8; i++) for (i = 0; i < 8; i++)
{ {
MMU.CPU_MEM_BANK[i] = null; MMU.CPU_MEM_BANK[i] = null;
@ -432,11 +432,11 @@ namespace VirtualNes.Core
MMU.CPU_MEM_PAGE[i] = 0; MMU.CPU_MEM_PAGE[i] = 0;
} }
// 内臓RAM/WRAM // 撪憻RAM/WRAM
MMU.SetPROM_Bank(0, MMU.RAM, MMU.BANKTYPE_RAM); MMU.SetPROM_Bank(0, MMU.RAM, MMU.BANKTYPE_RAM);
MMU.SetPROM_Bank(3, MMU.WRAM, MMU.BANKTYPE_RAM); MMU.SetPROM_Bank(3, MMU.WRAM, MMU.BANKTYPE_RAM);
// ダミー // 僟儈乕
MMU.SetPROM_Bank(1, MMU.XRAM, MMU.BANKTYPE_ROM); MMU.SetPROM_Bank(1, MMU.XRAM, MMU.BANKTYPE_ROM);
MMU.SetPROM_Bank(2, MMU.XRAM, MMU.BANKTYPE_ROM); MMU.SetPROM_Bank(2, MMU.XRAM, MMU.BANKTYPE_ROM);
@ -522,7 +522,7 @@ namespace VirtualNes.Core
} }
} }
} }
ppu.ScanlineNext(); // これの位置でラスター系は画面が違う ppu.ScanlineNext(); // 偙傟偺埵抲偱儔僗僞乕宯偼夋柺偑堘偆
if (RenderMethod == EnumRenderMethod.PRE_ALL_RENDER) if (RenderMethod == EnumRenderMethod.PRE_ALL_RENDER)
EmulationCPU(nescfg.ScanlineCycles); EmulationCPU(nescfg.ScanlineCycles);
@ -583,7 +583,7 @@ namespace VirtualNes.Core
{ {
pad.VSync(); pad.VSync();
// VBLANK期間 // VBLANK婜娫
if (scanline == nescfg.TotalScanlines - 1) if (scanline == nescfg.TotalScanlines - 1)
{ {
ppu.VBlankEnd(); ppu.VBlankEnd();
@ -642,7 +642,7 @@ namespace VirtualNes.Core
if (scanline == 0) if (scanline == 0)
{ {
// ダミースキャンライン // 僟儈乕僗僉儍儞儔僀儞
// H-Draw (4fetches*32) // H-Draw (4fetches*32)
EmulationCPU(FETCH_CYCLES * 128); EmulationCPU(FETCH_CYCLES * 128);
ppu.FrameStart(); ppu.FrameStart();
@ -655,7 +655,7 @@ namespace VirtualNes.Core
} }
else if (scanline < 240) else if (scanline < 240)
{ {
// スクリーン描画(Scanline 1239) // 僗僋儕乕儞昤夋(Scanline 1乣239)
if (bDraw) if (bDraw)
{ {
ppu.Scanline(scanline, Supporter.Config.graphics.bAllSprite, Supporter.Config.graphics.bLeftClip); ppu.Scanline(scanline, Supporter.Config.graphics.bAllSprite, Supporter.Config.graphics.bLeftClip);
@ -707,7 +707,7 @@ namespace VirtualNes.Core
} }
else if (scanline == 240) else if (scanline == 240)
{ {
// ダミースキャンライン (Scanline 240) // 僟儈乕僗僉儍儞儔僀儞 (Scanline 240)
mapper.VSync(); mapper.VSync();
EmulationCPU(nescfg.HDrawCycles); EmulationCPU(nescfg.HDrawCycles);
@ -720,7 +720,7 @@ namespace VirtualNes.Core
{ {
pad.VSync(); pad.VSync();
// VBLANK期間 // VBLANK婜娫
if (scanline == nescfg.TotalScanlines - 1) if (scanline == nescfg.TotalScanlines - 1)
{ {
ppu.VBlankEnd(); ppu.VBlankEnd();
@ -864,7 +864,7 @@ namespace VirtualNes.Core
MMU.VROM_4K_SIZE = rom.GetVROM_SIZE() * 2; MMU.VROM_4K_SIZE = rom.GetVROM_SIZE() * 2;
MMU.VROM_8K_SIZE = rom.GetVROM_SIZE(); MMU.VROM_8K_SIZE = rom.GetVROM_SIZE();
// デフォルトバンク // 僨僼僅儖僩僶儞僋
if (MMU.VROM_8K_SIZE != 0) if (MMU.VROM_8K_SIZE != 0)
{ {
MMU.SetVROM_8K_Bank(0); MMU.SetVROM_8K_Bank(0);
@ -874,7 +874,7 @@ namespace VirtualNes.Core
MMU.SetCRAM_8K_Bank(0); MMU.SetCRAM_8K_Bank(0);
} }
// ミラー // 儈儔乕
if (rom.Is4SCREEN()) if (rom.Is4SCREEN())
{ {
MMU.SetVRAM_Mirror(MMU.VRAM_MIRROR4); MMU.SetVRAM_Mirror(MMU.VRAM_MIRROR4);
@ -976,13 +976,13 @@ namespace VirtualNes.Core
reg.S = 0xFF; reg.S = 0xFF;
reg.P = CPU.Z_FLAG | CPU.R_FLAG | CPU.I_FLAG; reg.P = CPU.Z_FLAG | CPU.R_FLAG | CPU.I_FLAG;
// 安全対策を兼ねてあえてループに(1秒分) // 埨慡懳嶔傪寭偹偰偁偊偰儖乕僾偵(1昩暘)
for (int i = 0; i < nescfg.TotalScanlines * 60; i++) for (int i = 0; i < nescfg.TotalScanlines * 60; i++)
{ {
EmulationCPU(nescfg.ScanlineCycles); EmulationCPU(nescfg.ScanlineCycles);
cpu.GetContext(ref reg); cpu.GetContext(ref reg);
// 無限ループに入ったことを確認したら抜ける // 柍尷儖乕僾偵擖偭偨偙偲傪妋擣偟偨傜敳偗傞
if (reg.PC == 0x4700) if (reg.PC == 0x4700)
{ {
break; break;
@ -993,7 +993,7 @@ namespace VirtualNes.Core
} }
cpu.GetContext(ref reg); cpu.GetContext(ref reg);
// 無限ループに入っていたら再設定する // 柍尷儖乕僾偵擖偭偰偄偨傜嵞愝掕偡傞
if (reg.PC == 0x4700) if (reg.PC == 0x4700)
{ {
reg.PC = 0x4720; // Play Address reg.PC = 0x4720; // Play Address
@ -1009,7 +1009,7 @@ namespace VirtualNes.Core
else else
{ {
cpu.GetContext(ref reg); cpu.GetContext(ref reg);
reg.PC = 0x4700; // 無限ループ reg.PC = 0x4700; // 柍尷儖乕僾
reg.S = 0xFF; reg.S = 0xFF;
EmulationCPU(nescfg.ScanlineCycles * nescfg.TotalScanlines); EmulationCPU(nescfg.ScanlineCycles * nescfg.TotalScanlines);
@ -1186,7 +1186,7 @@ namespace VirtualNes.Core
if (m_BarcodeCycles > 1000) if (m_BarcodeCycles > 1000)
{ {
m_BarcodeCycles = 0; m_BarcodeCycles = 0;
// 停止? // 掆巭丠
if (m_BarcodeData[m_BarcodePtr] != 0xFF) if (m_BarcodeData[m_BarcodePtr] != 0xFF)
{ {
m_BarcodeOut = m_BarcodeData[m_BarcodePtr++]; m_BarcodeOut = m_BarcodeData[m_BarcodePtr++];
@ -1227,7 +1227,7 @@ namespace VirtualNes.Core
return; return;
m_TapeCycles += (nescfg.CpuClock / 32000.0); m_TapeCycles += (nescfg.CpuClock / 32000.0);
// m_TapeCycles += (nescfg.CpuClock / 22050.0); // 遅すぎてダメっぽい // m_TapeCycles += (nescfg.CpuClock / 22050.0); // 抶偡偓偰僟儊偭傐偄
if (m_bTapePlay) if (m_bTapePlay)
{ {
@ -1293,7 +1293,7 @@ namespace VirtualNes.Core
return MMU.CPU_MEM_BANK[addr >> 13][addr & 0x1FFF]; return MMU.CPU_MEM_BANK[addr >> 13][addr & 0x1FFF];
} }
return 0x00; // Warning予防 return 0x00; // Warning梊杊
} }
private byte ReadReg(ushort addr) private byte ReadReg(ushort addr)
@ -1504,7 +1504,7 @@ namespace VirtualNes.Core
pad.Write(addr, data); pad.Write(addr, data);
apu.Write(addr, data); apu.Write(addr, data);
break; break;
// VirtuaNES固有ポート // VirtuaNES屌桳億乕僩
case 0x18: case 0x18:
apu.Write(addr, data); apu.Write(addr, data);
break; break;
@ -1596,7 +1596,7 @@ namespace VirtualNes.Core
ref state.reg.cpureg.FrameIRQ_type, ref state.reg.cpureg.FrameIRQ_type,
ref state.reg.cpureg.FrameIRQ, ref state.reg.cpureg.FrameIRQ,
ref state.reg.cpureg.FrameIRQ_occur); ref state.reg.cpureg.FrameIRQ_occur);
state.reg.cpureg.FrameIRQ_cycles = cycles; // イホユユ、ャINT、ハ樣」ィ、ゥ state.reg.cpureg.FrameIRQ_cycles = cycles; // 参照がINTな為
state.reg.cpureg.DMA_cycles = cpu.GetDmaCycles(); state.reg.cpureg.DMA_cycles = cpu.GetDmaCycles();
state.reg.cpureg.emul_cycles = emul_cycles; state.reg.cpureg.emul_cycles = emul_cycles;
@ -1625,7 +1625,7 @@ namespace VirtualNes.Core
MemoryUtility.memcpy(state.ram.SPPAL, MMU.SPPAL, state.ram.SPPAL.Length); MemoryUtility.memcpy(state.ram.SPPAL, MMU.SPPAL, state.ram.SPPAL.Length);
MemoryUtility.memcpy(state.ram.SPRAM, MMU.SPRAM, state.ram.SPRAM.Length); MemoryUtility.memcpy(state.ram.SPRAM, MMU.SPRAM, state.ram.SPRAM.Length);
// S-RAM STATE(ハケモテ/ホエハケモテ、ヒ騅、<E9A885>鬢コエ贇レ、ケ、<EFBDB9>ミ・サゥ`・ヨ、ケ、<EFBDB9>) // S-RAM STATE(使用/未使用に関わらず存在すればセーブする)
if (rom.IsSAVERAM()) if (rom.IsSAVERAM())
{ {
size = (uint)SAVERAM_SIZE; size = (uint)SAVERAM_SIZE;
@ -1649,9 +1649,9 @@ namespace VirtualNes.Core
uint size = 0; uint size = 0;
// SAVE CPU MEMORY BANK DATA // SAVE CPU MEMORY BANK DATA
// BANK0,1,2、マ・ミ・<EFBFBD>ッ・サゥ`・ヨ、ヒ騅4、ハ、キ // BANK0,1,2はバンクセーブに関係なし
// VirtuaNES0.30、ォ、<EFBFBD> // VirtuaNES0.30から
// ・ミ・<EFBFBD>ッ」ウ、マSRAMハケモテ、ヒ騅、<EFBFBD>鬢コ・サゥ`・ヨ // バンクはSRAM使用に関わらずセーブ
for (int i = 3; i < 8; i++) for (int i = 3; i < 8; i++)
{ {
state.mmu.CPU_MEM_TYPE[i] = MMU.CPU_MEM_TYPE[i]; state.mmu.CPU_MEM_TYPE[i] = MMU.CPU_MEM_TYPE[i];
@ -1696,7 +1696,7 @@ namespace VirtualNes.Core
} }
} }
// WRITE VRAM MEMORY(ウ」、ヒ4Kキヨ、ケ、ル、ニ抱、ュ゙z、<EFBFBD>) // WRITE VRAM MEMORY(常に4K分すべて書き込む)
state.VRAM = new byte[4 * 1024]; state.VRAM = new byte[4 * 1024];
Array.Copy(MMU.VRAM, state.VRAM, state.VRAM.Length); Array.Copy(MMU.VRAM, state.VRAM, state.VRAM.Length);
@ -1764,7 +1764,7 @@ namespace VirtualNes.Core
int DiskSize = 16 + 65500 * rom.GetDiskNo(); int DiskSize = 16 + 65500 * rom.GetDiskNo();
// マ珀`ハ<><EFBFBD>ォ・ヲ・<EFBDA6> // 相違数をカウント
for (int i = 16; i < DiskSize; i++) for (int i = 16; i < DiskSize; i++)
{ {
if (lpWrite[i] != 0) if (lpWrite[i] != 0)
@ -1874,9 +1874,9 @@ namespace VirtualNes.Core
//BANK STATE //BANK STATE
{ {
// SAVE CPU MEMORY BANK DATA // SAVE CPU MEMORY BANK DATA
// BANK0,1,2、マ・ミ・<EFBFBD>ッ・サゥ`・ヨ、ヒ騅4、ハ、キ // BANK0,1,2はバンクセーブに関係なし
// VirtuaNES0.30、ォ、<EFBFBD> // VirtuaNES0.30から
// ・ミ・<EFBFBD>ッ」ウ、マSRAMハケモテ、ヒ騅、<EFBFBD>鬢コ・サゥ`・ヨ // バンクはSRAM使用に関わらずセーブ
for (byte i = 3; i < 8; i++) for (byte i = 3; i < 8; i++)
{ {
MMU.CPU_MEM_TYPE[i] = state.mmu.CPU_MEM_TYPE[i]; MMU.CPU_MEM_TYPE[i] = state.mmu.CPU_MEM_TYPE[i];

