forked from sin365/AxibugEmuOnline
移植来自 github.com/yunoda-3DCG/Simple-CRT-Shader 的crtshader
滤镜参数现在支持int类型 滤镜参数支持自定义命名
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 5211094055976679099}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 20, y: -20}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &4961390550090550147
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8670820869058111882}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &3790767580891084363
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8670820869058111882}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
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|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
--- !u!1 &8884391103430529053
|
--- !u!1 &8884391103430529053
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using Assets.Script.AppMain.Filter;
|
using Assets.Script.AppMain.Filter;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -53,12 +54,12 @@ namespace AxibugEmuOnline.Client
|
|||||||
var rangeAtt = param.GetCustomAttribute<RangeAttribute>();
|
var rangeAtt = param.GetCustomAttribute<RangeAttribute>();
|
||||||
float min = 0;
|
float min = 0;
|
||||||
float max = 10;
|
float max = 10;
|
||||||
if (rangeAtt != null)
|
if (rangeAtt != null) { min = rangeAtt.min; max = rangeAtt.max; }
|
||||||
{
|
|
||||||
min = rangeAtt.min; max = rangeAtt.max;
|
|
||||||
}
|
|
||||||
|
|
||||||
var editableParam = new EditableParamerter(param.Name, paramObj, min, max);
|
var descrip = param.GetCustomAttribute<DescriptionAttribute>();
|
||||||
|
string name = descrip != null ? descrip.Description : param.Name;
|
||||||
|
|
||||||
|
var editableParam = new EditableParamerter(name, paramObj, min, max);
|
||||||
m_editableParamList.Add(editableParam);
|
m_editableParamList.Add(editableParam);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -86,16 +87,24 @@ namespace AxibugEmuOnline.Client
|
|||||||
public object MinValue { get; private set; }
|
public object MinValue { get; private set; }
|
||||||
public object MaxValue { get; private set; }
|
public object MaxValue { get; private set; }
|
||||||
|
|
||||||
public EditableParamerter(string name, FilterParameter paramObject, object minValue, object maxValue)
|
public EditableParamerter(string name, FilterParameter paramObject, float minValue, float maxValue)
|
||||||
{
|
{
|
||||||
m_paramObject = paramObject;
|
m_paramObject = paramObject;
|
||||||
Name = name;
|
Name = name;
|
||||||
|
|
||||||
var paramType = paramObject.GetType();
|
var paramType = paramObject.GetType();
|
||||||
|
|
||||||
|
if (paramObject.ValueType == typeof(int))
|
||||||
|
{
|
||||||
|
MinValue = (int)minValue;
|
||||||
|
MaxValue = (int)maxValue;
|
||||||
|
}
|
||||||
|
else if (paramObject.ValueType == typeof(float))
|
||||||
|
{
|
||||||
MinValue = minValue;
|
MinValue = minValue;
|
||||||
MaxValue = maxValue;
|
MaxValue = maxValue;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void ResetToDefault() => m_paramObject.Value = null;
|
public void ResetToDefault() => m_paramObject.Value = null;
|
||||||
|
|
||||||
|
@ -331,6 +331,12 @@ namespace AxibugEmuOnline.Client
