forked from sin365/AxibugEmuOnline
目录结构调整撞上了pull...
This commit is contained in:
parent
2dc84085eb
commit
f8cbdc1df7
@ -1,183 +0,0 @@
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using AxibugEmuOnline.Client.Manager;
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using AxibugEmuOnline.Client.Network;
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using System.Collections;
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using System.IO;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using static AxibugEmuOnline.Client.HttpAPI;
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using static AxibugEmuOnline.Client.Manager.LogManager;
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namespace AxibugEmuOnline.Client.ClientCore
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{
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public static class App
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{
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public static string TokenStr;
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public static string IP;
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public static int Port;
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public static LogManager log;
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public static NetworkHelper network;
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public static AppLogin login;
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public static AppChat chat;
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public static UserDataManager user;
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//public static AppNetGame netgame;
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public static AppEmu emu;
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public static RomLib nesRomLib;
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public static HttpAPI httpAPI;
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public static CacheManager CacheMgr;
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public static AppRoom roomMgr;
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public static AppSettings settings;
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public static FilterManager filter;
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public static AppShare share;
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static bool bTest;
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static string mTestSrvIP;
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#region Mono
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public static TickLoop tickLoop;
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private static CoroutineRunner coRunner;
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#endregion
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#if UNITY_PSP2
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public static string PersistentDataPath => "ux0:data/AxibugEmu";
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#else
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public static string PersistentDataPath => Application.persistentDataPath;
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#endif
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public static void Init(Initer initer,bool isTest = false,string testSrvIP = "")
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{
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settings = new AppSettings();
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log = new LogManager();
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LogManager.OnLog += OnNoSugarNetLog;
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network = new NetworkHelper();
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login = new AppLogin();
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chat = new AppChat();
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user = new UserDataManager();
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emu = new AppEmu();
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//netgame = new AppNetGame();
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httpAPI = new HttpAPI();
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nesRomLib = new RomLib(EnumPlatform.NES);
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CacheMgr = new CacheManager();
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roomMgr = new AppRoom();
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share = new AppShare();
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filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
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bTest = isTest;
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mTestSrvIP = testSrvIP;
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var go = new GameObject("[AppAxibugEmuOnline]");
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GameObject.DontDestroyOnLoad(go);
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tickLoop = go.AddComponent<TickLoop>();
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coRunner = go.AddComponent<CoroutineRunner>();
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if (UnityEngine.Application.platform == RuntimePlatform.PSP2)
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{
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//PSV 等平台需要手动创建目录
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PersistentDataPathDir();
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}
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var importNode = GameObject.Find("IMPORTENT");
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if (importNode != null) GameObject.DontDestroyOnLoad(importNode);
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StartCoroutine(AppTickFlow());
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RePullNetInfo();
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}
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private static void PersistentDataPathDir()
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{