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@ -2,7 +2,7 @@
namespace VirtualNes.Core namespace VirtualNes.Core
{ {
public struct ControllerState public struct ControllerState : IEquatable<ControllerState>
{ {
public uint raw0; public uint raw0;
public uint raw1; public uint raw1;
@ -11,19 +11,73 @@ namespace VirtualNes.Core
public bool valid; public bool valid;
public ControllerState( public ControllerState(EnumButtonType[] states)
EnumButtonType player0_buttons,
EnumButtonType player1_buttons,
EnumButtonType player2_buttons,
EnumButtonType player3_buttons)
{ {
raw0 = (uint)player0_buttons; raw0 = (uint)states[0];
raw1 = (uint)player1_buttons; raw1 = (uint)states[1];
raw2 = (uint)player2_buttons; raw2 = (uint)states[2];
raw3 = (uint)player3_buttons; raw3 = (uint)states[3];
valid = true; valid = true;
} }
public bool HasButton(int player, EnumButtonType button)
{
uint raw;
switch (player)
{
case 0: raw = raw0; break;
case 1: raw = raw1; break;
case 2: raw = raw2; break;
case 3: raw = raw3; break;
default:
raw = 0;
break;
}
return (raw & (uint)button) == (uint)button;
}
public override string ToString()
{
return $"{raw0}|{raw1}|{raw2}|{raw3}";
}
#region Impl_Equals
public bool Equals(ControllerState other)
{
return raw0 == other.raw0 && raw1 == other.raw1 && raw2 == other.raw2 && raw3 == other.raw3 && valid == other.valid;
}
public override bool Equals(object obj)
{
return obj is ControllerState other && Equals(other);
}
public override int GetHashCode()
{
//return HashCode.Combine(raw0, raw1, raw2, raw3, valid);
return ComputeHashCode(raw0, raw1, raw2, raw3, valid);
}
public static int ComputeHashCode(uint raw0, uint raw1, uint raw2, uint raw3, bool valid)
{
unchecked // 允许溢出,使得哈希码计算更加合理
{
int hash = 17; // 选择一个非零的初始值
// 将每个 uint 类型的值转换为 int 并合并到哈希码中
hash = hash * 31 + (int)raw0;
hash = hash * 31 + (int)raw1;
hash = hash * 31 + (int)raw2;
hash = hash * 31 + (int)raw3;
// 将 bool 类型的值转换为 int 并合并到哈希码中
hash = hash * 31 + (valid ? 1 : 0);
return hash;
}
}
public static bool operator ==(ControllerState left, ControllerState right) public static bool operator ==(ControllerState left, ControllerState right)
{ {
return return
@ -37,24 +91,7 @@ namespace VirtualNes.Core
{ {
return !(left == right); return !(left == right);
} }
#endregion
public override string ToString()
{
return $"{raw0}|{raw1}|{raw2}|{raw3}";
}
public bool HasButton(int player, EnumButtonType button)
{
uint raw = 0;
switch (player)
{
case 0: raw = raw0; break;
case 1: raw = raw1; break;
case 2: raw = raw2; break;
case 3: raw = raw3; break;
}
return (raw & (uint)button) == (uint)button;
}
} }
[Flags] [Flags]