|
|||||||
float.TryParse(rawStr, out floatVal);
|
float.TryParse(rawStr, out floatVal);
|
||||||
return floatVal;
|
return floatVal;
|
||||||
}
|
}
|
||||||
|
else if (valueType == typeof(int))
|
||||||
|
{
|
||||||
|
int intVal;
|
||||||
|
int.TryParse(rawStr, out intVal);
|
||||||
|
return intVal;
|
||||||
|
}
|
||||||
else if (valueType.IsEnum)
|
else if (valueType.IsEnum)
|
||||||
{
|
{
|
||||||
var names = Enum.GetNames(valueType);
|
var names = Enum.GetNames(valueType);
|
||||||
|
@ -34,15 +34,40 @@ namespace Assets.Script.AppMain.Filter
|
|||||||
public class BoolParameter : FilterParameter<bool>
|
public class BoolParameter : FilterParameter<bool>
|
||||||
{
|
{
|
||||||
public BoolParameter(bool defaultValue) : base(defaultValue) { }
|
public BoolParameter(bool defaultValue) : base(defaultValue) { }
|
||||||
|
|
||||||
|
public static implicit operator bool(BoolParameter value)
|
||||||
|
{
|
||||||
|
return value.GetValue();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Vector2Parameter : FilterParameter<Vector2>
|
public class Vector2Parameter : FilterParameter<Vector2>
|
||||||
{
|
{
|
||||||
public Vector2Parameter(Vector2 defaultValue) : base(defaultValue) { }
|
public Vector2Parameter(Vector2 defaultValue) : base(defaultValue) { }
|
||||||
|
|
||||||
|
public static implicit operator Vector2(Vector2Parameter value)
|
||||||
|
{
|
||||||
|
return value.GetValue();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class FloatParameter : FilterParameter<float>
|
public class FloatParameter : FilterParameter<float>
|
||||||
{
|
{
|
||||||
public FloatParameter(float defaultValue) : base(defaultValue) { }
|
public FloatParameter(float defaultValue) : base(defaultValue) { }
|
||||||
|
|
||||||
|
public static implicit operator float(FloatParameter value)
|
||||||
|
{
|
||||||
|
return value.GetValue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IntParameter : FilterParameter<int>
|
||||||
|
{
|
||||||
|
public IntParameter(int defaultValue) : base(defaultValue) { }
|
||||||
|
|
||||||
|
public static implicit operator int(IntParameter value)
|
||||||
|
{
|
||||||
|
return value.GetValue();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 36463068bd4c2274cb302669fa552345
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,196 @@
|
|||||||
|
using Assets.Script.AppMain.Filter;
|
||||||
|
using AxibugEmuOnline.Client;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
|
||||||
|
public class SimpleCRT : FilterEffect
|
||||||
|
{
|
||||||
|
public override string Name => nameof(SimpleCRT);
|
||||||
|
|
||||||
|
protected override string ShaderName => "Filter/yunoda-3DCG/SimpleCRT";
|
||||||
|
|
||||||
|
[Range(0, 1000)]
|
||||||
|
[Description("White Noise Freq")]
|
||||||
|
public IntParameter whiteNoiseFrequency = new IntParameter(1);
|
||||||
|
[Range(0, 1)]
|
||||||
|
[Description("White Noise Time Left (sec)")]
|
||||||
|
public FloatParameter whiteNoiseLength = new FloatParameter(0.1f);
|
||||||
|
private float whiteNoiseTimeLeft;
|
||||||
|
|
||||||
|
public int screenJumpFrequency = 1;
|
||||||
|
public float screenJumpLength = 0.2f;
|