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if (!Directory.Exists(PersistentDataPath))
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{
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Directory.CreateDirectory(PersistentDataPath);
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}
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}
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private static IEnumerator AppTickFlow()
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{
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while (true)
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{
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Tick();
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yield return null;
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}
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}
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public static void RePullNetInfo()
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{
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StartCoroutine(StartNetInit());
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}
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static IEnumerator StartNetInit()
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{
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if (App.network.isConnected)
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yield break;
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int platform = 0;
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if (bTest)
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{
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yield return null;
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Connect(mTestSrvIP, 10492);
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yield break;
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}
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UnityWebRequest request = UnityWebRequest.Get($"{App.httpAPI.WebSiteApi}/CheckStandInfo?platform={platform}&version={Application.version}");
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yield return request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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yield break;
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App.log.Debug($"ApiResp => {request.downloadHandler.text}");
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Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);
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//需要更新
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if (resp.needUpdateClient == 1)
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{
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//TODO
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}
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yield return null;
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//Connect("127.0.0.1", 10492);
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Connect(resp.serverIp, resp.serverPort);
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}
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private static void Tick()
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{
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nesRomLib.ExecuteFetchRomInfo();
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}
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public static Coroutine StartCoroutine(IEnumerator itor)
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{
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return coRunner.StartCoroutine(itor);
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}
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public static void StopCoroutine(Coroutine cor)
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{
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coRunner.StopCoroutine(cor);
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}
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public static void Connect(string IP, int port)
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{
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Task task = new Task(() =>
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{
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network.Init(IP, port);
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});
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task.Start();
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}
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public static void Close()
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{
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App.log.Info("停止");
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}
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static void OnNoSugarNetLog(int LogLevel, string msg)
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{
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E_LogType logType = (E_LogType)LogLevel;
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switch (logType)
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{
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case E_LogType.Debug:
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case E_LogType.Info:
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Debug.Log("[AxiEmu]:" + msg);
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break;
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case E_LogType.Warning:
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Debug.LogWarning("[AxiEmu]:" + msg);
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break;
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case E_LogType.Error:
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Debug.LogError("[AxiEmu]:" + msg);
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break;
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}
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}
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: d8c50df5df7b4834c84889fbdad9eb9b
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@ -29,6 +29,8 @@ namespace AxibugEmuOnline.Client.ClientCore
