重构:AfterPushFrame修改为protected方法,原先跳帧逻辑从InGameUI移入EmuCore基类中实现,原先InGameUI.IsNetPlay移入EmuCore.IsNetPlay

This commit is contained in:
ALIENJACK\alien 2025-05-06 10:43:20 +08:00
parent 6be11bdf42
commit eb6b25256b
10 changed files with 22 additions and 46 deletions

View File

@ -167,7 +167,7 @@ public class UEssgee : EmuCore<ulong>
return mUniKeyboard.DoLocalPressedKeys();
}
public override void AfterPushFrame()
protected override void AfterPushFrame()
{
}

View File

@ -179,7 +179,7 @@ public class UMAME : EmuCore<ulong>
return mUniKeyboard.DoLocalPressedKeys();
}
public override void AfterPushFrame()
protected override void AfterPushFrame()
{
mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")} ,Idx:{App.roomMgr.netReplay?.mCurrClientFrameIdx},RIdx:{App.roomMgr.netReplay?.mRemoteFrameIdx},RForward:{App.roomMgr.netReplay?.mRemoteForwardCount} ,RD:{App.roomMgr.netReplay?.mRemoteForwardCount} ,D:{App.roomMgr.netReplay?.mDiffFrameCount} ,Q:{App.roomMgr.netReplay?.mNetReplayQueue.Count}");
}

View File

@ -65,7 +65,7 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
public ulong GetPressedKeys()
{
if (InGameUI.Instance.IsNetPlay)
if (InGameUI.Instance.Core.IsNetPlay)
return CurrRemoteInpuAllData;
else
return CurrLocalInpuAllData;

View File

@ -149,7 +149,7 @@ namespace AxibugEmuOnline.Client
}
public override unsafe void AfterPushFrame()
protected override unsafe void AfterPushFrame()
{
var screenBuffer = NesCore.ppu.GetScreenPtr();
VideoProvider.SetDrawData(screenBuffer);

View File

@ -145,7 +145,7 @@ public class UStoicGoose : EmuCore<ulong>
throw new NotImplementedException();
}
public override void AfterPushFrame()
protected override void AfterPushFrame()
{
throw new NotImplementedException();
}

View File

@ -11,7 +11,7 @@ namespace AxibugEmuOnline.Client.Manager
/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
/// </summary>
private IEmuCore m_emuCore;
private EmuCore m_emuCore;
private IControllerSetuper m_controllerSetuper;
@ -19,7 +19,7 @@ namespace AxibugEmuOnline.Client.Manager
/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
/// </summary>
public IEmuCore Core => m_emuCore;
public EmuCore Core => m_emuCore;
public AppEmu()
{
@ -53,14 +53,14 @@ namespace AxibugEmuOnline.Client.Manager
switch (romFile.Platform)
{
case RomPlatformType.Nes:
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("NES/NesEmulator")).GetComponent<IEmuCore>();
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("NES/NesEmulator")).GetComponent<EmuCore>();
break;
case RomPlatformType.Cps1:
case RomPlatformType.Cps2:
case RomPlatformType.Igs:
case RomPlatformType.Neogeo:
case RomPlatformType.ArcadeOld:
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("MAME/UMAME")).GetComponent<IEmuCore>();
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("MAME/UMAME")).GetComponent<EmuCore>();
break;
case RomPlatformType.MasterSystem:
case RomPlatformType.GameGear:
@ -69,11 +69,11 @@ namespace AxibugEmuOnline.Client.Manager
case RomPlatformType.ColecoVision:
case RomPlatformType.Sc3000:
case RomPlatformType.Sg1000:
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("EssgeeUnity/EssgeeUnity")).GetComponent<IEmuCore>();
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("EssgeeUnity/EssgeeUnity")).GetComponent<EmuCore>();
break;
case RomPlatformType.WonderSwan:
case RomPlatformType.WonderSwanColor:
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("StoicGooseUnity/StoicGooseUnity")).GetComponent<IEmuCore>();
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("StoicGooseUnity/StoicGooseUnity")).GetComponent<EmuCore>();
break;
}