||||||
|
public float screenJumpMinLevel = 0.1f;
|
||||||
|
public float screenJumpMaxLevel = 0.9f;
|
||||||
|
private float screenJumpTimeLeft;
|
||||||
|
|
||||||
|
public float flickeringStrength = 0.002f;
|
||||||
|
public float flickeringCycle = 111f;
|
||||||
|
|
||||||
|
public bool isSlippage = true;
|
||||||
|
public bool isSlippageNoise = true;
|
||||||
|
public float slippageStrength = 0.005f;
|
||||||
|
public float slippageInterval = 1f;
|
||||||
|
public float slippageScrollSpeed = 33f;
|
||||||
|
public float slippageSize = 11f;
|
||||||
|
|
||||||
|
public float chromaticAberrationStrength = 0.005f;
|
||||||
|
public bool isChromaticAberration = true;
|
||||||
|
|
||||||
|
public bool isMultipleGhost = true;
|
||||||
|
public float multipleGhostStrength = 0.01f;
|
||||||
|
|
||||||
|
public bool isScanline = true;
|
||||||
|
public bool isMonochrome = false;
|
||||||
|
|
||||||
|
public bool isLetterBox = false;
|
||||||
|
public bool isLetterBoxEdgeBlur = false;
|
||||||
|
public LeterBoxType letterBoxType;
|
||||||
|
public enum LeterBoxType
|
||||||
|
{
|
||||||
|
Black,
|
||||||
|
Blur
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool isFilmDirt = false;
|
||||||
|
public Texture2D filmDirtTex;
|
||||||
|
|
||||||
|
public bool isDecalTex = false;
|
||||||
|
public Texture2D decalTex;
|
||||||
|
public Vector2 decalTexPos;
|
||||||
|
public Vector2 decalTexScale;
|
||||||
|
|
||||||
|
public Vector2Int resolutions;
|
||||||
|
|
||||||
|
#region Properties in shader
|
||||||
|
private int _WhiteNoiseOnOff;
|
||||||
|
private int _ScanlineOnOff;
|
||||||
|
private int _MonochormeOnOff;
|
||||||
|
private int _ScreenJumpLevel;
|
||||||
|
private int _FlickeringStrength;
|
||||||
|
private int _FlickeringCycle;
|
||||||
|
private int _SlippageStrength;
|
||||||
|
private int _SlippageSize;
|
||||||
|
private int _SlippageInterval;
|
||||||
|
private int _SlippageScrollSpeed;
|
||||||
|
private int _SlippageNoiseOnOff;
|
||||||
|
private int _SlippageOnOff;
|
||||||
|
private int _ChromaticAberrationStrength;
|
||||||
|
private int _ChromaticAberrationOnOff;
|
||||||
|
private int _MultipleGhostOnOff;
|
||||||
|
private int _MultipleGhostStrength;
|
||||||
|
private int _LetterBoxOnOff;
|
||||||
|
private int _LetterBoxType;
|
||||||
|
private int _LetterBoxEdgeBlurOnOff;
|
||||||
|
private int _DecalTex;
|
||||||
|
private int _DecalTexOnOff;
|
||||||
|
private int _DecalTexPos;
|
||||||
|
private int _DecalTexScale;
|
||||||
|
private int _FilmDirtOnOff;
|
||||||
|
private int _FilmDirtTex;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
protected override void OnInit(Material renderMat)
|
||||||
|
{
|
||||||
|
base.OnInit(renderMat);
|
||||||
|
|
||||||
|
_WhiteNoiseOnOff = Shader.PropertyToID("_WhiteNoiseOnOff");
|
||||||
|
_ScanlineOnOff = Shader.PropertyToID("_ScanlineOnOff");
|
||||||
|
_MonochormeOnOff = Shader.PropertyToID("_MonochormeOnOff");
|
||||||
|
_ScreenJumpLevel = Shader.PropertyToID("_ScreenJumpLevel");
|
||||||
|
_FlickeringStrength = Shader.PropertyToID("_FlickeringStrength");
|
||||||
|
_FlickeringCycle = Shader.PropertyToID("_FlickeringCycle");