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public static AppSettings settings;
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public static FilterManager filter;
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public static AppShare share;
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static bool bTest;
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static string mTestSrvIP;
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#region Mono
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public static TickLoop tickLoop;
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private static CoroutineRunner coRunner;
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@ -39,7 +41,7 @@ namespace AxibugEmuOnline.Client.ClientCore
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#else
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public static string PersistentDataPath => Application.persistentDataPath;
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#endif
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public static void Init(Initer initer)
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public static void Init(Initer initer, bool isTest = false, string testSrvIP = "")
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{
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settings = new AppSettings();
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@ -57,6 +59,8 @@ namespace AxibugEmuOnline.Client.ClientCore
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roomMgr = new AppRoom();
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share = new AppShare();
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filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
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bTest = isTest;
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mTestSrvIP = testSrvIP;
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var go = new GameObject("[AppAxibugEmuOnline]");
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GameObject.DontDestroyOnLoad(go);
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tickLoop = go.AddComponent<TickLoop>();
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@ -103,11 +107,10 @@ namespace AxibugEmuOnline.Client.ClientCore
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yield break;
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int platform = 0;
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bool bTest = false;
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if (bTest)
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{
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yield return null;
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Connect("192.168.0.47", 10492);
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Connect(mTestSrvIP, 10492);
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yield break;
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}
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@ -11,9 +11,18 @@ namespace AxibugEmuOnline.Client
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public CanvasGroup m_xmbBg;
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public static string dev_UUID;
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#if UNITY_EDITOR
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public bool bTest = false;
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public string mTestSrvIP = "192.168.0.47";
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#endif
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private void Awake()
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{
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#if UNITY_EDITOR
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App.Init(this, bTest, mTestSrvIP);
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#else
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App.Init(this);
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#endif
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dev_UUID = SystemInfo.deviceUniqueIdentifier;
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}
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}
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@ -189,6 +189,7 @@ namespace AxibugEmuOnline.Client.Manager
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{
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App.log.Info("取得完整房间列表");
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Protobuf_Room_List_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_List_RESP>(reqData);
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dictRoomListID2Info.Clear();
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for (int i = 0; i < msg.RoomMiniInfoList.Count; i++)
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AddOrUpdateRoomList(msg.RoomMiniInfoList[i]);
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Eventer.Instance.PostEvent(EEvent.OnRoomListAllUpdate);
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using AxibugEmuOnline.Client.ClientCore;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace AxibugEmuOnline.Client
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{
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public class Initer : MonoBehaviour
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{
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public PostProcessVolume m_filterVolume;
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public CanvasGroup m_filterPreview;
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public CanvasGroup m_xmbBg;
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public static string dev_UUID;
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#if UNITY_EDITOR
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public bool bTest = false;
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public string mTestSrvIP = "192.168.0.47";
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#endif
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private void Awake()
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{