View File

@ -5,6 +5,7 @@ namespace VirtualNes.Core
public static class Supporter public static class Supporter
{ {
private static ISupporterImpl s_support; private static ISupporterImpl s_support;
public static void Setup(ISupporterImpl supporter) public static void Setup(ISupporterImpl supporter)
{ {
s_support = supporter; s_support = supporter;
@ -44,6 +45,7 @@ namespace VirtualNes.Core
{ {
s_support.SaveFile(fileData, directPath, fileName); s_support.SaveFile(fileData, directPath, fileName);
} }
public static Stream OpenFile(string directPath, string fileName) public static Stream OpenFile(string directPath, string fileName)
{ {
return s_support.OpenFile(directPath, fileName); return s_support.OpenFile(directPath, fileName);
@ -64,6 +66,11 @@ namespace VirtualNes.Core
s_support.SampleInput(frameCount); s_support.SampleInput(frameCount);
} }
public static IControllerSetuper GetControllerSetuper()
{
return s_support.GetControllerSetuper();
}
public static EmulatorConfig Config => s_support.Config; public static EmulatorConfig Config => s_support.Config;
} }
@ -82,5 +89,21 @@ namespace VirtualNes.Core
bool TryGetMapperNo(ROM rom, out int mapperNo); bool TryGetMapperNo(ROM rom, out int mapperNo);
ControllerState GetControllerState(); ControllerState GetControllerState();
void SampleInput(uint frameCount); void SampleInput(uint frameCount);
IControllerSetuper GetControllerSetuper();
}
/// <summary>
/// 负责管理本地控制器与具体游戏之间的槽位分配
/// </summary>
public interface IControllerSetuper
{
/// <summary>
/// 设置本地手柄与游戏手柄槽位的映射
/// </summary>
void SetConnect(
uint? con0ToSlot = null,
uint? con1ToSlot = null,
uint? con2ToSlot = null,
uint? con3ToSlot = null);
} }
} }

View File

@ -86,7 +86,7 @@ public class AxiProjectTools : EditorWindow
static void LoopPrefabNode(string rootPath, GameObject trans, int depth) static void LoopPrefabNode(string rootPath, GameObject trans, int depth)
{ {
string nodename = $"{rootPath}>{trans.name}"; string nodename = $"{rootPath}>{trans.name}";
#if UNITY_5_4_OR_NEWER && !UNITY_2018_4_OR_NEWER
GameObject prefabRoot = trans.gameObject; GameObject prefabRoot = trans.gameObject;
int comCount = prefabRoot.GetComponentCount(); int comCount = prefabRoot.GetComponentCount();
for (int i = 0; i < comCount; i++) for (int i = 0; i < comCount; i++)
@ -130,6 +130,9 @@ public class AxiProjectTools : EditorWindow
//遍历 //遍历
foreach (Transform child in trans.transform) foreach (Transform child in trans.transform)
LoopPrefabNode(nodename, child.gameObject, depth + 1); LoopPrefabNode(nodename, child.gameObject, depth + 1);
#else
Debug.Log("低版本不要执行本函数");
#endif
} }
[MenuItem("Axibug移植工具/[2]")] [MenuItem("Axibug移植工具/[2]")]