|
||||||
|
_SlippageStrength = Shader.PropertyToID("_SlippageStrength");
|
||||||
|
_SlippageSize = Shader.PropertyToID("_SlippageSize");
|
||||||
|
_SlippageInterval = Shader.PropertyToID("_SlippageInterval");
|
||||||
|
_SlippageScrollSpeed = Shader.PropertyToID("_SlippageScrollSpeed");
|
||||||
|
_SlippageNoiseOnOff = Shader.PropertyToID("_SlippageNoiseOnOff");
|
||||||
|
_SlippageOnOff = Shader.PropertyToID("_SlippageOnOff");
|
||||||
|
_ChromaticAberrationStrength = Shader.PropertyToID("_ChromaticAberrationStrength");
|
||||||
|
_ChromaticAberrationOnOff = Shader.PropertyToID("_ChromaticAberrationOnOff");
|
||||||
|
_MultipleGhostOnOff = Shader.PropertyToID("_MultipleGhostOnOff");
|
||||||
|
_MultipleGhostStrength = Shader.PropertyToID("_MultipleGhostStrength");
|
||||||
|
_LetterBoxOnOff = Shader.PropertyToID("_LetterBoxOnOff");
|
||||||
|
_LetterBoxType = Shader.PropertyToID("_LetterBoxType");
|
||||||
|
_DecalTex = Shader.PropertyToID("_DecalTex");
|
||||||
|
_DecalTexOnOff = Shader.PropertyToID("_DecalTexOnOff");
|
||||||
|
_DecalTexPos = Shader.PropertyToID("_DecalTexPos");
|
||||||
|
_DecalTexScale = Shader.PropertyToID("_DecalTexScale");
|
||||||
|
_FilmDirtOnOff = Shader.PropertyToID("_FilmDirtOnOff");
|
||||||
|
_FilmDirtTex = Shader.PropertyToID("_FilmDirtTex");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result)
|
||||||
|
{
|
||||||
|
SetShaderParameter(renderMat);
|
||||||
|
|
||||||
|
Graphics.Blit(src, result, renderMat);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetShaderParameter(Material material)
|
||||||
|
{
|
||||||
|
///////White noise
|
||||||
|
whiteNoiseTimeLeft -= 0.01f;
|
||||||
|
if (whiteNoiseTimeLeft <= 0)
|
||||||
|
{
|
||||||
|
if (Random.Range(0, 1000) < whiteNoiseFrequency)
|
||||||
|
{
|
||||||
|
material.SetInteger(_WhiteNoiseOnOff, 1);
|
||||||
|
whiteNoiseTimeLeft = whiteNoiseLength;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
material.SetInteger(_WhiteNoiseOnOff, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//////
|
||||||
|
|
||||||
|
material.SetInteger(_LetterBoxOnOff, isLetterBox ? 0 : 1);
|
||||||
|
//material.SetInteger(_LetterBoxEdgeBlurOnOff, isLetterBoxEdgeBlur ? 0 : 1);
|
||||||
|
material.SetInteger(_LetterBoxType, (int)letterBoxType);
|
||||||
|
|
||||||
|
material.SetInteger(_ScanlineOnOff, isScanline ? 1 : 0);
|
||||||
|
material.SetInteger(_MonochormeOnOff, isMonochrome ? 1 : 0);
|
||||||
|
material.SetFloat(_FlickeringStrength, flickeringStrength);
|
||||||
|
material.SetFloat(_FlickeringCycle, flickeringCycle);
|
||||||
|
material.SetFloat(_ChromaticAberrationStrength, chromaticAberrationStrength);
|
||||||
|
material.SetInteger(_ChromaticAberrationOnOff, isChromaticAberration ? 1 : 0);
|
||||||
|
material.SetInteger(_MultipleGhostOnOff, isMultipleGhost ? 1 : 0);
|
||||||
|
material.SetFloat(_MultipleGhostStrength, multipleGhostStrength);
|
||||||
|
material.SetInteger(_FilmDirtOnOff, isFilmDirt ? 1 : 0);
|
||||||
|
material.SetTexture(_FilmDirtTex, filmDirtTex);
|
||||||
|
|
||||||
|
//////Slippage
|
||||||
|
material.SetInteger(_SlippageOnOff, isSlippage ? 1 : 0);
|
||||||
|