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#if UNITY_EDITOR
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App.Init(this, bTest, mTestSrvIP);
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#else
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App.Init(this);
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#endif
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dev_UUID = SystemInfo.deviceUniqueIdentifier;
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}
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: df60926444dcb584c80f9917e9ea798f
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: cbed35db3530cb4418c467bc76d101bb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,457 +0,0 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.Common;
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using AxibugEmuOnline.Client.Event;
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using AxibugEmuOnline.Client.Network;
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using AxibugProtobuf;
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using AxiReplay;
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using Google.Protobuf;
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using System.Collections.Generic;
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using System.Linq;
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namespace AxibugEmuOnline.Client.Manager
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{
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public class AppRoom
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{
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public Protobuf_Room_MiniInfo mineRoomMiniInfo { get; private set; } = null;
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public bool InRoom => mineRoomMiniInfo != null;
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public bool IsHost => mineRoomMiniInfo?.HostPlayerUID == App.user.userdata.UID;
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public bool IsScreenProviderUID => mineRoomMiniInfo?.ScreenProviderUID == App.user.userdata.UID;
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public RoomGameState RoomState => mineRoomMiniInfo.GameState;
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public int MinePlayerIdx => GetMinePlayerIndex();
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public int WaitStep { get; private set; } = -1;
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public byte[] RawData { get; private set; } = null;
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public NetReplay netReplay { get; private set; }
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Dictionary<int, Protobuf_Room_MiniInfo> dictRoomListID2Info = new Dictionary<int, Protobuf_Room_MiniInfo>();
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struct S_PlayerMiniInfo
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{
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public long UID;
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public string NickName;
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}
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Protobuf_Room_List _Protobuf_Room_List = new Protobuf_Room_List();
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Protobuf_Room_Get_Screen _Protobuf_Room_Get_Screen = new Protobuf_Room_Get_Screen();
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Protobuf_Room_Create _Protobuf_Room_Create = new Protobuf_Room_Create();
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Protobuf_Room_Join _Protobuf_Room_Join = new Protobuf_Room_Join();
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Protobuf_Room_Leave _Protobuf_Room_Leave = new Protobuf_Room_Leave();
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Protobuf_Room_Player_Ready _Protobuf_Room_Player_Ready = new Protobuf_Room_Player_Ready();
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Protobuf_Room_SinglePlayerInputData _Protobuf_Room_SinglePlayerInputData = new Protobuf_Room_SinglePlayerInputData();
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Protobuf_Screnn_Frame _Protobuf_Screnn_Frame = new Protobuf_Screnn_Frame();
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public AppRoom()
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{
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomList, RecvGetRoomList);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomListUpdate, RecvGetRoomListUpdate);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomGetScreen, RecvRoomGetScreen);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomCreate, RecvCreateRoom);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomJoin, RecvJoinRoom);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomLeave, RecvLeavnRoom);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomMyRoomStateChanged, RecvRoomMyRoomStateChange);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomWaitStep, RecvRoom_WaitStep);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, RecvHostPlayer_UpdateStateRaw);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdRoomSynPlayerInput, RecvHostSyn_RoomFrameAllInputData);
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NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdScreen, OnScreen);
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}
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#region 房间列表管理
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bool AddOrUpdateRoomList(Protobuf_Room_MiniInfo roomInfo)
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{
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bool bNew = !dictRoomListID2Info.ContainsKey(roomInfo.RoomID);
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dictRoomListID2Info[roomInfo.RoomID] = roomInfo;
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return bNew;
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}
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bool RemoveRoomList(int roomId)
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{
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if (dictRoomListID2Info.ContainsKey(roomId))