View File

@ -36,7 +36,7 @@ namespace AxibugEmuOnline.Client.ClientCore
private static CoroutineRunner coRunner; private static CoroutineRunner coRunner;
#endregion #endregion
#if UNITY_PSP2 #if UNITY_PSP2 && !UNITY_EDITOR //PSV真机
public static string PersistentDataPath => "ux0:data/AxibugEmu"; public static string PersistentDataPath => "ux0:data/AxibugEmu";
#else #else
public static string PersistentDataPath => Application.persistentDataPath; public static string PersistentDataPath => Application.persistentDataPath;
@ -45,6 +45,12 @@ namespace AxibugEmuOnline.Client.ClientCore
{ {
PlayerPrefs.DeleteAll(); PlayerPrefs.DeleteAll();
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
{
//PSV 等平台需要手动创建目录
PSP2Init();
}
settings = new AppSettings(); settings = new AppSettings();
log = new LogManager(); log = new LogManager();
@ -68,11 +74,6 @@ namespace AxibugEmuOnline.Client.ClientCore
tickLoop = go.AddComponent<TickLoop>(); tickLoop = go.AddComponent<TickLoop>();
coRunner = go.AddComponent<CoroutineRunner>(); coRunner = go.AddComponent<CoroutineRunner>();
if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
{
//PSV 等平台需要手动创建目录
PersistentDataPathDir();
}
var importNode = GameObject.Find("IMPORTENT"); var importNode = GameObject.Find("IMPORTENT");
if (importNode != null) GameObject.DontDestroyOnLoad(importNode); if (importNode != null) GameObject.DontDestroyOnLoad(importNode);
@ -81,12 +82,17 @@ namespace AxibugEmuOnline.Client.ClientCore
RePullNetInfo(); RePullNetInfo();
} }
private static void PersistentDataPathDir()
private static void PSP2Init()
{ {
//PSVita最好手动创建目录
if (!Directory.Exists(PersistentDataPath)) if (!Directory.Exists(PersistentDataPath))
{
Directory.CreateDirectory(PersistentDataPath); Directory.CreateDirectory(PersistentDataPath);
}
#if UNITY_PSP2
//释放解码 FMV的26M内存一般游戏用不上PSP才用那破玩意儿
UnityEngine.PSVita.PSVitaVideoPlayer.TransferMemToMonoHeap();
#endif
} }
private static IEnumerator AppTickFlow() private static IEnumerator AppTickFlow()

View File

@ -1,19 +1,12 @@
{ {
"name": "AxibugEmuOnline.Client", "name": "AxibugEmuOnline.Client",
"rootNamespace": "AxibugEmuOnline.Client",
"references": [ "references": [
"VirtualNes.Core",
"UIEffect", "UIEffect",
"AxiReplay", "AxiReplay",
"Unity.Postprocessing.Runtime" "Unity.Postprocessing.Runtime"
], ],
"optionalUnityReferences": [],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
"allowUnsafeCode": true, "allowUnsafeCode": true
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
} }

View File

@ -249,6 +249,18 @@ Shader "PostEffect/FixingPixcelArtGrille"
else if(pos.x<0.666)mask.g=_maskLight; else if(pos.x<0.666)mask.g=_maskLight;
else mask.b=_maskLight; else mask.b=_maskLight;
return mask;} return mask;}
#else
// VGA style shadow mask.
float3 Mask(float2 pos){
pos.xy=floor(pos.xy*float2(1.0,0.5));
pos.x+=pos.y*3.0;
float3 mask=float3(_maskDark,_maskDark,_maskDark);
pos.x=fract(pos.x/6.0);
if(pos.x<0.333)mask.r=_maskLight;
else if(pos.x<0.666)mask.g=_maskLight;
else mask.b=_maskLight;
return mask;}
#endif #endif

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@ -13,7 +13,7 @@ namespace AxibugEmuOnline.Client.Manager
/// </summary> /// </summary>
private IEmuCore m_emuCore; private IEmuCore m_emuCore;
private IControllerSetuper m_controllerSetuper; private VirtualNes.Core.IControllerSetuper m_controllerSetuper;
/// <summary> /// <summary>
/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符 /// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
@ -84,10 +84,15 @@ namespace AxibugEmuOnline.Client.Manager
else //在房间中则使用服务器下发的手柄槽位信息分配本地手柄 else //在房间中则使用服务器下发的手柄槽位信息分配本地手柄
{ {
long selfUID = App.user.userdata.UID; long selfUID = App.user.userdata.UID;
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 0, out var con0Slot); uint? con0Slot;
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 1, out var con1Slot); uint? con1Slot;
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 2, out var con2Slot); uint? con2Slot;
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 3, out var con3Slot); uint? con3Slot;
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 0, out con0Slot);
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 1, out con1Slot);
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 2, out con2Slot);
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 3, out con3Slot);
m_controllerSetuper.SetConnect(con0Slot, con1Slot, con2Slot, con3Slot); m_controllerSetuper.SetConnect(con0Slot, con1Slot, con2Slot, con3Slot);
} }

View File

@ -63,8 +63,11 @@ namespace AxibugEmuOnline.Client
private Dictionary<string, object> cachesInMemory = new Dictionary<string, object>(); private Dictionary<string, object> cachesInMemory = new Dictionary<string, object>();
void GetCacheData<T>(string url, string path, Action<T, string> callback) where T : class void GetCacheData<T>(string url, string path, Action<T, string> callback) where T : class
{ {
if (cachesInMemory.TryGetValue(url, out var cacheObj) && cacheObj is T obj) object cacheObj;
if (cachesInMemory.TryGetValue(url, out cacheObj) && cacheObj is T)
{ {
T obj = (T)cacheObj;
callback.Invoke(obj, url); callback.Invoke(obj, url);
return; return;
} }

View File

@ -22,6 +22,8 @@ namespace AxibugEmuOnline.Client
public FilterManager(PostProcessVolume filterVolume, CanvasGroup filterPreview, CanvasGroup mainBg) public FilterManager(PostProcessVolume filterVolume, CanvasGroup filterPreview, CanvasGroup mainBg)
{ {
if (filterVolume == null)
return;
m_filterPorfile = filterVolume.profile; m_filterPorfile = filterVolume.profile;
m_filters = m_filterPorfile.settings.Where(setting => setting is FilterEffect).Select(setting => new Filter(setting as FilterEffect)).ToList(); m_filters = m_filterPorfile.settings.Where(setting => setting is FilterEffect).Select(setting => new Filter(setting as FilterEffect)).ToList();
var json = PlayerPrefs.GetString(nameof(FilterRomSetting)); var json = PlayerPrefs.GetString(nameof(FilterRomSetting));
@ -86,20 +88,37 @@ namespace AxibugEmuOnline.Client
/// </summary> /// </summary>
/// <param name="rom">rom对象</param> /// <param name="rom">rom对象</param>
/// <returns>此元组任意内任意成员都有可能为空</returns> /// <returns>此元组任意内任意成员都有可能为空</returns>
public (Filter filter, FilterPreset preset) GetFilterSetting(RomFile rom) public GetFilterSetting_result GetFilterSetting(RomFile rom)
{ {
var value = m_filterRomSetting.Get(rom); var value = m_filterRomSetting.Get(rom);
Filter filter = null; Filter filter = null;
FilterPreset preset = null; FilterPreset preset = null;
filter = Filters.FirstOrDefault(f => f.Name == value.filterName); //filter = Filters.FirstOrDefault(f => f.Name == value.filterName);
//if (filter != null)
//{
// string presetName = value.presetName;
// preset = filter.Presets.FirstOrDefault(p => p.Name == presetName);
//}
filter = Filters.FirstOrDefault(f => f.Name == value.Item1);
if (filter != null) if (filter != null)
{ {
string presetName = value.presetName; string presetName = value.Item2;
preset = filter.Presets.FirstOrDefault(p => p.Name == presetName); preset = filter.Presets.FirstOrDefault(p => p.Name == presetName);
} }
return (filter, preset); return new GetFilterSetting_result()
{
filter = filter,
preset = preset
};
}
public struct GetFilterSetting_result
{
public Filter filter;
public FilterPreset preset;
} }
public class Filter public class Filter
@ -223,8 +242,8 @@ namespace AxibugEmuOnline.Client
public string GetParamValueJson(string paramName) public string GetParamValueJson(string paramName)
{ {
prepareCache(); prepareCache();
string value;
m_paramName2ValueJson.TryGetValue(paramName, out var value); m_paramName2ValueJson.TryGetValue(paramName, out value);
return value; return value;
} }
@ -235,7 +254,8 @@ namespace AxibugEmuOnline.Client
if (valueType == typeof(float)) if (valueType == typeof(float))
{ {
float.TryParse(rawStr, out var floatVal); float floatVal;
float.TryParse(rawStr, out floatVal);
return floatVal; return floatVal;
} }
else if (valueType.IsEnum) else if (valueType.IsEnum)
@ -309,12 +329,13 @@ namespace AxibugEmuOnline.Client
return JsonUtility.ToJson(this); return JsonUtility.ToJson(this);
} }
public (string filterName, string presetName) Get(RomFile rom) public ValueTuple<string,string> Get(RomFile rom)
{ {
prepareCache(); prepareCache();
m_cache.TryGetValue(rom.ID, out var item); Item item;
return (item.FilterName, item.PresetName); m_cache.TryGetValue(rom.ID, out item);
return new ValueTuple<string, string>(item.FilterName, item.PresetName);
} }
private void prepareCache() private void prepareCache()