material.SetFloat(_SlippageInterval, slippageInterval);
|
||||||
|
material.SetFloat(_SlippageNoiseOnOff, isSlippageNoise ? Random.Range(0, 1f) : 1);
|
||||||
|
material.SetFloat(_SlippageScrollSpeed, slippageScrollSpeed);
|
||||||
|
material.SetFloat(_SlippageStrength, slippageStrength);
|
||||||
|
material.SetFloat(_SlippageSize, slippageSize);
|
||||||
|
//////
|
||||||
|
|
||||||
|
//////Screen Jump Noise
|
||||||
|
screenJumpTimeLeft -= 0.01f;
|
||||||
|
if (screenJumpTimeLeft <= 0)
|
||||||
|
{
|
||||||
|
if (Random.Range(0, 1000) < screenJumpFrequency)
|
||||||
|
{
|
||||||
|
var level = Random.Range(screenJumpMinLevel, screenJumpMaxLevel);
|
||||||
|
material.SetFloat(_ScreenJumpLevel, level);
|
||||||
|
screenJumpTimeLeft = screenJumpLength;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
material.SetFloat(_ScreenJumpLevel, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//////
|
||||||
|
|
||||||
|
//////Decal Texture
|
||||||
|
material.SetTexture(_DecalTex, decalTex);
|
||||||
|
material.SetInteger(_DecalTexOnOff, isDecalTex ? 1 : 0);
|
||||||
|
material.SetVector(_DecalTexPos, decalTexPos);
|
||||||
|
material.SetVector(_DecalTexScale, decalTexScale);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4ffc7492874c2241827f1d70c24a1e3
|
@ -0,0 +1,237 @@
|
|||||||
|
Shader "Filter/yunoda-3DCG/SimpleCRT"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Texture", 2D) = "white" {}
|
||||||
|
_DecalTex ("Decal Texture", 2D) = "white" {}
|
||||||
|
_FilmDirtTex ("Dirt Texture", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float2 decaluv : TEXCOORD1;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float4 _MainTex_TexelSize;
|
||||||
|
|
||||||
|
int _WhiteNoiseOnOff;
|
||||||
|
int _ScanlineOnOff;
|
||||||
|
int _MonochormeOnOff;
|
||||||
|
|
||||||
|
int _LetterBoxOnOff;
|
||||||
|
int _LetterBoxEdgeBlur;
|
||||||
|
int _LetterBoxType;
|
||||||
|
|
||||||
|
float _ScreenJumpLevel;
|
||||||
|
|
||||||
|
float _FlickeringStrength;
|
||||||
|
float _FlickeringCycle;
|
||||||
|
|
||||||
|
int _SlippageOnOff;
|
||||||
|
float _SlippageStrength;
|
||||||
|
float _SlippageInterval;
|
||||||
|
float _SlippageScrollSpeed;
|
||||||
|
float _SlippageNoiseOnOff;
|
||||||
|
float _SlippageSize;
|
||||||
|
|
||||||
|
float _ChromaticAberrationStrength;
|
||||||
|
int _ChromaticAberrationOnOff;
|
||||||
|
|
||||||
|
int _MultipleGhostOnOff;
|
||||||
|
float _MultipleGhostStrength;
|
||||||
|
|
||||||
|
sampler2D _DecalTex;
|
||||||
|
float4 _DecalTex_ST;
|
||||||
|
int _DecalTexOnOff;
|
||||||
|
float2 _DecalTexPos;
|
||||||
|
float2 _DecalTexScale;
|
||||||
|
|
||||||
|
int _FilmDirtOnOff;
|
||||||
|
sampler2D _FilmDirtTex;
|
||||||
|
float4 _FilmDirtTex_ST;
|
||||||
|
|
||||||
|
float GetRandom(float x);
|
||||||
|
float EaseIn(float t0, float t1, float t);
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
o.decaluv = TRANSFORM_TEX(v.uv, _DecalTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
float2 uv = i.uv;
|
||||||
|
|
||||||
|
/////Jump noise
|
||||||
|
uv.y = frac(uv.y + _ScreenJumpLevel);
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////frickering