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{
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dictRoomListID2Info.Remove(roomId);
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return true;
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}
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return false;
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}
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/// <summary>
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/// 获取单个房间MiniInfo
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/// </summary>
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/// <param name="roomId"></param>
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/// <param name="MiniInfo"></param>
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/// <returns></returns>
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public bool GetRoomListMiniInfo(int roomId, out Protobuf_Room_MiniInfo MiniInfo)
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{
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if (dictRoomListID2Info.ContainsKey(roomId))
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{
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MiniInfo = dictRoomListID2Info[roomId];
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return true;
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}
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MiniInfo = null;
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return false;
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}
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public List<Protobuf_Room_MiniInfo> GetRoomList()
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{
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List<Protobuf_Room_MiniInfo> result = new List<Protobuf_Room_MiniInfo>();
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foreach (var item in dictRoomListID2Info)
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{
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result.Add(item.Value);
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}
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return result;
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}
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#endregion
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#region Replay
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public void InitRePlay()
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{
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netReplay = new NetReplay();
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netReplay.ResetData();
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}
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public void ReleaseRePlay()
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{
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netReplay.ResetData();
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}
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#endregion
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#region 房间管理
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int GetMinePlayerIndex()
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{
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if (mineRoomMiniInfo == null)
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return -1;
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if (mineRoomMiniInfo.Player1UID == App.user.userdata.UID)
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return 0;
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if (mineRoomMiniInfo.Player2UID == App.user.userdata.UID)
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return 1;
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if (mineRoomMiniInfo.Player3UID == App.user.userdata.UID)
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return 2;
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if (mineRoomMiniInfo.Player4UID == App.user.userdata.UID)
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return 3;
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return -1;
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}
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long[] GetRoom4PlayerUIDs()
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{
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if (mineRoomMiniInfo == null)
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return null;
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long[] result = new long[4];
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if (mineRoomMiniInfo.Player1UID > 0)
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result[0] = mineRoomMiniInfo.Player1UID;
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if (mineRoomMiniInfo.Player2UID > 0)
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result[1] = mineRoomMiniInfo.Player2UID;
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if (mineRoomMiniInfo.Player3UID > 0)
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result[2] = mineRoomMiniInfo.Player3UID;
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if (mineRoomMiniInfo.Player4UID > 0)
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result[3] = mineRoomMiniInfo.Player4UID;
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return result;
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}
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S_PlayerMiniInfo[] GetRoom4PlayerMiniInfos()
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{
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if (mineRoomMiniInfo == null)
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return null;
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S_PlayerMiniInfo[] result = new S_PlayerMiniInfo[4];
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if (mineRoomMiniInfo.Player1UID > 0)
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{
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result[0].UID = mineRoomMiniInfo.Player1UID;
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result[0].NickName = mineRoomMiniInfo.Player1NickName;