View File

@ -5,6 +5,7 @@ using System.Collections;
using System.IO; using System.IO;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
using static UnityEngine.EventSystems.EventTrigger;
namespace AxibugEmuOnline.Client namespace AxibugEmuOnline.Client
{ {
@ -95,7 +96,9 @@ namespace AxibugEmuOnline.Client
if (Path.GetExtension(LocalFilePath).ToLower() == ".zip") if (Path.GetExtension(LocalFilePath).ToLower() == ".zip")
{ {
var zip = new ZipInputStream(new MemoryStream(bytes)); var zip = new ZipInputStream(new MemoryStream(bytes));
while (zip.GetNextEntry() is ZipEntry entry) var entry = zip.GetNextEntry() as ZipEntry;
while (entry != null)
{ {
if (!entry.Name.ToLower().EndsWith(".nes")) continue; if (!entry.Name.ToLower().EndsWith(".nes")) continue;

View File

@ -154,14 +154,16 @@ namespace AxibugEmuOnline.Client.Manager
for (int i = 0; i < msg.UserList.Count; i++) for (int i = 0; i < msg.UserList.Count; i++)
{ {
UserMiniInfo mi = msg.UserList[i]; UserMiniInfo mi = msg.UserList[i];
UpdateOrAddUser(mi, out bool isNewUser); bool isNewUser;
UpdateOrAddUser(mi, out isNewUser);
} }
Eventer.Instance.PostEvent(EEvent.OnUserListAllUpdate); Eventer.Instance.PostEvent(EEvent.OnUserListAllUpdate);
} }
public void RecvCmdUserJoin(byte[] reqData) public void RecvCmdUserJoin(byte[] reqData)
{ {
Protobuf_UserJoin_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_UserJoin_RESP>(reqData); Protobuf_UserJoin_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_UserJoin_RESP>(reqData);
UpdateOrAddUser(msg.UserInfo, out bool isNewUser); bool isNewUser;
UpdateOrAddUser(msg.UserInfo, out isNewUser);
if (isNewUser) if (isNewUser)
{ {
Eventer.Instance.PostEvent(EEvent.OnUserLogin, msg.UserInfo.UID, msg.UserInfo.NickName); Eventer.Instance.PostEvent(EEvent.OnUserLogin, msg.UserInfo.UID, msg.UserInfo.NickName);

View File

@ -6,7 +6,10 @@ public struct MsgBool
public string ErrorMsg; public string ErrorMsg;
public bool Value; public bool Value;
public override readonly string ToString() //low C# readonly
//public override readonly string ToString()
public override string ToString()
{ {
if (Value) if (Value)
{ {
@ -33,10 +36,11 @@ public struct MsgBool
return msgBool.Value; return msgBool.Value;
} }
public static implicit operator (bool, string)(MsgBool msgBool) //low C#
{ //public static implicit operator (bool, string)(MsgBool msgBool)
return (msgBool.Value, msgBool.ErrorMsg); //{
} // return (msgBool.Value, msgBool.ErrorMsg);
//}
public static implicit operator string(MsgBool msgBool) public static implicit operator string(MsgBool msgBool)
{ {

View File

@ -1,4 +1,5 @@
using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.ClientCore;
using AxiReplay;
using System; using System;
using System.IO; using System.IO;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -102,7 +103,8 @@ namespace AxibugEmuOnline.Client
{ {
if (InGameUI.Instance.IsNetPlay) if (InGameUI.Instance.IsNetPlay)
{ {
if (App.roomMgr.netReplay.TryGetNextFrame((int)frameIndex, out var replayData, out int frameDiff, out bool inputDiff)) int targetFrame; ReplayStep replayData; int frameDiff; bool inputDiff;
if (App.roomMgr.netReplay.TryGetNextFrame((int)frameIndex, out replayData, out frameDiff, out inputDiff))
{ {
if (inputDiff) if (inputDiff)
{ {
@ -112,7 +114,7 @@ namespace AxibugEmuOnline.Client
m_sampledState = FromNet(replayData); m_sampledState = FromNet(replayData);
} }
else m_sampledState = default; else m_sampledState = default(ControllerState);
var localState = ControllerMapper.CreateState(); var localState = ControllerMapper.CreateState();
var rawData = ToNet(localState); var rawData = ToNet(localState);

View File

@ -5,10 +5,10 @@ namespace AxibugEmuOnline.Client
{ {
public class NesControllerMapper : IControllerSetuper public class NesControllerMapper : IControllerSetuper
{ {
public Controller Controller0 { get; } = new(0); public Controller Controller0 { get; } = new Controller(0);
public Controller Controller1 { get; } = new(1); public Controller Controller1 { get; } = new Controller(1);
public Controller Controller2 { get; } = new(2); public Controller Controller2 { get; } = new Controller(2);
public Controller Controller3 { get; } = new(3); public Controller Controller3 { get; } = new Controller(3);
private readonly EnumButtonType[] m_states = new EnumButtonType[4]; private readonly EnumButtonType[] m_states = new EnumButtonType[4];
@ -137,8 +137,10 @@ namespace AxibugEmuOnline.Client
m_keyListener = Controller.GetKey(m_hostController.ControllerIndex, m_buttonType); m_keyListener = Controller.GetKey(m_hostController.ControllerIndex, m_buttonType);
} }
} }
//low C# readonly
//public readonly struct KeyListener
public readonly struct KeyListener public struct KeyListener
{ {
private readonly KeyCode m_key; private readonly KeyCode m_key;
@ -152,7 +154,8 @@ namespace AxibugEmuOnline.Client
{ {
m_key = KeyCode.None; m_key = KeyCode.None;
if (int.TryParse(confStr, out int result)) int result;
if (int.TryParse(confStr, out result))
m_key = (KeyCode)result; m_key = (KeyCode)result;
} }
@ -220,7 +223,7 @@ namespace AxibugEmuOnline.Client
break; break;
} }
return default; return default(KeyListener);
} }
} }