View File

@ -20,20 +20,7 @@ namespace AxibugEmuOnline.Client
public override bool Enable => gameObject.activeInHierarchy;
/// <summary> 指示该游戏实例是否处于联机模式 </summary>
public bool IsNetPlay
{
get
{
if (!App.user.IsLoggedIn) return false;
if (App.roomMgr.mineRoomMiniInfo == null) return false;
if (App.roomMgr.RoomState <= RoomGameState.OnlyHost) return false;
return true;
}
}
public IEmuCore Core { get; private set; }
public EmuCore Core { get; private set; }
protected override void Awake()
{
@ -69,18 +56,7 @@ namespace AxibugEmuOnline.Client
//fluash netMsg
NetMsg.Instance.DequeueNesMsg();
if (!Core.PushEmulatorFrame()) return;
if (IsNetPlay) //skip frame handle
{
var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount();
if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount} ,CF:{App.roomMgr.netReplay.mCurrClientFrameIdx},RFIdx:{App.roomMgr.netReplay.mRemoteFrameIdx},RForward:{App.roomMgr.netReplay.mRemoteForwardCount} ,queue:{App.roomMgr.netReplay.mNetReplayQueue.Count}");
for (var i = 0; i < skipFrameCount; i++)
if (!Core.PushEmulatorFrame())
break;
}
Core.AfterPushFrame();
Core.PushEmulatorFrame();
}
protected override void OnDestroy()
@ -103,7 +79,7 @@ namespace AxibugEmuOnline.Client
return m_state;
}
public void Show(RomFile currentRom, IEmuCore core)
public void Show(RomFile currentRom, EmuCore core)
{
m_delayCreateRoom = false;
m_state = null; //清空游戏快照
@ -186,14 +162,14 @@ namespace AxibugEmuOnline.Client
{
OverlayManager.PopSideBar(menus, 0, PopMenu_OnHide);
if (!IsNetPlay) //单人模式暂停模拟器
if (!Core.IsNetPlay) //单人模式暂停模拟器
Core.Pause();
}
//菜单关闭时候
private void PopMenu_OnHide()
{
if (!IsNetPlay) //单人模式恢复模拟器的暂停
if (!Core.IsNetPlay) //单人模式恢复模拟器的暂停
Core.Resume();
}

View File

@ -3,7 +3,7 @@
public class InGameUI_LoadStateQuick : ExecuteMenu
{
private InGameUI m_gameUI;
public override bool Visible => !m_gameUI.IsNetPlay && m_gameUI.GetQuickState() != null;
public override bool Visible => !m_gameUI.Core.IsNetPlay && m_gameUI.GetQuickState() != null;
public override string Name => "快速读取";
public InGameUI_LoadStateQuick(InGameUI gameUI)
@ -13,7 +13,7 @@
public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
{
if (m_gameUI.IsNetPlay) return;
if (m_gameUI.Core.IsNetPlay) return;
object state = m_gameUI.GetQuickState();
if (state != null)

View File

@ -6,7 +6,7 @@ namespace AxibugEmuOnline.Client
{
private InGameUI m_gameUI;
public override string Name => "复位";
public override bool Visible => !m_gameUI.IsNetPlay || App.roomMgr.IsHost;
public override bool Visible => !m_gameUI.Core.IsNetPlay || App.roomMgr.IsHost;
public InGameUI_Reset(InGameUI gameUI)
{
@ -15,7 +15,7 @@ namespace AxibugEmuOnline.Client
public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
{
if (!m_gameUI.IsNetPlay)
if (!m_gameUI.Core.IsNetPlay)
{
App.emu.ResetGame();
}

View File

@ -7,7 +7,7 @@ namespace AxibugEmuOnline.Client
{
private InGameUI m_gameUI;
public override bool Visible => !m_gameUI.IsNetPlay;
public override bool Visible => !m_gameUI.Core.IsNetPlay;
public override string Name => "快速保存";
public InGameUI_SaveStateQuick(InGameUI gameUI)
@ -17,7 +17,7 @@ namespace AxibugEmuOnline.Client
public override void OnExcute(OptionUI optionUI, ref bool cancelHide)
{
if (m_gameUI.IsNetPlay) return;
if (m_gameUI.Core.IsNetPlay) return;
Stopwatch sw = Stopwatch.StartNew();
object state = m_gameUI.Core.GetState();