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}
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if (mineRoomMiniInfo.Player2UID > 0)
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{
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result[1].UID = mineRoomMiniInfo.Player2UID;
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result[1].NickName = mineRoomMiniInfo.Player2NickName;
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}
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if (mineRoomMiniInfo.Player3UID > 0)
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{
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result[2].UID = mineRoomMiniInfo.Player3UID;
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result[2].NickName = mineRoomMiniInfo.Player3NickName;
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}
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if (mineRoomMiniInfo.Player4UID > 0)
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{
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result[3].UID = mineRoomMiniInfo.Player4UID;
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result[3].NickName = mineRoomMiniInfo.Player4NickName;
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}
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return result;
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}
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#endregion
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/// <summary>
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/// 获取所有房间列表
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/// </summary>
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/// <param name="ChatMsg"></param>
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public void SendGetRoomList()
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{
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App.log.Info("拉取房间列表");
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App.network.SendToServer((int)CommandID.CmdRoomList, ProtoBufHelper.Serizlize(_Protobuf_Room_List));
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}
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/// <summary>
|
||||
/// 获取所有房间列表
|
||||
/// </summary>
|
||||
/// <param name="reqData"></param>
|
||||
void RecvGetRoomList(byte[] reqData)
|
||||
{
|
||||
App.log.Info("取得完整房间列表");
|
||||
Protobuf_Room_List_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_List_RESP>(reqData);
|
||||
dictRoomListID2Info.Clear();
|
||||
for (int i = 0; i < msg.RoomMiniInfoList.Count; i++)
|
||||
AddOrUpdateRoomList(msg.RoomMiniInfoList[i]);
|
||||
Eventer.Instance.PostEvent(EEvent.OnRoomListAllUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取单个列表更新
|
||||
/// </summary>
|
||||
/// <param name="reqData"></param>
|
||||
void RecvGetRoomListUpdate(byte[] reqData)
|
||||
{
|
||||
App.log.Debug("单个房间状态更新");
|
||||
Protobuf_Room_Update_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Update_RESP>(reqData);
|
||||
if (msg.UpdateType == 0)
|
||||
{
|
||||
if (AddOrUpdateRoomList(msg.RoomMiniInfo))
|
||||
{
|
||||
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleAdd, msg.RoomMiniInfo.RoomID);
|
||||
}
|
||||
else
|
||||
{
|
||||
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleUpdate, msg.RoomMiniInfo.RoomID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveRoomList(msg.RoomMiniInfo.RoomID);
|
||||
Eventer.Instance.PostEvent(EEvent.OnRoomListSingleClose, msg.RoomMiniInfo.RoomID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取房间画面快照
|
||||
/// </summary>
|
||||
/// <param name="RoomID"></param>
|
||||
public void SendGetRoomScreen(int RoomID)
|
||||
{
|
||||
_Protobuf_Room_Get_Screen.RoomID = RoomID;
|
||||
App.log.Info($"获取房间画面快照");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomGetScreen, ProtoBufHelper.Serizlize(_Protobuf_Room_Get_Screen));
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取单个房间画面
|
||||
/// </summary>
|
||||
/// <param name="reqData"></param>
|
||||
void RecvRoomGetScreen(byte[] reqData)
|
||||
{
|
||||
App.log.Debug("单个房间状态更新");
|
||||
Protobuf_Room_Get_Screen_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Get_Screen_RESP>(reqData);
|
||||
//解压
|
||||
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
|
||||
Eventer.Instance.PostEvent(EEvent.OnRoomGetRoomScreen, msg.RoomID, data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间
|
||||
/// </summary>
|
||||
/// <param name="GameRomID"></param>
|
||||
/// <param name="JoinPlayerIdx"></param>
|
||||
/// <param name="GameRomHash"></param>
|
||||
public void SendCreateRoom(int GameRomID, int JoinPlayerIdx, string GameRomHash = null)
|
||||
{
|
||||
_Protobuf_Room_Create.JoinPlayerIdx = JoinPlayerIdx;
|
||||
_Protobuf_Room_Create.GameRomID = GameRomID;
|
||||
_Protobuf_Room_Create.GameRomHash = GameRomHash;
|
||||
App.log.Info($"创建房间");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomCreate, ProtoBufHelper.Serizlize(_Protobuf_Room_Create));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间成功
|
||||
/// </summary>
|
||||
/// <param name="reqData"></param>
|
||||
void RecvCreateRoom(byte[] reqData)
|
||||
{
|
||||
App.log.Debug("创建房间成功");
|
||||
Protobuf_Room_Create_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Create_RESP>(reqData);
|
||||
mineRoomMiniInfo = msg.RoomMiniInfo;
|
||||
InitRePlay();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间
|
||||
/// </summary>
|
||||
/// <param name="GameRomID"></param>
|
||||
/// <param name="JoinPlayerIdx"></param>
|
||||
/// <param name="GameRomHash"></param>
|
||||
public void SendJoinRoom(int RoomID, int JoinPlayerIdx)
|
||||
{
|
||||
_Protobuf_Room_Join.RoomID = RoomID;
|
||||
_Protobuf_Room_Join.PlayerNum = JoinPlayerIdx;
|
||||
App.log.Info($"创建房间");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomJoin, ProtoBufHelper.Serizlize(_Protobuf_Room_Join));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加入房间成功
|
||||
/// </summary>
|
||||
/// <param name="reqData"></param>
|
||||
void RecvJoinRoom(byte[] reqData)
|
||||
{
|
||||
App.log.Debug("加入房间成功");
|
||||
