颜色空间调整为线性空间

This commit is contained in:
ALIENJACK\alien 2025-01-02 18:17:15 +08:00
parent 9d73293747
commit d44dafc227
4 changed files with 26 additions and 6 deletions

View File

@ -2,20 +2,24 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: XMBBackGround m_Name: XMBBackGround
m_Shader: {fileID: 4800000, guid: e14054c41729e9b4cb671e3dde0e7df0, type: 3} m_Shader: {fileID: 4800000, guid: e14054c41729e9b4cb671e3dde0e7df0, type: 3}
m_ShaderKeywords: m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -23,10 +27,12 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _ColorMask: 15 - _ColorMask: 15
- _Frequency1: 2 - _Frequency1: 2
- _Frequency2: 2.1 - _Frequency2: 2.1
- _Gamma: 0.6
- _MaxHeight1: 0.5 - _MaxHeight1: 0.5
- _MaxHeight2: 0.54 - _MaxHeight2: 0.54
- _MidHeight1: 0.4 - _MidHeight1: 0.4
@ -51,3 +57,4 @@ Material:
- _Color1: {r: 0, g: 0.4, b: 1, a: 1} - _Color1: {r: 0, g: 0.4, b: 1, a: 1}
- _Color2: {r: 0, g: 0.69803923, b: 1, a: 1} - _Color2: {r: 0, g: 0.69803923, b: 1, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -2,20 +2,24 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: XMBBackGroundPreview m_Name: XMBBackGroundPreview
m_Shader: {fileID: 4800000, guid: 424d88aff12857f4aab1911fdb6e02e9, type: 3} m_Shader: {fileID: 4800000, guid: e14054c41729e9b4cb671e3dde0e7df0, type: 3}
m_ShaderKeywords: m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -23,10 +27,12 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _ColorMask: 15 - _ColorMask: 15
- _Frequency1: 2 - _Frequency1: 2
- _Frequency2: 2.1 - _Frequency2: 2.1
- _Gamma: 0.6
- _MaxHeight1: 0.5 - _MaxHeight1: 0.5
- _MaxHeight2: 0.54 - _MaxHeight2: 0.54
- _MidHeight1: 0.4 - _MidHeight1: 0.4
@ -51,3 +57,4 @@ Material:
- _Color1: {r: 0, g: 0.4, b: 1, a: 1} - _Color1: {r: 0, g: 0.4, b: 1, a: 1}
- _Color2: {r: 0, g: 0.69803923, b: 1, a: 1} - _Color2: {r: 0, g: 0.69803923, b: 1, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -32,6 +32,8 @@
_Power2("Power",Float)=50.0 _Power2("Power",Float)=50.0
_Frequency2("Frequency",Float)=2.1 _Frequency2("Frequency",Float)=2.1
_Speed2("Speed",Float)=0.3 _Speed2("Speed",Float)=0.3
_Gamma("GAMMA",float) = 2.2
} }
SubShader SubShader
@ -152,6 +154,8 @@
float _Frequency2; float _Frequency2;
float _Speed2; float _Speed2;
float _Gamma;
fixed4 frag(v2f IN) : SV_Target fixed4 frag(v2f IN) : SV_Target
{ {
float2 uv= IN.texcoord; float2 uv= IN.texcoord;
@ -196,6 +200,8 @@
clip (fragColor.a - 0.001); clip (fragColor.a - 0.001);
#endif #endif
fragColor = pow(fragColor,1/_Gamma);
return fragColor; return fragColor;
} }

View File

@ -47,7 +47,7 @@ PlayerSettings:
defaultScreenWidthWeb: 960 defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600 defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0 m_StereoRenderingPath: 0
m_ActiveColorSpace: 0 m_ActiveColorSpace: 1
unsupportedMSAAFallback: 0 unsupportedMSAAFallback: 0
m_SpriteBatchMaxVertexCount: 65535 m_SpriteBatchMaxVertexCount: 65535
m_SpriteBatchVertexThreshold: 300 m_SpriteBatchVertexThreshold: 300