|
||||||
|
float flickeringNoise = GetRandom(_Time.y);
|
||||||
|
float flickeringMask = pow(abs(sin(i.uv.y * _FlickeringCycle + _Time.y)), 10);
|
||||||
|
uv.x = uv.x + (flickeringNoise * _FlickeringStrength * flickeringMask);
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////slippage
|
||||||
|
float scrollSpeed = _Time.x * _SlippageScrollSpeed;
|
||||||
|
float slippageMask = pow(abs(sin(i.uv.y * _SlippageInterval + scrollSpeed)), _SlippageSize);
|
||||||
|
float stepMask = round(sin(i.uv.y * _SlippageInterval + scrollSpeed - 1));
|
||||||
|
uv.x = uv.x + (_SlippageNoiseOnOff * _SlippageStrength * slippageMask * stepMask) * _SlippageOnOff;
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////Chromatic Aberration
|
||||||
|
float red = tex2D(_MainTex, float2(uv.x - _ChromaticAberrationStrength * _ChromaticAberrationOnOff, uv.y)).r;
|
||||||
|
float green = tex2D(_MainTex, float2(uv.x, uv.y)).g;
|
||||||
|
float blue = tex2D(_MainTex, float2(uv.x + _ChromaticAberrationStrength * _ChromaticAberrationOnOff, uv.y)).b;
|
||||||
|
float4 color = float4(red, green, blue, 1);
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////Multiple Ghost
|
||||||
|
float4 ghost1st = tex2D(_MainTex, uv - float2(1, 0) * _MultipleGhostStrength * _MultipleGhostOnOff);
|
||||||
|
float4 ghost2nd = tex2D(_MainTex, uv - float2(1, 0) * _MultipleGhostStrength * 2 * _MultipleGhostOnOff);
|
||||||
|
color = color * 0.8 + ghost1st * 0.15 + ghost2nd * 0.05;
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////File dirt
|
||||||
|
float2 pp = -1.0 + 2.0 * uv;
|
||||||
|
float time = _Time.x;
|
||||||
|
float aaRad = 0.1;
|
||||||
|
float2 nseLookup2 = pp + time * 1000;
|
||||||
|
float3 nse2 =
|
||||||
|
tex2D(_FilmDirtTex, 0.1 * nseLookup2.xy).xyz +
|
||||||
|
tex2D(_FilmDirtTex, 0.01 * nseLookup2.xy).xyz +
|
||||||
|
tex2D(_FilmDirtTex, 0.004 * nseLookup2.xy).xyz;
|
||||||
|
float thresh = 0.6;
|
||||||
|
float mul1 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.x);
|
||||||
|
float mul2 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.y);
|
||||||
|
float mul3 = smoothstep(thresh - aaRad, thresh + aaRad, nse2.z);
|
||||||
|
|
||||||
|
float seed = tex2D(_FilmDirtTex, float2(time * 0.35, time)).x;
|
||||||
|
|
||||||
|
float result = clamp(0, 1, seed + 0.7);
|
||||||
|
|
||||||
|
result += 0.06 * EaseIn(19.2, 19.4, time);
|
||||||
|
|
||||||
|
float band = 0.05;
|
||||||
|
if(_FilmDirtOnOff == 1)
|
||||||
|
{
|
||||||
|
if( 0.3 < seed && 0.3 + band > seed )
|
||||||
|
color *= mul1 * result;
|
||||||
|
else if( 0.6 < seed && 0.6 + band > seed )
|
||||||
|
color *= mul2 * result;
|
||||||
|
else if( 0.9 < seed && 0.9 + band > seed )
|
||||||
|
color *= mul3 * result;
|
||||||
|
}
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////Letter box
|
||||||
|
float band_uv = fmod(_MainTex_TexelSize.z, 640) / _MainTex_TexelSize.z / 2;
|
||||||
|
if(i.uv.x < band_uv || 1 - band_uv < i.uv.x)
|
||||||
|
{
|
||||||
|
float pi = 6.28318530718;
|
||||||
|
float directions = 16.0;
|
||||||
|
float quality = 3.0;
|
||||||
|
float size = 8.0;
|
||||||
|
|
||||||
|
float2 Radius = size * _MainTex_ST.zw;