Protobuf_Room_Join_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Join_RESP>(reqData);
|
||||
mineRoomMiniInfo = msg.RoomMiniInfo;
|
||||
InitRePlay();
|
||||
Eventer.Instance.PostEvent(EEvent.OnMineJoinRoom);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离开房间
|
||||
/// </summary>
|
||||
/// <param name="RoomID"></param>
|
||||
public void SendLeavnRoom()
|
||||
{
|
||||
if (!InRoom)
|
||||
return;
|
||||
_Protobuf_Room_Leave.RoomID = mineRoomMiniInfo.RoomID;
|
||||
App.log.Info($"LeavnRoom");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomLeave, ProtoBufHelper.Serizlize(_Protobuf_Room_Leave));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离开房间成功
|
||||
/// </summary>
|
||||
/// <param name="reqData"></param>
|
||||
void RecvLeavnRoom(byte[] reqData)
|
||||
{
|
||||
App.log.Debug("离开房间成功");
|
||||
Protobuf_Room_Leave_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Leave_RESP>(reqData);
|
||||
ReleaseRePlay();
|
||||
mineRoomMiniInfo = null;
|
||||
Eventer.Instance.PostEvent(EEvent.OnMineLeavnRoom);
|
||||
}
|
||||
|
||||
void RecvRoomMyRoomStateChange(byte[] reqData)
|
||||
{
|
||||
Protobuf_Room_MyRoom_State_Change msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_MyRoom_State_Change>(reqData);
|
||||
long[] oldRoomPlayer = GetRoom4PlayerUIDs();
|
||||
mineRoomMiniInfo = msg.RoomMiniInfo;
|
||||
long[] newRoomPlayer = GetRoom4PlayerUIDs();
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
long OldPlayer = oldRoomPlayer[i];
|
||||
long NewPlayer = newRoomPlayer[i];
|
||||
if (OldPlayer == NewPlayer)
|
||||
continue;
|
||||
//位置之前有人,但是离开了
|
||||
if (OldPlayer > 0)
|
||||
{
|
||||
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerLeavnRoom, i, OldPlayer);
|
||||
if (NewPlayer > 0)//而且害换了一个玩家
|
||||
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
|
||||
}
|
||||
else //之前没人
|
||||
Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, i, NewPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 上报即时存档
|
||||
/// </summary>
|
||||
/// <param name="RoomID"></param>
|
||||
public void SendHostRaw(byte[] RawData)
|
||||
{
|
||||
//压缩
|
||||
byte[] compressRawData = Helper.CompressByteArray(RawData);
|
||||
Protobuf_Room_HostPlayer_UpdateStateRaw msg = new Protobuf_Room_HostPlayer_UpdateStateRaw()
|
||||
{
|
||||
LoadStateRaw = Google.Protobuf.ByteString.CopyFrom(compressRawData)
|
||||
};
|
||||
App.log.Info($"上报即时存档数据 原数据大小:{RawData.Length},压缩后;{compressRawData.Length}");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomHostPlayerUpdateStateRaw, ProtoBufHelper.Serizlize(msg));
|
||||
}
|
||||
|
||||
void RecvRoom_WaitStep(byte[] reqData)
|
||||
{
|
||||
Protobuf_Room_WaitStep_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_WaitStep_RESP>(reqData);
|
||||
if (WaitStep != msg.WaitStep)
|
||||
{
|
||||
WaitStep = msg.WaitStep;
|
||||
if (WaitStep == 1)
|
||||
{
|
||||
byte[] decompressRawData = Helper.DecompressByteArray(msg.LoadStateRaw.ToByteArray());
|
||||
App.log.Info($"收到即时存档数据 解压后;{decompressRawData.Length}");
|
||||
RawData = decompressRawData;
|
||||
ReleaseRePlay();
|
||||
}
|
||||
Eventer.Instance.PostEvent(EEvent.OnRoomWaitStepChange, WaitStep);
|
||||
}
|
||||
}
|
||||
|
||||
void RecvHostPlayer_UpdateStateRaw(byte[] reqData)
|
||||
{
|
||||
Protobuf_Room_HostPlayer_UpdateStateRaw_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_HostPlayer_UpdateStateRaw_RESP>(reqData);
|
||||
App.log.Info($"鸡翅孙当上报成功");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 即时存档加载完毕
|
||||
/// </summary>
|
||||
public void SendRoomPlayerReady()
|
||||
{
|
||||
App.log.Debug("上报准备完毕");
|
||||
App.network.SendToServer((int)CommandID.CmdRoomPlayerReady, ProtoBufHelper.Serizlize(_Protobuf_Room_Player_Ready));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 同步上行
|
||||
/// </summary>
|
||||
public void SendRoomSingelPlayerInput(uint FrameID, uint InputData)
|
||||
{
|
||||
_Protobuf_Room_SinglePlayerInputData.FrameID = FrameID;
|
||||
_Protobuf_Room_SinglePlayerInputData.InputData = InputData;
|
||||
App.network.SendToServer((int)CommandID.CmdRoomSingelPlayerInput, ProtoBufHelper.Serizlize(_Protobuf_Room_SinglePlayerInputData));
|
||||
}
|
||||
|
||||
ulong TestAllData = 0;
|
||||
void RecvHostSyn_RoomFrameAllInputData(byte[] reqData)
|
||||
{
|
||||
Protobuf_Room_Syn_RoomFrameAllInputData msg = ProtoBufHelper.DeSerizlize<Protobuf_Room_Syn_RoomFrameAllInputData>(reqData);
|
||||
if (TestAllData != msg.InputData)
|
||||
{
|
||||
TestAllData = msg.InputData;
|
||||
App.log.Debug($"ServerFrameID->{msg.ServerFrameID} FrameID->{msg.FrameID} ClientFrame->{netReplay.mCurrClientFrameIdx} InputData->{msg.InputData}");
|
||||
}
|
||||
netReplay.InData(new ReplayStep() { FrameStartID = (int)msg.FrameID, InPut = msg.InputData }, (int)msg.ServerFrameID);
|
||||
}
|
||||
|
||||
public void SendScreen(byte[] RenderBuffer)
|
||||
{
|
||||
//压缩
|
||||
byte[] comData = Helper.CompressByteArray(RenderBuffer);
|
||||
_Protobuf_Screnn_Frame.FrameID = 0;
|
||||
_Protobuf_Screnn_Frame.RawBitmap = ByteString.CopyFrom(comData);
|
||||
App.network.SendToServer((int)CommandID.CmdScreen, ProtoBufHelper.Serizlize(_Protobuf_Screnn_Frame));
|
||||
}
|
||||
|
||||
public void OnScreen(byte[] reqData)
|
||||
{
|
||||
Protobuf_Screnn_Frame msg = ProtoBufHelper.DeSerizlize<Protobuf_Screnn_Frame>(reqData);
|
||||
//解压
|
||||
byte[] data = Helper.DecompressByteArray(msg.RawBitmap.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
public static class RoomEX
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取房间空闲席位下标 (返回True表示由余位)
|
||||
/// </summary>
|
||||
/// <param name="roomMiniInfo"></param>
|
||||
/// <param name="freeSlots"></param>
|
||||
/// <returns></returns>
|
||||
public static bool GetFreeSlot(this Protobuf_Room_MiniInfo roomMiniInfo, out int[] freeSlots)
|
||||
{
|
||||
List<int> temp = new List<int>();
|
||||
if (roomMiniInfo.Player1UID <= 0) temp.Add(0);
|
||||
if (roomMiniInfo.Player2UID <= 0) temp.Add(1);
|
||||
if (roomMiniInfo.Player3UID <= 0) temp.Add(2);
|
||||
if (roomMiniInfo.Player4UID <= 0) temp.Add(3);
|
||||
freeSlots = temp.ToArray();
|
||||
return freeSlots.Length > 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb89085725d97c949b82f372fe8173ef
|
Loading…
Reference in New Issue
Block a user