forked from sin365/AxibugEmuOnline
Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts: # AxibugEmuOnline.Client/Assets/Script/App.cs
This commit is contained in:
commit
ecde8f6682
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{
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"name": "UIEffect.Editor",
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"rootNamespace": "",
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"references": [
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"GUID:085dc26d74e6f994a924d401ea41a5a8"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: f3ff4241c6de1c4479965d51b8a3808a
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -39,9 +39,11 @@ namespace AxibugEmuOnline.Client.ClientCore
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public static string PersistentDataPath => Application.persistentDataPath;
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public static string PersistentDataPath => Application.persistentDataPath;
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#endif
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#endif
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[Preserve]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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static void Init()
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//[Preserve]
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//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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public static void Init()
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{
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{
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settings = new AppSettings();
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settings = new AppSettings();
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19
AxibugEmuOnline.Client/Assets/Script/Common/PC_XBOXKEY.cs
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19
AxibugEmuOnline.Client/Assets/Script/Common/PC_XBOXKEY.cs
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using UnityEngine;
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namespace AxibugEmuOnline.Client.Common
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{
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public static class PC_XBOXKEY
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{
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public static KeyCode A => KeyCode.Joystick1Button0;
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public static KeyCode B => KeyCode.Joystick1Button1;
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public static KeyCode X => KeyCode.Joystick1Button2;
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public static KeyCode Y => KeyCode.Joystick1Button3;
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public static KeyCode LB => KeyCode.Joystick1Button4;
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public static KeyCode RR => KeyCode.Joystick1Button5;
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public static KeyCode ViewBtn => KeyCode.Joystick1Button6;
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public static KeyCode MenuBtn => KeyCode.Joystick1Button7;
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public static KeyCode L3 => KeyCode.Joystick1Button8;
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public static KeyCode R3 => KeyCode.Joystick1Button9;
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public static KeyCode L => KeyCode.Joystick1Button10;
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}
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}
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fileFormatVersion: 2
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guid: 4f6399baf2b2dca4688faf65f378d446
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -50,6 +50,16 @@ namespace AxibugEmuOnline.Client
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uiKeyMapper[Common.PSVitaKey.Cross] = EnumCommand.Back;
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uiKeyMapper[Common.PSVitaKey.Cross] = EnumCommand.Back;
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uiKeyMapper[Common.PSVitaKey.Triangle] = EnumCommand.OptionMenu;
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uiKeyMapper[Common.PSVitaKey.Triangle] = EnumCommand.OptionMenu;
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}
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}
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//PC XBOX
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//uiKeyMapper[Common.PC_XBOXKEY.Left] = EnumCommand.SelectItemLeft;
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//uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight;
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//uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp;
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//uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown;
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uiKeyMapper[Common.PC_XBOXKEY.MenuBtn] = EnumCommand.Enter;
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uiKeyMapper[Common.PC_XBOXKEY.ViewBtn] = EnumCommand.Back;
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uiKeyMapper[Common.PC_XBOXKEY.Y] = EnumCommand.OptionMenu;
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}
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}
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}
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}
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}
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}
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uiKeyMapper[Common.PSVitaKey.L] = EnumCommand.OptionMenu;
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uiKeyMapper[Common.PSVitaKey.L] = EnumCommand.OptionMenu;
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uiKeyMapper[Common.PSVitaKey.R] = EnumCommand.OptionMenu;
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uiKeyMapper[Common.PSVitaKey.R] = EnumCommand.OptionMenu;
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}
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}
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//PC XBOX
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uiKeyMapper[Common.PC_XBOXKEY.Y] = EnumCommand.OptionMenu;
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}
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}
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}
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}
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@ -25,6 +25,12 @@ namespace AxibugEmuOnline.Client
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Player1.A.keyCode = KeyCode.K;
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Player1.A.keyCode = KeyCode.K;
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Player1.SELECT.keyCode = KeyCode.V;
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Player1.SELECT.keyCode = KeyCode.V;
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Player1.START.keyCode = KeyCode.B;
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Player1.START.keyCode = KeyCode.B;
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//PC XBOX
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//Player1.B.keyCode = Common.PC_XBOXKEY.A;
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//Player1.A.keyCode = Common.PC_XBOXKEY.B;
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//Player1.SELECT.keyCode = Common.PC_XBOXKEY.ViewBtn;
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//Player1.START.keyCode = Common.PC_XBOXKEY.MenuBtn;
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}
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}
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public void Save()
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public void Save()
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NesCore.LoadState(st);
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NesCore.LoadState(st);
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}
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}
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#if UNITY_EDITOR
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/// <summary>
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/// <summary>
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/// 编辑器用
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/// 编辑器用
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/// </summary>
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/// </summary>
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@ -196,6 +196,7 @@ namespace AxibugEmuOnline.Client
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UnityEditor.EditorUtility.SetDirty(db);
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UnityEditor.EditorUtility.SetDirty(db);
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UnityEditor.AssetDatabase.SaveAssets();
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UnityEditor.AssetDatabase.SaveAssets();
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}
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}
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#endif
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public uint Frame => NesCore.FrameCount;
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public uint Frame => NesCore.FrameCount;
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}
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}
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@ -1,3 +1,4 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.UI;
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using AxibugEmuOnline.Client.UI;
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using DG.Tweening;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Core;
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private void Awake()
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private void Awake()
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{
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{
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App.Init();
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Instance = this;
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Instance = this;
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m_mainLayoutPosition = MainMenuRoot.anchoredPosition;
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m_mainLayoutPosition = MainMenuRoot.anchoredPosition;
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MainMenu.ListenControlAction = true;
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MainMenu.ListenControlAction = true;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using static UnityEditor.Graphs.Styles;
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namespace AxibugEmuOnline.Client
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namespace AxibugEmuOnline.Client
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{
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{
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