|
||||||
|
float4 samplingColor = tex2D(_MainTex, uv);
|
||||||
|
|
||||||
|
for(float d = 0.0; d < pi; d += pi / directions)
|
||||||
|
{
|
||||||
|
for(float i = 1.0 / quality; i <= 1.0; i += 1.0 / quality)
|
||||||
|
{
|
||||||
|
samplingColor += tex2D(_MainTex, uv + float2(cos(d), sin(d)) * 0.015 * i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
samplingColor /= quality * directions - 15.0;
|
||||||
|
|
||||||
|
if(_LetterBoxOnOff == 1)
|
||||||
|
{
|
||||||
|
color = color;
|
||||||
|
}
|
||||||
|
else if(_LetterBoxType == 0) // LetterBox is Black
|
||||||
|
{
|
||||||
|
color = 0;
|
||||||
|
}
|
||||||
|
else if(_LetterBoxType == 1) // LetterBox is Blur
|
||||||
|
{
|
||||||
|
color = samplingColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////White noise
|
||||||
|
if(_WhiteNoiseOnOff == 1)
|
||||||
|
{
|
||||||
|
return frac(sin(dot(i.uv, float2(12.9898, 78.233)) + _Time.x) * 43758.5453);
|
||||||
|
}
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////Decal texture
|
||||||
|
float4 decal = tex2D(_DecalTex, (i.decaluv - _DecalTexPos) * _DecalTexScale) * _DecalTexOnOff;
|
||||||
|
color = color * (1 - decal.a) + decal;
|
||||||
|
/////
|
||||||
|
|
||||||
|
/////Scanline
|
||||||
|
float scanline = sin((i.uv.y + _Time.x) * 800.0) * 0.04;
|
||||||
|
color -= scanline * _ScanlineOnOff;
|
||||||
|
/////
|
||||||
|
|
||||||
|
//////scanline noise
|
||||||
|
float noiseAlpha = 1;
|
||||||
|
if(pow(sin(uv.y + _Time.y * 2), 200) >= 0.999)
|
||||||
|
{
|
||||||
|
noiseAlpha = GetRandom(uv.y);
|
||||||
|
//color *= noiseAlpha;
|
||||||
|
}
|
||||||
|
//////
|
||||||
|
|
||||||
|
//////Monochorome
|
||||||
|
if(_MonochormeOnOff == 1)
|
||||||
|
{
|
||||||
|
color.xyz = 0.299f * color.r + 0.587f * color.g + 0.114f * color.b;
|
||||||
|
}
|
||||||
|
//////
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetRandom(float x)
|
||||||
|
{
|
||||||
|
return frac(sin(dot(x, float2(12.9898, 78.233))) * 43758.5453);
|
||||||
|
}
|
||||||
|
|
||||||
|
float EaseIn(float t0, float t1, float t)
|
||||||
|
{
|
||||||
|
return 2.0 * smoothstep(t0, 2.0 * t1 - t0, t);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdf9f1937116ab84c97a58a4cf82fbf8
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -153,7 +153,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
private FilterEffect.EditableParamerter m_param;
|
private FilterEffect.EditableParamerter m_param;
|
||||||
private FilterPreset m_preset;
|
private FilterPreset m_preset;
|
||||||
|
|
||||||
public override bool Visible => m_param.ValueType.IsEnum || m_param.ValueType == typeof(float);
|
public override bool Visible => true;
|
||||||
|
|
||||||
public override string Name => m_param.Name;
|
public override string Name => m_param.Name;
|
||||||
public Opt_ParamEditor(Filter filter, FilterEffect.EditableParamerter editParam, FilterPreset preset)
|
public Opt_ParamEditor(Filter filter, FilterEffect.EditableParamerter editParam, FilterPreset preset)
|
||||||
|
@ -8,6 +8,8 @@ namespace AxibugEmuOnline.Client
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
OptionUI_ValueEditItem_FloatEdit com_floatEdit;
|