View File

@ -2,24 +2,19 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 6
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NesEmulator_Screen m_Name: NesEmulator_Screen
m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3} m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
m_Parent: {fileID: 0} m_ShaderKeywords:
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -63,7 +58,6 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _BumpScale: 1 - _BumpScale: 1
- _ColorMask: 15 - _ColorMask: 15
@ -91,5 +85,3 @@ Material:
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -13,7 +13,7 @@ namespace AxibugEmuOnline.Client.Network
private Dictionary<int, List<Delegate>> netEventDic = new Dictionary<int, List<Delegate>>(128); private Dictionary<int, List<Delegate>> netEventDic = new Dictionary<int, List<Delegate>>(128);
private Queue<(int, int, byte[])> queueNetMsg = new Queue<(int, int, byte[])>(); private Queue<ValueTuple<int, int, byte[]>> queueNetMsg = new Queue<ValueTuple<int, int, byte[]>>();
private NetMsg() { } private NetMsg() { }
@ -66,7 +66,7 @@ namespace AxibugEmuOnline.Client.Network
{ {
lock (lockQueueObj) lock (lockQueueObj)
{ {
queueNetMsg.Enqueue((cmd, ERRCODE, arg)); queueNetMsg.Enqueue(new ValueTuple<int,int,byte[]>(cmd, ERRCODE, arg));
} }
} }
@ -76,7 +76,8 @@ namespace AxibugEmuOnline.Client.Network
{ {
while (queueNetMsg.Count > 0) while (queueNetMsg.Count > 0)
{ {
(int, int, byte[]) msgData = queueNetMsg.Dequeue();
var msgData = queueNetMsg.Dequeue();
PostNetMsgEvent(msgData.Item1, msgData.Item2, msgData.Item3); PostNetMsgEvent(msgData.Item1, msgData.Item2, msgData.Item3);
} }
} }

View File

@ -39,7 +39,7 @@ namespace AxibugEmuOnline.Client
public void SetDependencyProperty(object data) public void SetDependencyProperty(object data)
{ {
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index); SetSelectState(data is ThirdMenuRoot && ((ThirdMenuRoot)data).SelectIndex == Index);
} }
public void Release() public void Release()

View File

@ -33,7 +33,7 @@ namespace AxibugEmuOnline.Client
public void SetDependencyProperty(object data) public void SetDependencyProperty(object data)
{ {
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index); SetSelectState(data is ThirdMenuRoot && ((ThirdMenuRoot)data).SelectIndex == Index);
if (m_select) if (m_select)
{ {
@ -87,7 +87,8 @@ namespace AxibugEmuOnline.Client
OverlayManager.Input((presetName) => OverlayManager.Input((presetName) =>
{ {
var result = m_filter.CreatePreset(presetName, out var newPreset); FilterPreset newPreset;
var result = m_filter.CreatePreset(presetName, out newPreset);
if (!result) OverlayManager.PopTip(result); if (!result) OverlayManager.PopTip(result);
else optionUI.AddOptionMenuWhenPoping(new Opt_Presets(m_filter, newPreset)); else optionUI.AddOptionMenuWhenPoping(new Opt_Presets(m_filter, newPreset));
}, "为预设设置一个名称", string.Empty); }, "为预设设置一个名称", string.Empty);

View File

@ -37,12 +37,12 @@ namespace AxibugEmuOnline.Client
m_romlib.BeginFetchRomInfo(m_romfile); m_romlib.BeginFetchRomInfo(m_romfile);
} }
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index); SetSelectState(data is ThirdMenuRoot && ((ThirdMenuRoot)data).SelectIndex == Index);
} }
public void SetDependencyProperty(object data) public void SetDependencyProperty(object data)
{ {
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index); SetSelectState(data is ThirdMenuRoot && ((ThirdMenuRoot)data).SelectIndex == Index);
} }
public void Release() public void Release()

View File

@ -11,7 +11,7 @@ namespace AxibugEmuOnline.Client
private object m_state; private object m_state;
private StepPerformer m_stepPerformer; private StepPerformer m_stepPerformer;
private readonly List<OptionMenu> menus = new(); private readonly List<OptionMenu> menus = new List<OptionMenu>();
public static InGameUI Instance { get; private set; } public static InGameUI Instance { get; private set; }
public RomFile RomFile { get; private set; } public RomFile RomFile { get; private set; }

View File

@ -1,9 +1,6 @@
using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.ClientCore;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEditor.Presets;
using UnityEngine;
using VirtualNes.Core;
using static AxibugEmuOnline.Client.FilterManager; using static AxibugEmuOnline.Client.FilterManager;
namespace AxibugEmuOnline.Client namespace AxibugEmuOnline.Client

View File

@ -39,8 +39,10 @@ public static class GameObjectPool
public static void Release(GameObject instance) public static void Release(GameObject instance)
{ {
s_instanceToSrc.TryGetValue(instance, out var src); GameObject src;
if (src != null && s_poolMap.TryGetValue(src, out var pool)) Queue<GameObject> pool;
s_instanceToSrc.TryGetValue(instance, out src);
if (src != null && s_poolMap.TryGetValue(src, out pool))
{ {
pool.Enqueue(instance); pool.Enqueue(instance);
//instance.SetActive(false); //instance.SetActive(false);

View File

@ -480,8 +480,9 @@ public class ItemPresent : GridLayoutGroup, IVirtualLayout
if (_dataList != null) if (_dataList != null)
_dataList.Clear(); _dataList.Clear();
} }
else if (dataList is IEnumerable ienumrable) else if (dataList is IEnumerable)
{ {
var ienumrable = (IEnumerable)dataList;
List<object> temp = new List<object>(); List<object> temp = new List<object>();
foreach (var item in ienumrable) foreach (var item in ienumrable)
{ {