OptionUI_ValueEditItem_FloatEdit com_floatEdit;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
OptionUI_ValueEditItem_IntEdit com_intEdit;
|
||||||
|
[SerializeField]
|
||||||
OptionUI_ValueEditItem_EnumEdit com_enumEdit;
|
OptionUI_ValueEditItem_EnumEdit com_enumEdit;
|
||||||
|
|
||||||
IValueEditControl m_currentCom;
|
IValueEditControl m_currentCom;
|
||||||
@ -15,6 +17,7 @@ namespace AxibugEmuOnline.Client
|
|||||||
protected override void OnSetData(OptionMenu menuData)
|
protected override void OnSetData(OptionMenu menuData)
|
||||||
{
|
{
|
||||||
com_floatEdit.gameObject.SetActive(false);
|
com_floatEdit.gameObject.SetActive(false);
|
||||||
|
com_intEdit.gameObject.SetActive(false);
|
||||||
com_enumEdit.gameObject.SetActive(false);
|
com_enumEdit.gameObject.SetActive(false);
|
||||||
|
|
||||||
if (menuData is ValueSetMenu)
|
if (menuData is ValueSetMenu)
|
||||||
@ -24,6 +27,10 @@ namespace AxibugEmuOnline.Client
|
|||||||
{
|
{
|
||||||
m_currentCom = com_floatEdit;
|
m_currentCom = com_floatEdit;
|
||||||
}
|
}
|
||||||
|
else if(valueMenu.ValueType == typeof(int))
|
||||||
|
{
|
||||||
|
m_currentCom = com_intEdit;
|
||||||
|
}
|
||||||
else if (valueMenu.ValueType.IsEnum)
|
else if (valueMenu.ValueType.IsEnum)
|
||||||
{
|
{
|
||||||
m_currentCom = com_enumEdit;
|
m_currentCom = com_enumEdit;
|
||||||
|
@ -0,0 +1,58 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace AxibugEmuOnline.Client
|
||||||
|
{
|
||||||
|
public class OptionUI_ValueEditItem_IntEdit : MonoBehaviour, IValueEditControl
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Slider slider;
|
||||||
|
[SerializeField]
|
||||||
|
Text txt_value;
|
||||||
|
|
||||||
|
int m_step;
|
||||||
|
private ValueSetMenu m_valueMenu;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
slider.onValueChanged.AddListener(OnSliderValueChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSliderValueChanged(float value)
|
||||||
|
{
|
||||||
|
int intValue = (int)value;
|
||||||
|
txt_value.text = $"{intValue}";
|
||||||
|
|
||||||
|
if (!m_dataSetting) m_valueMenu.OnValueChanged(intValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool m_dataSetting;
|
||||||
|
public void SetData(ValueSetMenu valueMenu)
|
||||||
|
{
|
||||||
|
m_dataSetting = true;
|
||||||
|
m_valueMenu = valueMenu;
|
||||||
|
slider.minValue = (int)valueMenu.Min;
|
||||||
|
slider.maxValue = (int)valueMenu.Max;
|
||||||
|
slider.value = (int)valueMenu.ValueRaw;
|
||||||
|
slider.wholeNumbers = true;
|
||||||
|
m_step = 1;
|
||||||
|
m_dataSetting = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnLeft()
|
||||||
|
{
|
||||||
|
var newValue = Mathf.Clamp(slider.value - m_step, slider.minValue, slider.maxValue);
|
||||||
|
slider.value = newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRight()
|
||||||
|
{
|
||||||
|
var newValue = Mathf.Clamp(slider.value + m_step, slider.minValue, slider.maxValue);
|
||||||
|
slider.value = newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExecute()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: abad743de1574354f99efc5054aa6b43
|
Loading…
Reference in New Issue
Block a user