View File

@ -7,17 +7,17 @@ using UnityEngine.UI;
public interface IVirtualLayout public interface IVirtualLayout
{ {
Dictionary<GameObject, ScripteInterface> CacheItemScripts { get; } Dictionary<GameObject, ScripteInterface> CacheItemScripts { get; }
public List<object> DataList { get; } List<object> DataList { get; }
public object DependencyProperty { get; } object DependencyProperty { get; }
public RectTransform RectTransform { get; } RectTransform RectTransform { get; }
public RectTransform GetTemplate(object data); RectTransform GetTemplate(object data);
public Vector2 GetItemAnchorePos(int index); Vector2 GetItemAnchorePos(int index);
public RectTransform GetItemUIIfExist(int index); RectTransform GetItemUIIfExist(int index);
public void UpdateProxyVisualState(); void UpdateProxyVisualState();
public void UpdateDependencyProperty(object dp); void UpdateDependencyProperty(object dp);
public void SetData(object dataList); void SetData(object dataList);
public void MoveToScrollViewCenter(ScrollRect scrollRect, int dataIndex); void MoveToScrollViewCenter(ScrollRect scrollRect, int dataIndex);
} }
public class ItemProxy public class ItemProxy
@ -65,7 +65,9 @@ public class ItemProxy
{ {
if (_runtimeInstance == null) return null; if (_runtimeInstance == null) return null;
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface lfi); ScripteInterface lfi;
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out lfi);
return lfi; return lfi;
} }
@ -159,7 +161,9 @@ public class ItemProxy
_parent.CacheItemScripts[_runtimeInstance.gameObject] = newSI; _parent.CacheItemScripts[_runtimeInstance.gameObject] = newSI;
} }
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface si); ScripteInterface si;
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out si);
si.SetDataList(_parent.DataList[Index], Index); si.SetDataList(_parent.DataList[Index], Index);
if (_parent.DependencyProperty != null) if (_parent.DependencyProperty != null)
si.SetDependencyProperty(_parent.DependencyProperty); si.SetDependencyProperty(_parent.DependencyProperty);
@ -169,8 +173,8 @@ public class ItemProxy
public void UpdateDP() public void UpdateDP()
{ {
if (_runtimeInstance == null) return; if (_runtimeInstance == null) return;
ScripteInterface luaInterface;
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface luaInterface); _parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out luaInterface);
if (luaInterface == null) return; if (luaInterface == null) return;
if (_parent.DependencyProperty != null) if (_parent.DependencyProperty != null)
@ -191,7 +195,8 @@ public class ItemProxy
if (Application.isPlaying) if (Application.isPlaying)
{ {
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out ScripteInterface si); ScripteInterface si;
_parent.CacheItemScripts.TryGetValue(_runtimeInstance.gameObject, out si);
if (si != null) si.Release(); if (si != null) si.Release();
GameObjectPool.Release(_runtimeInstance.gameObject); GameObjectPool.Release(_runtimeInstance.gameObject);
_runtimeInstance = null; _runtimeInstance = null;

View File

@ -269,15 +269,17 @@ namespace AxibugEmuOnline.Client
private void CreateRuntimeMenuItem(OptionMenu menuData) private void CreateRuntimeMenuItem(OptionMenu menuData)
{ {
if (menuData is ExecuteMenu executeMenu) if (menuData is ExecuteMenu)
{ {
ExecuteMenu executeMenu = (ExecuteMenu)menuData;
var menuUI = Instantiate(TEMPLATE_EXECUTEITEM.gameObject, TEMPLATE_EXECUTEITEM.transform.parent).GetComponent<OptionUI_ExecuteItem>(); var menuUI = Instantiate(TEMPLATE_EXECUTEITEM.gameObject, TEMPLATE_EXECUTEITEM.transform.parent).GetComponent<OptionUI_ExecuteItem>();
menuUI.gameObject.SetActive(true); menuUI.gameObject.SetActive(true);
menuUI.SetData(this, executeMenu); menuUI.SetData(this, executeMenu);
m_runtimeMenuItems.Add(menuUI); m_runtimeMenuItems.Add(menuUI);
} }
else if (menuData is ValueSetMenu valueSetMenu) else if (menuData is ValueSetMenu)
{ {
var valueSetMenu = (ValueSetMenu)menuData;
var menuUI = Instantiate(TEMPLATE_VALUEEDITITEM.gameObject, TEMPLATE_VALUEEDITITEM.transform.parent).GetComponent<OptionUI_ValueEditItem>(); var menuUI = Instantiate(TEMPLATE_VALUEEDITITEM.gameObject, TEMPLATE_VALUEEDITITEM.transform.parent).GetComponent<OptionUI_ValueEditItem>();
menuUI.gameObject.SetActive(true); menuUI.gameObject.SetActive(true);
menuUI.SetData(this, valueSetMenu); menuUI.SetData(this, valueSetMenu);

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@ -17,8 +17,9 @@ namespace AxibugEmuOnline.Client
com_floatEdit.gameObject.SetActive(false); com_floatEdit.gameObject.SetActive(false);
com_enumEdit.gameObject.SetActive(false); com_enumEdit.gameObject.SetActive(false);
if (menuData is ValueSetMenu valueMenu) if (menuData is ValueSetMenu)
{ {
var valueMenu = (ValueSetMenu)menuData;
if (valueMenu.ValueType == typeof(float)) if (valueMenu.ValueType == typeof(float))
{ {
m_currentCom = com_floatEdit; m_currentCom = com_floatEdit;

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@ -18,11 +18,11 @@ namespace AxibugEmuOnline.Client
protected override void OnShow(object param) protected override void OnShow(object param)
{ {
(Action<string> callback, string placeHolder, string defaultText) t = ((Action<string> callback, string placeHolder, string defaultText))param; ValueTuple<Action<string>, string, string> t = (ValueTuple<Action<string>, string, string>)param;
OnCommit = t.callback; OnCommit = t.Item1;
(m_input.placeholder as Text).text = t.placeHolder; (m_input.placeholder as Text).text = t.Item2;
m_input.text = t.defaultText; m_input.text = t.Item3;
} }
protected override void Update() protected override void Update()

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@ -22,7 +22,7 @@ namespace AxibugEmuOnline.Client
public static InputUI Input(Action<string> callback, string placeHolder, string defaultText) public static InputUI Input(Action<string> callback, string placeHolder, string defaultText)
{ {
s_ins.m_InputUI.Show((callback, placeHolder, defaultText)); s_ins.m_InputUI.Show(new ValueTuple<Action<string>, string, string>(callback, placeHolder, defaultText));
return s_ins.m_InputUI; return s_ins.m_InputUI;
} }

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@ -32,7 +32,8 @@ namespace AxibugEmuOnline.Client
{ {
if (this.RoomID != roomID) return; if (this.RoomID != roomID) return;
if (App.roomMgr.GetRoomListMiniInfo(roomID, out var roomInfo)) Protobuf_Room_MiniInfo roomInfo;
if (App.roomMgr.GetRoomListMiniInfo(roomID, out roomInfo))
UpdateUI(roomInfo); UpdateUI(roomInfo);
} }
@ -57,13 +58,14 @@ namespace AxibugEmuOnline.Client
} }
else else
{ {
if (!App.roomMgr.GetRoomListMiniInfo(RoomID, out Protobuf_Room_MiniInfo MiniInfo)) Protobuf_Room_MiniInfo MiniInfo;
if (!App.roomMgr.GetRoomListMiniInfo(RoomID, out MiniInfo))
{ {
OverlayManager.PopTip("房间不存在"); OverlayManager.PopTip("房间不存在");
return false; return false;
} }
int[] freeSlots;
if (!MiniInfo.GetFreeSlot(out var freeSlots)) if (!MiniInfo.GetFreeSlot(out freeSlots))
{ {
OverlayManager.PopTip("无空闲位置"); OverlayManager.PopTip("无空闲位置");
return false; return false;
@ -77,7 +79,9 @@ namespace AxibugEmuOnline.Client
private void UpdateUI(Protobuf_Room_MiniInfo roomInfo) private void UpdateUI(Protobuf_Room_MiniInfo roomInfo)
{ {
var hostNick = roomInfo.GetHostNickName(); var hostNick = roomInfo.GetHostNickName();
roomInfo.GetRoomPlayers(out var cur, out var max); int cur; int max;
roomInfo.GetRoomPlayers(out cur, out max);
SetBaseInfo("--", $"<b>{hostNick}</b>的房间", $"{cur}/{max}"); SetBaseInfo("--", $"<b>{hostNick}</b>的房间", $"{cur}/{max}");
SetIcon(null); SetIcon(null);
@ -129,7 +133,7 @@ namespace AxibugEmuOnline.Client
public void SetDependencyProperty(object data) public void SetDependencyProperty(object data)
{ {
SetSelectState(data is ThirdMenuRoot tr && tr.SelectIndex == Index); SetSelectState((data is ThirdMenuRoot && ((ThirdMenuRoot)data).SelectIndex == Index));
} }
public void Release() public void Release()

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@ -44,7 +44,7 @@ namespace AxibugEmuOnline.Client
m_trackTween.Kill(); m_trackTween.Kill();
m_trackTween = null; m_trackTween = null;
} }
m_trackTween = DOTween.To(() => m_rect.position, (value) => m_rect.position = value, itemUIRect.position, 0.125f); m_trackTween = DOTween.To(() => m_rect.position, (_value) => m_rect.position = _value, itemUIRect.position, 0.125f);
m_trackTween.onComplete = () => m_trackTween = null; m_trackTween.onComplete = () => m_trackTween = null;
} }
} }

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@ -184,6 +184,10 @@ namespace AxibugEmuOnline.Client
private MenuItem Clone(MenuItem template, Transform parent) private MenuItem Clone(MenuItem template, Transform parent)
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
//========================套娃宏========================
#if UNITY_2019_1_OR_NEWER //新版Unity因UNITY2018.2用不了这玩意儿,编辑器也罢
if (Application.isPlaying) if (Application.isPlaying)
{ {
var item = GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>(); var item = GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
@ -196,6 +200,15 @@ namespace AxibugEmuOnline.Client
clone.transform.localPosition = Vector3.zero; clone.transform.localPosition = Vector3.zero;
return clone.GetComponent<MenuItem>(); return clone.GetComponent<MenuItem>();
} }
#else
var item = GameObject.Instantiate(template.gameObject, parent).GetComponent<MenuItem>();
item.transform.localPosition = Vector3.zero;
return item;
#endif
//========================套娃宏 End========================
#else #else
return GameObject.Instantiate(SubMenuItemTemplate.gameObject, parent).GetComponent<MenuItem>(); return GameObject.Instantiate(SubMenuItemTemplate.gameObject, parent).GetComponent<MenuItem>();
#endif #endif

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@ -9,7 +9,8 @@ namespace AxibugEmuOnline.Client
private static Dictionary<Graphic, Material> _caches = new Dictionary<Graphic, Material>(); private static Dictionary<Graphic, Material> _caches = new Dictionary<Graphic, Material>();
public static Material GetMaterial(this Graphic graphic) public static Material GetMaterial(this Graphic graphic)
{ {
if (_caches.TryGetValue(graphic, out var material)) Material material;
if (_caches.TryGetValue(graphic, out material))
{ {
return material; return material;
} }

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@ -34,7 +34,10 @@ public class XMBInfoBar : MonoBehaviour
RefreshFps(); RefreshFps();
} }
(uint lastFrame, float lastTime) m_lastFrameInfo; /// <summary>
/// (uint lastFrame, float lastTime)
/// </summary>
ValueTuple<uint,float> m_lastFrameInfo;
private void RefreshFps() private void RefreshFps()
{ {
if (App.emu.Core.IsNull()) if (App.emu.Core.IsNull())
@ -42,13 +45,17 @@ public class XMBInfoBar : MonoBehaviour
else else
{ {
FPS.gameObject.SetActiveEx(true); FPS.gameObject.SetActiveEx(true);
var gap = App.emu.Core.Frame - m_lastFrameInfo.lastFrame; //var gap = App.emu.Core.Frame - m_lastFrameInfo.lastFrame;
var time = Time.realtimeSinceStartup - m_lastFrameInfo.lastTime; //var time = Time.realtimeSinceStartup - m_lastFrameInfo.lastTime;
var gap = App.emu.Core.Frame - m_lastFrameInfo.Item1;
var time = Time.realtimeSinceStartup - m_lastFrameInfo.Item2;
var fps = gap / time; var fps = gap / time;
FPS.text = $"FPS:{fps:.#}"; FPS.text = $"FPS:{fps:.#}";
m_lastFrameInfo.lastFrame = App.emu.Core.Frame; //m_lastFrameInfo.lastFrame = App.emu.Core.Frame;
m_lastFrameInfo.lastTime = Time.realtimeSinceStartup; //m_lastFrameInfo.lastTime = Time.realtimeSinceStartup;
m_lastFrameInfo.Item1 = App.emu.Core.Frame;
m_lastFrameInfo.Item2 = Time.realtimeSinceStartup;
} }
} }

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@ -36,7 +36,9 @@ namespace AxibugEmuOnline.Client
private static Dictionary<int, RomFile> s_RomFileCahcesInRoomInfo = new Dictionary<int, RomFile>(); private static Dictionary<int, RomFile> s_RomFileCahcesInRoomInfo = new Dictionary<int, RomFile>();
public static void FetchRomFileInRoomInfo(this Protobuf_Room_MiniInfo roomInfo, EnumPlatform platform, Action<Protobuf_Room_MiniInfo, RomFile> callback) public static void FetchRomFileInRoomInfo(this Protobuf_Room_MiniInfo roomInfo, EnumPlatform platform, Action<Protobuf_Room_MiniInfo, RomFile> callback)
{ {
if (s_RomFileCahcesInRoomInfo.TryGetValue(roomInfo.GameRomID, out RomFile romFile)) RomFile romFile;
if (s_RomFileCahcesInRoomInfo.TryGetValue(roomInfo.GameRomID, out romFile))
{ {
callback.Invoke(roomInfo, romFile); callback.Invoke(roomInfo, romFile);
return; return;
@ -46,11 +48,11 @@ namespace AxibugEmuOnline.Client
case EnumPlatform.NES: case EnumPlatform.NES:
App.StartCoroutine(App.httpAPI.GetNesRomInfo(roomInfo.GameRomID, (romWebData) => App.StartCoroutine(App.httpAPI.GetNesRomInfo(roomInfo.GameRomID, (romWebData) =>
{ {
RomFile romFile = new RomFile(EnumPlatform.NES, 0, 0); RomFile _romFile = new RomFile(EnumPlatform.NES, 0, 0);
romFile.SetWebData(romWebData); _romFile.SetWebData(romWebData);
s_RomFileCahcesInRoomInfo[roomInfo.GameRomID] = romFile; s_RomFileCahcesInRoomInfo[roomInfo.GameRomID] = _romFile;
callback.Invoke(roomInfo, romFile); callback.Invoke(roomInfo, _romFile);
})); }));
break; break;
} }